isa41

joined 1 year ago
[–] isa41@lemm.ee 3 points 4 weeks ago (3 children)

The machine only outputs the value you put into it, since it's constant capital. 5G worth of raw materials produces 5G worth of transformed material. 10G produces 10G, etc. You can make your machines faster and more efficient but they will still output exactly what you put into them

the machine will still output 3G of transformed material for 3G of raw material

But if this is the case, then what good are machines at all? If they only output the same value that went into them, then wouldn't that make them entirely superfluous? I can understand that human labor is always required in addition to any machine, but surely machines still do increase the value of the material input? And more so the more efficient you make that machine, otherwise what would it even mean to make it more efficient?

[–] isa41@lemm.ee 0 points 6 months ago (1 children)

Yeah, the nazis and their defenders will always come out of the woodwork any time someone points out the (easily verifiable) facts regarding who really won WWII (the Soviet Union) and defeated the axis powers.

[–] isa41@lemm.ee 0 points 6 months ago

And you're a fuckin' clown.

[–] isa41@lemm.ee 3 points 11 months ago (1 children)

You sound like one of those chud gamers who thinks making games more inclusive for other people detracts from the purity of the game. It's ablebist bullshit.

a fuckload of books and movies don’t hold my attention, should everything be re-edited to suit my neurology?

"There's a fuckload of places around the city that are wheelchair-accessible, should every public building be re-engineered to suit me just because I'm in a wheelchair?" A book or movie "not holding your attention" is a completely different thing than if a book or a movie didn't allow you to set it down or walk away from it. If a movie forced the people who wanted to watch it to do so entirely on the terms of the producer, like say, not letting people fast-forward through a scene with intense flashing lights, then yes, that's ableist and that movie should be criticized for being ableist and a version of it should be made so people with epilepsy could watch it.

You might as well ask for the spiciest food to cease to exist, to accommodate normal people, as though the vast majority of food is not spicy at all.

This is such a bullshit analogy that totally misrepresents what we're saying. ("We" being those of us who think games should not be ableist). We're not asking for spicy food to "not exist" in that we're not asking for your precious games who don't want people to be able to pause them to "not exist." They can exist just fine, as I described above, it doesn't have to be either/or, so you should stop pretending like it does. Just as a spicy food dish and a mild version of it can exist simultaneously. In fact it's funny that you'd even use that as an analogy since every restaurant I've ever been to gives its customers the option to order a hot or mild version of whatever spicy dishes it has on the menu.

[–] isa41@lemm.ee 8 points 11 months ago* (last edited 11 months ago) (3 children)

tests of skill and ability are inherently ableist. There are plenty of games that allow pausing, they’re the majority, even. Let people have some that don’t for artistic or ludic purposes.

"Let us have a little ableism, as a treat."

The thing is, it doesn't need to be either/or.

I could try to get those to stop being made or i can go play any of the thousands of other games that aren’t like that

Or devs could do the same thing they've been doing for decades with difficulty levels. Before the start of a game, let users choose the difficulty levels and that could include whether or not they can pause the game. Users who wish to can then pause. This can be locked into the entirety of that playthrough. Problem solved.

Games almost never have to actually choose between ableism and the dev's vision for difficulty or pacing or whatever the fuck. Just give people the option. Hell, it would encourage people like me who struggle with difficult games to experience the game the way I am able, then try it again with higher difficulty (without being able to pause) rather than simply never being able to experience the game in the first place.

Given the reasons you listed why you can't play certain games, wouldn't you appreciate it if devs made the game in such a way where you could still choose to play it in the way you can, and let others play it as is? Obviously this isn't possible in all cases, and some while possible might require such a huge revamp of the game that it would effectively be a different game. This is not the case for simply being able to pause the game.

This isn't a lot to ask of devs for large masses of people who live lives where they will have to step away from a game without notice but would also like to not be punished by the game for doing so or outright unable to play it because of that life.

[–] isa41@lemm.ee 2 points 1 year ago

The Euros and Brits in their "garden" are just now beginning to understand what it actually means to be vassals of their "ally" the US. Most will still find a way to blame it on their go-to mustache-twirling Putler Marvel villain somehow, rather than the leader of the regime who outright and openly said they'd make sure Europe would not be allowed energy independence. Europe is in for some trying times ahead (to put it lightly) and even more so because their countries' imaged "sovereignty" and wealth is going to be siphoned away even more than it already is by the very empire those countries used to only benefit from.