Ehh I disagree with using RDR2 as an example, but I think QTEs in general are probably my least favorite game mechanic. I actually quite like walking around in RDR2 during the missions. A huge aspect of the game is just immersing yourself in the map/world and listening to the NPCs. I can see it getting old during replays but for me it's a hell of a lot better than watching a cutscene and being prompted to hit a button. I vividly remember fishing with Dutch and Josea for at least a half hour just listening to them chat with Arthur
gus
RDR2 has one of, if not my favorite, inventory systems. Your own 'backpack' that had a weight limit and could only carry smaller things. Big things you'd have to lug onto the back of your horse or find a cart. All of your equipped weapons are displayed on your person. If you want to swap weapons you have to run back to your horse and exchange weapons at your saddle bags
Agreed! Totally think this is a learning experience for both sides
An...earnest mistake?
I'm sorry
Right, I wasn't saying it shouldn't have been a public post. Just that the public post shouldn't have immediately jumped to accusations. FOSS or not, accusing someone of stealing code and intentionally trying to obfuscate its origin to pass it off as their own is a big deal for a developer. One that can destroy your reputation
A simple "I've noticed snippets in here of my work that falls under a license which is not attributed at all. Could you add the proper attributions or remove it from your project?" says the same thing and doesn't jump to any accusations that you have no idea if are true or not
Honestly that's my only issue with this. Ernest was totally rightfully called out for this, as he should have been. But Emma's knee jerk reaction is just a real bad look. Don't make any attempt to reach out and figure out why it's in there. Immediately make a public post accusing him of stealing code, trying to hide that he stole it, and claim it as his own...on a FOSS project no less...
Surely there's a step or 2 before that point..
I had the same exact thoughts. Liked the concept but was kinda sketched out by lemmy.ml. Hope kbin forms a nice little community
I'll be one of the "horde" (albeit more tame) but personally I don't think developers should make their games easier or change their vision in order to broaden its audience. It kinda reminds me of the "rated R" debate. Certain people want movies like Oppenheimer to be rated PG-13 over being rated R so it can reach a bigger audience. But I don't think Nolan should be changing his vision of the movie just so it sells better