jeff_rose

joined 1 year ago
[โ€“] jeff_rose@lemmy.world 1 points 2 hours ago

OK, unfortunately it looks like this issue has gone from kind of annoying to game breaking. I can no longer be at my base for long without the game locking up. Maybe it's an unrelated defect and just a coincidence, but maybe not. ๐Ÿ˜ 

[โ€“] jeff_rose@lemmy.world 1 points 1 day ago

What's funny is since posting this, two more people have built bases on top of mine. ๐Ÿ™„

On the one hand, being in a secluded system by yourself means stuff like this doesn't happen. On the other hand, it's generally more fun to have people around in a multiplayer game. Trade-offs, I guess. ๐Ÿคทโ€โ™‚๏ธ

[โ€“] jeff_rose@lemmy.world 2 points 2 days ago

Agreed. If they can't catch overlapping bases up front because of connectivity issues, some sort of cleanup process would make sense. Check the timestamps of Base Computer placement or Upload; the first one wins and the others get deleted. Parts from deleted bases show up in the Base Salvage Capsule like normal.

 

I've played every NMS expedition and while there have always been a problem Communication Stations, it wasn't until this latest expedition that I felt like trolling was getting worse.

On the first day of the expedition, I claimed a spot at the 2nd rendezvous system around some Runaway Mould, built a small base, and uploaded it. I slowly kept adding to the base over time, especially once I completed the expedition. So far I've had at least 8 different people build on top of it, which means I have to report their bases just so I can walk around my own. While I've had some people build close to my base, I have never had anyone literally build on the same spot, much less multiple people.

It stinks that Hello Games isn't doing a better job of making sure bases can't overlap, but it stinks even more that people take advantage of it.

[โ€“] jeff_rose@lemmy.world 2 points 5 days ago (1 children)

Is there any reason to do it if you have already done Expedition 2? Any new rewards that weren't in the original? I haven't heard of anything.

[โ€“] jeff_rose@lemmy.world 1 points 1 week ago (1 children)

If I remember correctly, once I finished the final battle the ship automatically landed nearby, ready to be claimed. I don't think I even claimed it in the Expedition tab before it happened. I know I wouldn't have had 1400 nanites.

It's possible you missed the ship or that the expedition glitched. The bug might have gotten patched in an update but it didn't matter to you because your game had already converted to Normal. Poking around Reddit, it sounds like others had similar problems claiming the ship.

[โ€“] jeff_rose@lemmy.world 3 points 1 week ago (3 children)

Within the Expedition, you will get the ship as part of the storyline for free. If you go to the Quicksilver vendor to try to claim it, it will take nanites.

[โ€“] jeff_rose@lemmy.world 2 points 2 weeks ago* (last edited 2 weeks ago)

Thanks for sharing! You should also post this to https://lemmy.world/c/nmsglyphexchange

[โ€“] jeff_rose@lemmy.world 1 points 3 months ago (1 children)

When you start a new save, there are different game types you can choose like Creative, Suvival, and Expedition. They each have their own rules and settings. In this case when I say Normal, I mean the default game type and specifically not an Expedition.

[โ€“] jeff_rose@lemmy.world 1 points 3 months ago (1 children)

I've literally killed around 3 dozen. Nothing so far. I just wish I knew I wasn't wasting my time.

[โ€“] jeff_rose@lemmy.world 3 points 3 months ago* (last edited 3 months ago) (3 children)

Yeah, you crush the juicy grub and it makes the Vile Queen attack. Supposedly the queen drops the different helms but I have killed SO many and gotten nothing with my expedition save.

37
New Insect Helmets (lemmy.world)
submitted 3 months ago* (last edited 3 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

Has anyone still in the Liquidator Expedition managed to get one of the new insect helmets by killing a Vile Queen? I've seen people on YouTube do it with Normal saves, but I am wondering the Expedition saves are bugged (pun intended). I've been farming for a while and gotten nothing. Maybe I'm just unlucky.

ยฏ_(ใƒ„)_/ยฏ

[โ€“] jeff_rose@lemmy.world 2 points 3 months ago

That sucks. I've checked multiple bases across my saves, and somehow none of them were impacted. I expected at least a couple of them to be trashed because I tend to build along the terrain and into caves. While surfaces features of the planets changed, the terrain itself seemed to stay the same.

