fredzBXGame

joined 1 year ago
2
So you want to take a party from Level 1 to 10+ Ehh? (ucf80c1e23d17f96fcaea8b969b0.previews.dropboxusercontent.com)
 

Free as it was allways meant to be - no charge free distribution

The Great Flanaess River Adventure

https://www.dropbox.com/sh/rrola91bka8e3qy/AAALdfzA99LDdgZJfXKUTtwGa

 

After chipping his tooth on a rotten Cadbury Egg! Jack has decided the Easter Bunny needs to die.

Bring Jack the head of the Easter Bunny and receive lifetime supply of Star Bats Crack-O'Chino Drink!

What is your Halloween Costume? Superhero, Witch, Ghost, GI Joe, Pokebeast, Cowboy, Rock Star, Gladiator, or Serial Killer?

Don't forget to fill your bag with loot and candy!

Simple roll stats and then roll under mechanic

 

https://www.drivethrurpg.com/product/298057/A-Rasp-of-Sand

This reminds me very much of Emily Allens Adventures or Mr. Reed's Ten Down.

It has a very OSR vibe to it. Could be very useful in your toolbox to have generational map for the characters. A good why do we delve is always useful.

I used the KELP Forrest a few times now as well as the The TWILIGHT location and encounters tables.

 

Most of these are great 1st Level Starters

From this Reddit Post https://www.reddit.com/r/osr/comments/zlzrzf/big_big_list_of_osr_dolmenwood_fairy_tale/

-Most of these are for 1st Lvl D&Dish Characters

Forest of Doom - Dragon Magazine #73

The Lost Cache of Father Thomas - Footprints #5

Gone Fishing - Beer & Barbarians

Winter's Daughter by Gavin Norman

Wet Grandpa - Evey Lockhart

Chagmat - Dragon Magazine #63 -admitally it needs some work

Quest for Midas Orb - Dragon Magazine #61

DF27 Red Tam's Bones - Dragonsfoot

Wandering Trees - Dragon Magazine #57 -

The Witch of Windcrag - Dungeon Mag #51

Garden of the Hag Queen - Dragonsfoot

The Fell Pass - Dragon magazine #32

The Shadowed Keep by Kramer

The Gnomes of Levnec

Lamentations of the Gingerbread Princess

The Red Demon in The Vile Fens by Gus L

Pollute the Elfen Memory Water by Michael Raston

Yrchyn the Tyrant by Kramer

The Inn of Lost Heroes by Spahn

The Purple Worm Graveyard by Bryce Lynch

The Pale Lady

The Forest of Doom Dragon Magazine # 73

The Gypsy Train Dragon Magazine #93

N2 The Forest Oracle by Carl Smith

Imagine Magazine #17 Tir Nan Og

The Fungus Forest by Nash Press

A Thousand Dead Babies

Scourge of the Tikbalang (fairy horror comes to Dolmenwood)

Slaves to Fate - Earl of Fife Games

Garden of Ynn

Midderzine #2 Port Mulhollow

The Willowmere Vagabonds by Aaron Fairbrook

Barrow Keep - Den of Spies

Elder Oak by Thomas

Tangled by Josh Domanski

Tannic by Amanda P - will require some work to convert to OSE

Realm of Leaves from True Mask Games

The Black Wyrm of Brandonsford by Chance Dudinack

Spears of the Northmen https://thiefofwhispers.wordpress.com/2022/08/26/spears-of-the-northmen-an-adventure-for-worlds-without-number/

Land of Milk & Honey by Zzarchov Kowolski

Blood in the Chocolate by Kiel Chenier

A Baker's Denizen by Goblin Stomper Games

The Rot Beneath Winterbrook

Pool of the Standing Stones

Mushroom Hunt (A perfect Dolmenwood Starter) https://www.reddit.com/r/onePageDungeon/comments/r4fyob/i_made_a_lil_hex_adventure_based_on_some_stories/

Patryk Ofat's "Great Faerie Revolution"

Nate Treme's "Bad Frog Bargain"

Peril in Olden Wood

Dovedale from Dungeon Magazine 46 can be modded for it.

Tales of Enchantment from AD&D 2e

EX1 Dungeonland

The Forest of Gornate_ from EMDT/Gabor Lux

Secrets of the Wyrwoode by Luigi Castellani

Beyond the Wall and Barrow Keep - Den of Spies

I have done Barrow Keep - Den of Spies, Dolmenwood, Keep on the Borderlands combo with a certain family of conquerors having special Charm Dragon Psionics :)

Lamentations of the Gingerbread Princess

 

I guess it is not widely known anymore that these two setting are compatible and work well together to create a huge setting.

https://speakwithdeadtrees.blogspot.com/2020/01/dolmenwood-in-emeraude.html

 

A good article on restocking https://thealexandrian.net/wordpress/48593/roleplaying-games/campaign-status-module-restocking-checklists

DM Angelo's easy method was to have multiple versions of the same adventure. So If we left and came back. Then he just ran one of those other versions.

