burnso

joined 1 year ago
[–] burnso@lemmy.world 4 points 9 months ago (1 children)

Not sure, but probably. I only used yarn 1. Never got around to trying yarn 2+ as migrating our fairly large monorepo project at the time felt like a pretty large and complicated ordeal. By the time I switched jobs npm was already a whole lot better in the ways most important to me.

The little I’ve read about and used pnpm so far it seems a lot more plug n play than yarn while bringing big benefits. Even workspaces seems a lot simpler than it ever was with yarn (at least when I used it). Love the idea of non-flat node_modules and simplified lock files as well.

Time will tell if npm incorporates enough of pnpm’s features to make it obsolete eventually but for now I can understand why it seems so widely adopted.

[–] burnso@lemmy.world 3 points 10 months ago

He certainly has the high ground

[–] burnso@lemmy.world 18 points 10 months ago (1 children)

I’ve heard that for smaller studios it is incredibly important to get those early sales. Their margins are often very small (if they exist at all) so getting early and continued support is often vital.

[–] burnso@lemmy.world 5 points 10 months ago

I imagine there might be quite a few available on the PS store so don’t worry about it.

Enjoy! I’ve only played the first one but I enjoyed it enough to 100% it twice.

[–] burnso@lemmy.world 11 points 10 months ago (2 children)

Yeah these games are quite story heavy so don’t start with Miles, play them in order.

Also, there’s only 3 games in the current series to my knowledge.

[–] burnso@lemmy.world 37 points 11 months ago (3 children)

https://isthereanydeal.com/ is great for getting any given game at a good price. You can see where it is currently/usually cheapest, its price over time, etc. You can also set up notifications for when it drops below a certain threshold.

96
submitted 11 months ago* (last edited 11 months ago) by burnso@lemmy.world to c/games@lemmy.world
 

The title of this post made me think about the best and worst I’ve played this year.

The best:

  • The Case of the Golden Idol. Short and sweet mystery game in the vein of Return of the Obra Dinn. Not quite as good IMO but I still liked it quite a bit.
  • Marvel’s Midnight Suns. Don’t let the IP fool you, this is a really solid turn based strategy game, occasionally with really solid writing. The “dating sim”/downtime parts were surprisingly fun at best and dragged down the pacing at worst.
  • Death’s Door. Really cool, minimalistic, take on a Zelda-like game. Similar to Tunic in a lot of ways. Funny, cute and probably the best game about death I’ve ever played.
  • Moving Out. I don’t think I’ve ever laughed as much while playing a game as I did with Moving Out. It will always hold a special place in my heart for allowing me to connect and laugh with people I love but don’t get to see very often.

Generally I mostly play games a while after release and based on recommendations I trust. As such there aren’t many real stinkers I can think of (plenty of games that I found overrated though). With that said, here are my worst:

  • Doki Doki Literature Club. With the way this game is set up it’s all about the twist. The problem is that the game it pretends to be until then is incredibly boring. Maybe it would have helped if I wasn’t somewhat aware of what is really is but generally I found this game to be a slog.
  • Turnip Boy Commits Tax Evasion. Games that rely heavily on humor are always hit or miss. Unfortunately this one wasn’t for me in and the actual gameplay was incredibly bare bones.

Thanks for reading! What is your list?

[–] burnso@lemmy.world 4 points 11 months ago (1 children)

Looks good! Don’t forget to paint the base! A solid color like black is fine. It’s such a shame when it goes unpainted.

[–] burnso@lemmy.world 4 points 11 months ago (1 children)

May be hit or miss but Moving Out (1 or 2) is a lot of fun. You spend most of your time failing to do anything and just laughing about how goofy it is.

[–] burnso@lemmy.world 4 points 11 months ago (1 children)

I’m not a big Marvel fan (and know next to nothing about Blade) but he was one of my favorites in Midnight Suns (which is awesome) so I’m definitely looking forward to this.

[–] burnso@lemmy.world 1 points 11 months ago

Why? Considering how much design freedom Marvel allowed the devs with Midnight Suns I don’t see why it couldn’t be. What parts of the immersive sim genre do you think can’t be done in a mainstream game?

[–] burnso@lemmy.world 7 points 11 months ago

How does this compare to Emudeck?

 

See https://www.reddit.com/r/Games/comments/14f8jsg/final_fantasy_xvi_review_thread/ for an example.

I realize that they are likely mostly done by hand but I quite miss them. They were some of my favorite features on that subreddit.

I suppose a script could be written to automate at least parts of it.

What do you think?

 

Arcane as in the League of Legends Netflix show (first few episodes mainly).

I’m not big on the sort “oppressive, endless darkness/ever encroaching void” vibe of the default Blades setting. But while watching Arcane I can see how well it could mesh with the system.

Thing is, I’ve never actually run a Blades game before. Mostly listened to podcasts, read some of the book and played a session of Scum & Villainy.

How easy is it to tweak the “vibe” of the default setting? Reading through the book is not doing much to inspire me, but I like the system a lot and think I could get into the setting if I could just make it more of my own.

Should be noted that I’m not looking to play in the world of Arcane verbatim. It’s just a touchstone.

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