Never seen it described as magazine like but you are 100% right. As a game dev I enjoy twitter-likes for this exact reason. Its very easy to find specific people you want to work with (ie artists, musicians, etc.) and network with them. Its also easier to market and share your game due to the 'magazine' like and fast paced nature of these platforms. However I do think twitter-likes suck if you aren't using it for specific cases like this.
hardtrip
joined 3 weeks ago
These are fantastic. Thanks for sharing!
I think the point is that GTA3 would likely not exist the way it did without Shenmue. Shenmue was a life sim with a hyper interactive 3d world with tons of different gameplay mechanics, non-playable characters with schedules, day and night cycle. It had a hyper cinematic story with dynamic cutscenes (interactive cutscenes), 3d melee combat, just a ton of stuff that no one was really doing at the time.
The game itself left no impact on gamers because of how 'weird' it was, but devs completely changed the way they make games. GTA3 as an example.
EDIT: Reading the list, they specifically mention then "Living and alive world" aspect of the game. Something at the time was novel, but every modern AAA game has tried to achieve.