My method is to have new gang bosses and a few new or renovated rooms. The players old map will mostly match up.

Once to just have fun with them. I had the main entrance sealed in while they were away. Some Holy Knights came by and decided to seal up the main entrance real good. The players remembered hearing about other entrances from captives while down there the last time. So this forced wilderness exploration to find new entrances.

 

Levesl 4-9 it suggest AD&D1e and BX compatible

Lots of Hex Maps and starter dungeons inside.

Nex Spellcasters Classes and spell.

Lots of stuff to give the campaign the Horde approval.

video https://youtu.be/ytqJXFPuvLY

lulu print link https://www.lulu.com/shop/richard-leblanc/old-school-adventurestm-module-va1-valley-of-the-five-fires/paperback/product-1qnkwjyk.html?q=valley+of+the+five+fires&page

 

Or maybe you want to hit the planet with a comet? Fireball is not enough and everybody has it.

You need this book

https://mrlizard.com/reviews-and-walkthroughs/necromican-level-10-and-up/

 

https://bearded-devil.com/2019/04/09/how-i-run-a-citycrawl-campaign/

I never understood the warning against town adventures. Except that the characters are likely to get apprehended by the constaburlary. That can be fun too!

a good video on it https://www.youtube.com/live/iKcvykeSoWk?feature=share

 

Option 1 This is tough to beat price for a Whole Gaming System - The Drive Thru Vaults & Vows Bundle https://www.drivethrurpg.com/product/440205/Vaults--Vows--Bonus-Printed--Digital-BUNDLE

with little work you can run Dungeon World Modules to this as well as Iron Sworn. Can always just run Valuts & Vows https://www.reddit.com/r/Solo_Roleplaying/comments/15hi4z6/i_smashed_ironsworn_and_dungeon_world_togetherits/

get https://www.drivethrurpg.com/product/360541/Quest-Fronts--Issue-1?src=hottest_filtered

Option 2 - *just a disclaimer - people seem to have a hard time understanding the magic system. I think it is simple and fun to use.

Black Sword Hack Ultimate Chaos Edition - yes the book has to come from Europe and will take it's sweet time getting to a US address. Everything is basicaly in this one book.

https://www.themerrymushmen.com/product/black-sword-hack-ultimate-chaos-edition/

Option #3 *players may be relunctant to play due to notorious rep of creator. This is one of the best playing OSR Games out there. Remove Venger and this would be Number 1 OSR Game. Did I mention it is FREE

https://www.drivethrurpg.com/product/303380/Crimson-Dragon-Slayer-D20-Revised

honorable mentions OSE, Cairn 2e, Weird North, Electric Bastionland, Mausritter, and Ruby

 

Started running a Mystara Campaign again and Vanya has come up. I dread her as a force to ruin campaigns.

Because Nobody Expects the Heldannic Inquisition!

One of the players is whishing to go to Vanya's Rest He has been promised to be Knighted if he brings the party there to be converted. That includes being given a castle and 100's of troops.

https://mystara.thorfmaps.com/thibault-vanyas-rest-region-8/

Brief snippet on Heldannic Kngihts https://d-d-3-0-tales-from-mystara.obsidianportal.com/wikis/heldannic-knights

The Free Heldannic Gaz http://pandius.com/The_Heldannic_Knights.pdf Warbirds and Paladins in Space

So I'm going to offer it to the party to revolt against this other PC and run off to Vestland. Where they will get involved in the Search for the Sorona Crown of Vestland. - module Crown of Ancient Glory but I will change out the Ethengar for the Heldannic Knights.

The Heldann Freeholds https://youtu.be/rRNcbImYRUg

 

Free Adventure - The Strange Curious Disappearance of Oberleutnant Schmitz

Suggested System Lamentation of the Flame Princess Suggested Character Level 1-5 for up to 7 players

Further suggested at least one player play an Elf of at least Level 3 with surgically altered ears and connections to either Miskatonic University, Madame Blavatsky, or Henry Steel Olcott's Theosophical Society.

Time - This adventure takes place 2 years after the end of WWI in the Late Spring or Early June of 1920.

Starting Location The Royal Isle of Wight Golf Club in a very private and most austere drawing room.

