jeff_rose

joined 1 year ago
[–] jeff_rose@lemmy.world 1 points 2 months ago (1 children)

When you start a new save, there are different game types you can choose like Creative, Suvival, and Expedition. They each have their own rules and settings. In this case when I say Normal, I mean the default game type and specifically not an Expedition.

[–] jeff_rose@lemmy.world 1 points 2 months ago (1 children)

I've literally killed around 3 dozen. Nothing so far. I just wish I knew I wasn't wasting my time.

[–] jeff_rose@lemmy.world 3 points 2 months ago* (last edited 2 months ago) (3 children)

Yeah, you crush the juicy grub and it makes the Vile Queen attack. Supposedly the queen drops the different helms but I have killed SO many and gotten nothing with my expedition save.

37
New Insect Helmets (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

¯_(ツ)_/¯

[–] jeff_rose@lemmy.world 2 points 2 months ago

That sucks. I've checked multiple bases across my saves, and somehow none of them were impacted. I expected at least a couple of them to be trashed because I tend to build along the terrain and into caves. While surfaces features of the planets changed, the terrain itself seemed to stay the same.

I'm not holding my breath though. Worlds Part 2 is coming eventually and there's no telling what will happen.

[–] jeff_rose@lemmy.world 3 points 2 months ago (1 children)

I don't know of guide, but off the top of my head...

Quest ListComplete the Artemis Storyline (That is a requirement to trigger other quests).

Jumping between systems will eventually trigger...

Buying a Void Egg will trigger the Starbirth quest Sending frigates on expeditions will eventually get you the Dream Aerial plans

Many of these quests result in rewards like ships, appearance modifications, companions, etc.

[–] jeff_rose@lemmy.world 2 points 2 months ago

I've seen both happen in previous updates, so I don't know what the intention was with this particular update.

[–] jeff_rose@lemmy.world 3 points 2 months ago (3 children)

Honestly, I am not seeing a big difference so far. I loaded my various saves and checked to see if any of my bases were affected, but didn't see much of a change. Yes, clouds and water are better looking, and some planets had some new terrain features, but nothing major. I wonder if they limited the impacts to existing inhabited planets?

[–] jeff_rose@lemmy.world 2 points 2 months ago (1 children)

Yes, there have been broad and focused terrain generation changes in previous updates that have wiped out bases, especially if they're built in a cave or follow the existing terrain.

Quite often you just find out the hard way... You teleport in only to find yourself hovering in the sky or embedded in the ground. 😅

[–] jeff_rose@lemmy.world 6 points 2 months ago (3 children)

I am never going to complain about a NMS update, but if it's planet generation overhaul, you had better take pictures of your favorite bases now.

 
[–] jeff_rose@lemmy.world 5 points 6 months ago

You can find it at -22.81, +111.53. I have a Communications Station there as well.

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submitted 6 months ago* (last edited 6 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

Did you keep playing once you completed the Omega Expedition?

I decided to build out my base on Nash 33/W4. It has an S-Class Sodium mine and all of the crops except NipNip. It is mostly built with stone with some prefab structures.

I actually hit the base part limit and had to back off so it could still be uploaded.

It's built into the nearby landscape...

A portion of the base is under ground but I did not use the Terrain Manipulator so I don't have to worry about it filling in later...

It sits across from a crashed freighter...

Now, I will probably take a break for a little bit until the next major update.

[–] jeff_rose@lemmy.world 3 points 7 months ago

Oh good... I felt bad that I couldn't move the dumpster for Brendan in my latest playthrough.

[–] jeff_rose@lemmy.world 1 points 7 months ago (2 children)

Great find! You should share this in NMSGlyphExchange.

 

I decided to start a new save and forgo the new expedition feature in the Anomaly. I feel like part of the fun is starting from scratch and finding shortcuts to get units, complete milestones, etc. Plus I often play my expedition saves even after the expedition is over.

I made it to Phase 3 before I quit playing today. Overall I like the expedition. Nothing has been particularly annoying but I guess that could change in the next phases.

How's it going for everyone else?

 

I've been playing NMS for a long time so I'm no stranger to updates destroying my bases, but I'm used to it happening during major updates. This came out of no where.

I haven't played since the last major Update and Expedition, but I thought I would log in to check on things before the next Update and Expedition were announced. I did not expect to find one of my cave bases in disarray.

Before you ask, no, I didn't use the terrain manipulator, I simply built the base into an existing cave and along the mountainside. Other bases I've checked seem fine so I'm not sure why this one was impacted.

Did this happen to anyone else or am I just lucky?

68
submitted 10 months ago* (last edited 9 months ago) by jeff_rose@lemmy.world to c/cyberpunk2077@lemmy.world
 

The page has already been taken down; however someone on Twitter made a copy of it before they did.

https://drive.google.com/file/d/1e4BAlPN8ZtKMSdDvh4glQdme581pQx1g/view

This is going to be a continuation of the storyline introduced in earlier updates.

It's going to include...

spoiler

  • A new robot race
  • Space battles with Pirate freighters
  • An upgrade staff
  • Improved graphics for the newer platforms

It launches August 24.

 

No Man's Sky was released 7 years ago yesterday (August 9th) on PS4 in North America, today (August 10th) on PS4 in Europe, and August 12th on Steam.

How long have you been playing and how many hours have you played?

I started around Beyond (2.0) and have almost 3800 hours played.

 

I was looking to run a 5e campaign based around the movie The 13th Warrior. The movie, and therefore this part of the campaign, can be broken down into 3 sections:

  1. The adventurers are called to a remote town that has been under attack. Houses furthest from the town center have been attacked and the families savagely killed. There's talk of an old evil that comes out when there's fog. They investigate the site of the most recent attack and find clues that may support the rumors. The next foggy night, the adventurers lay a trap and fend off a small band of attackers.
  2. Once they recover from the attack, the adventurers are told to seek guidance from a nearby seer. The seer tells them to track the attackers back to their lair and kill their leaders, a "mother" and a "warlord." The adventurers find the lair in the nearby mountains, infiltrate, and kill the "mother." Unable to find the "warlord," they escape before they can be overrun and return to the village.
  3. With the "mother" dead, the adventurers know the "warlord" will attack in force the next time the fog arrives. They spend the time they have preparing the village and villagers for the assault. The fog arrives, the "warlord" and his army lay siege to village. Once the "warlord" is killed, the remaining attackers flee with the fog.

The movie has a Norse setting and presents questions about the whether there is actual magic or just fear and superstition involved. In my campaign setting, I haven't made any thematic decisions yet. Obviously with this being D&D, the attackers can be magical but I think the more magic that's involved, the harder the campaign could be.

There are some important ways in which the campaign will differ from the movie.

First of all, there are 13 adventurers in The 13th Warrior (a surprise, I know 😏 ), though half of them are dead by #3. There will only be 3-5 party members.

Secondly, the characters in The 13th Warrior are all warriors (once again, shocking news 😏 ), i.e. martial classes, with no spellcasters among them. The party will likely have at least some spellcasters, which can make a big difference in tactics, especially if I keep the attackers caster-free.

Lastly, except for the protagonist of the movie, the warriors are clearly seasoned to some extent, which brings me to my question: Obviously the players will gain levels throughout this adventure, but what is the appropriate level to start this part of the campaign?

 

It's built around a monument as well as into the local cave system. I really like how it's turning out. It's a shame the planet is a bit of an infested hellscape.

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