[-] frank@sopuli.xyz 74 points 2 months ago

Brewery process engineer here. The reasons beer doesn't need as strict of regulation in terms of food safety and in terms of labeling is twofold.

Part of that is because it's lobbied to keep it that way, because if you put numbers down they're not great (no surprise)

Part of it is because beer's pH and alcohol content makes it nearly impossible for human-harming-pathogens to grow. On the scale of danger for you from a food safety perspective, beer is low.

NA beer is full strength beer with the alcohol removed. It goes through the same kill steps and processes as normal beer. Alcohol removal can be done a few ways (RO, filtration, boiling) but is I think always or effectively always followed by pasteurization.

Not saying it should be beyond labelling, but that's the reasoning why it's not a high priority for labeling like food.

[-] frank@sopuli.xyz 78 points 3 months ago

Oh man, as a (non structural) engineer I love the saying

"Any asshole can build a bridge, but only an engineer can barely build a bridge"

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submitted 3 months ago by frank@sopuli.xyz to c/formula1@lemmy.world

Sorry for the poor quality. Only twitter screenshots I could find

[-] frank@sopuli.xyz 20 points 3 months ago

I stopped using reddit, I'm on my phone a lot less. It makes me less angry and more present, and I really like that. I also comment more, as many of you have said here.

I really miss Ask Historians. It'd send me down some lovely rabbit holes, get me reading books about niche topics I never knew I wanted to learn more about.

[-] frank@sopuli.xyz 42 points 3 months ago

I have about a hundred hours in it. Here's some scattered thoughts:

–The devs clearly care a lot and it's a labor of love. They communicate well, provide updates, listen to feedback, engage with the community. They're lovely.

–the game has a fun series of mechanics, good visuals, good music, fun vibes. It's a bit.... Sandboxy, towards later in most runs. I don't know what to do with my settlement come cycle 12-15 (cycle is 12-20 days or so). I wish there was a little more of a goal for it, like scenarios

–good mod support and map making. People have made some dope maps for it

I'm gonna continue to revisit it as campaign/scenarios evolve, as mechanics are added, and as I want to get my beaver vibe on

[-] frank@sopuli.xyz 49 points 3 months ago

I don't understand how those world views can identify and (you didn't say this, so hopefully not) vote conservative in US these days

[-] frank@sopuli.xyz 52 points 3 months ago

Similar energy, this is a craigslist classic:

[-] frank@sopuli.xyz 19 points 7 months ago

In the games, it usually has static or soundproof, not levitate.

Eelektross has levitate as a pure electric type and yup has no weaknesses (without fuckery, like gravity)

[-] frank@sopuli.xyz 23 points 7 months ago

Massive F1 fan here.

It's more of an engineering sport than a driving sport. Don't get me wrong– the drivers are absolutely top notch and do an incredible job and it's entertaining to watch. But since it's sooooo engineering and development based, you cars that perform different on different tracks (cuz of elevation, temperature, track design, surface).

It's pretty neat; worth a watch sometime!

[-] frank@sopuli.xyz 16 points 8 months ago

That was hilarious.

Also no way only Sacha baron Cohen is acting in this, right? Like a few others are in on this, surely

[-] frank@sopuli.xyz 42 points 9 months ago

I'm really hopeful for backwards compatibility with digital and physical switch titles

[-] frank@sopuli.xyz 30 points 9 months ago

The dream? User swappable battery. I would gladly trade up for that

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frank

joined 1 year ago