gwheel

joined 1 year ago
[–] gwheel@lemm.ee 3 points 3 months ago

Reloaded also promises enhanced environmental interactivity, an overhauled user interface and "improved movement options."

It doesn't sound like a purely cut down version of the game. I get the sense this will have more substantial environment/gameplay changes made than the existing mode, which mostly wraps vr controls over the original game.

[–] gwheel@lemm.ee 3 points 3 months ago

I'm not surprised eye tracking and adaptive triggers won't work on PC, but no HDR is unfortunate. I doubt any pcvr games have HDR right now but first we need a capable headset.

[–] gwheel@lemm.ee 11 points 4 months ago (2 children)

I don't reencode anything, I keep the raw bdmv rip and remuxed mkv for jellyfin. Even if the difference is imperceptible, as long as I have the storage space there's no reason to spend time fiddling with conversion when it can only make things look worse.

[–] gwheel@lemm.ee 2 points 4 months ago (1 children)

I haven't used GM since studio, but support for other languages than GML is cool to see

[–] gwheel@lemm.ee 3 points 7 months ago (1 children)

Did the specific games get confirmed? Video basically said two live service games and two smaller passion projects.

[–] gwheel@lemm.ee 18 points 9 months ago (1 children)

I like being to leave a pair of headphones in my bag without having to worry about charging or pairing when I switch devices.

[–] gwheel@lemm.ee 17 points 9 months ago

You can find this newspaper in Half Life Alyx, specifically

[–] gwheel@lemm.ee 2 points 11 months ago

Brave is chromium based, which gives Google control over web standards.

[–] gwheel@lemm.ee 21 points 1 year ago (2 children)

And if attestations are rate limited then a grace period until they can get enough attempts in to be confident.

If sites are expected to accept opted-out clients because they might just be randomly non-attested, why wouldn't the hackers and fraudsters just opt out of attestation?

[–] gwheel@lemm.ee 6 points 1 year ago

I didn't realize metal gear rising had a block/parry mechanic. The tutorial talks about countering enemy blows with your own barrage of attacks so I figured I just had to stagger them and steal health regularly. Monsoon is the first fight with no minions to heal off of, so I got stuck and finally checked online.