There are two gentlemen from Lloyds and a German from Mercedes-Benz here along with a deaf butler. Let up to 2 players speak sign language if they insist.

  • The Deaf Butler Halberth is an older servant and works for Mr. Smythe – age 77 *** Mr Smythe speaks sign language fluently and Mr. Trimble is very much a beginner
  • From Lloyd’s Mr Smythe (the boss of the two and the butler Halberth) -age 52
  • From Lloyd’s Mr Trimble (Mr. Smythe’s underling) age 31
  • From Mercedes The Famous Engineer Mr. Jonas Dieter Schmitz age 64

The players will be instructed they know and have worked for Mr. Trimble in the past and only know Mr Smythe by reputation. That reputation is that not a stone is overturned or an egg cracked in all of His Majesty’s England without Mr Smythe’s knowledge. **Your option if the PC’s know each other or have worked together. However none of them should know the Elf.

On a roll of 1-3d6 a player may be on friendly enough terms with Mr. Trimble to have a beer after hours with him. Then if that roll is made have player roll d6 again 1-2 they know Mr. Trimble as Agent 001 of His Majesty’s Secret Service (try not to let the other player’s know).

I suggest going to Old Maps Online and getting a few Isle of Wight maps from the 20’s & 30’s. The Duver St Helen’s for the Royal Isle of Wight Golf Club may be welcomed at the table.

Due to the timeline Switchblade knives, revolvers, automatic pistols, and crude sub machine guns will have to be allowed. Grenades and dynamite as well. Have players roll d20 the highest roll gets a scroll of turn undead as if cast by Level 5 Cleric. Have players that didn’t get the item roll d20’s and the highest gets a ring of Protection from Evil 10’ with 2 charges. That is all the goodies for now.

Opening Phase A The players have been summoned by Mr. Trimble under premise – Great Adventure & Profit. Lloyd’s has need of your talents & service yet again.

As they enter the room they are greeted by Mr. Trimble who takes the lead. He introduces everyone to Mr. Smythe and the esteemed German Engineer from Mercedes Mr. Schmitz. Then Mr. Trimble informs the party that the Golf Club Staff will not be available. We have the services of Mr. Smythe’s Private Butler Mr. Halberth for today’s luncheon meeting. Do be kind as Mr. Halberth is deaf. Mr. Smythe or myself can communicate with him.

Then Mr. Smythe draws forth from under his coat a Luger Carbine and attaches the stock. “Last Chance my dear agents of Lloyd’s to leave this business. For I’m going to close and lock the doors now. What we are about to discuss is never to be spoken outside of this room.”

As he is locking the doors the German speaks, “ Now Mr. Smythe! Are such dramatics necessary? I know you have lost a whole team already working on my lost son’s disappearance! I don’t want or need the guilt of more widows & orphans in the world.”

"Your source of information is not so faultless Mr. Schmitz. We have only misplaced one agent. That it was a double 00 was most misfortunate”, said Mr. Smythe.

Then Mr. Trimble says while looking each PC in the eye - “Perhaps a little demonstration of the uniqueness of this team I have assembled. resting his eyes on the Elf Please cast us a spell to alleviate my friend’s concerns.” Then spoken in Elvish “Something Flash to astonish him.”

***Free form it with the players up until a point where Mr. Smythe should finish detailing out the mission.

The Mission: During WWI Mr. Schmitz’s son the Oberleutnant Schmitz flew his WWI Gotha Bomber over the Island of Wight. In the fog his bomber had gone off course and he mistook a church for a military target. Bombing the church. Sometime after the war he had learned of his mistake and that several innocent lives had died from the bombing. The church was damaged so severally that it had to be demolished.

Unable to live with the guilt our Oberleutnant decided to use his connections to Mercedes-Benz and other wealthy companies to raise money to rebuild the church. He flew into the island to be at a ground breaking ceremony. The Oberleutnant checked into a hotel and went to the construction site that night unable to wait for the ceremony in the morning. He has not been seen since leaving the hotel now five months ago.

A few weeks ago 005 was sent to investigate. Last seen by a cabby using a phone booth on the island.

Now Mr. Trimble has ID’s, Cover Stories, and the lot for you. You are all to be Insurance Agents, Underwriters, Building Inspectors, and Journalist. We will have you stay at the same hotel as Agent 005 and the Oberleutnant.

***Let them have some choice as to their cover story, alias names, and other spy stuff. Inform them that Q will meet them at the hotel with his usual assortment of toys.

This Ends Phase A. I will post links for Phase B and C later. Stay Tuned for More.

view more: next ›