I'm not holding my breath though. Worlds Part 2 is coming eventually and there's no telling what will happen.

[โ€“] jeff_rose@lemmy.world 3 points 3 months ago (1 children)

I don't know of guide, but off the top of my head...

Quest ListComplete the Artemis Storyline (That is a requirement to trigger other quests).

Jumping between systems will eventually trigger...

Buying a Void Egg will trigger the Starbirth quest Sending frigates on expeditions will eventually get you the Dream Aerial plans

Many of these quests result in rewards like ships, appearance modifications, companions, etc.

 
22
submitted 8 months ago* (last edited 8 months ago) by jeff_rose@lemmy.world to c/nomanssky@lemmy.world
 

Did you keep playing once you completed the Omega Expedition?

I decided to build out my base on Nash 33/W4. It has an S-Class Sodium mine and all of the crops except NipNip. It is mostly built with stone with some prefab structures.

I actually hit the base part limit and had to back off so it could still be uploaded.

It's built into the nearby landscape...

A portion of the base is under ground but I did not use the Terrain Manipulator so I don't have to worry about it filling in later...

It sits across from a crashed freighter...

Now, I will probably take a break for a little bit until the next major update.

 

I decided to start a new save and forgo the new expedition feature in the Anomaly. I feel like part of the fun is starting from scratch and finding shortcuts to get units, complete milestones, etc. Plus I often play my expedition saves even after the expedition is over.

I made it to Phase 3 before I quit playing today. Overall I like the expedition. Nothing has been particularly annoying but I guess that could change in the next phases.

How's it going for everyone else?

 

I've been playing NMS for a long time so I'm no stranger to updates destroying my bases, but I'm used to it happening during major updates. This came out of no where.

I haven't played since the last major Update and Expedition, but I thought I would log in to check on things before the next Update and Expedition were announced. I did not expect to find one of my cave bases in disarray.

Before you ask, no, I didn't use the terrain manipulator, I simply built the base into an existing cave and along the mountainside. Other bases I've checked seem fine so I'm not sure why this one was impacted.

Did this happen to anyone else or am I just lucky?

68
submitted 11 months ago* (last edited 11 months ago) by jeff_rose@lemmy.world to c/cyberpunk2077@lemmy.world
 

The page has already been taken down; however someone on Twitter made a copy of it before they did.

https://drive.google.com/file/d/1e4BAlPN8ZtKMSdDvh4glQdme581pQx1g/view

This is going to be a continuation of the storyline introduced in earlier updates.

It's going to include...

spoiler

  • A new robot race
  • Space battles with Pirate freighters
  • An upgrade staff
  • Improved graphics for the newer platforms

It launches August 24.

 

No Man's Sky was released 7 years ago yesterday (August 9th) on PS4 in North America, today (August 10th) on PS4 in Europe, and August 12th on Steam.

How long have you been playing and how many hours have you played?

I started around Beyond (2.0) and have almost 3800 hours played.

 

I was looking to run a 5e campaign based around the movie The 13th Warrior. The movie, and therefore this part of the campaign, can be broken down into 3 sections:

  1. The adventurers are called to a remote town that has been under attack. Houses furthest from the town center have been attacked and the families savagely killed. There's talk of an old evil that comes out when there's fog. They investigate the site of the most recent attack and find clues that may support the rumors. The next foggy night, the adventurers lay a trap and fend off a small band of attackers.
  2. Once they recover from the attack, the adventurers are told to seek guidance from a nearby seer. The seer tells them to track the attackers back to their lair and kill their leaders, a "mother" and a "warlord." The adventurers find the lair in the nearby mountains, infiltrate, and kill the "mother." Unable to find the "warlord," they escape before they can be overrun and return to the village.
  3. With the "mother" dead, the adventurers know the "warlord" will attack in force the next time the fog arrives. They spend the time they have preparing the village and villagers for the assault. The fog arrives, the "warlord" and his army lay siege to village. Once the "warlord" is killed, the remaining attackers flee with the fog.

The movie has a Norse setting and presents questions about the whether there is actual magic or just fear and superstition involved. In my campaign setting, I haven't made any thematic decisions yet. Obviously with this being D&D, the attackers can be magical but I think the more magic that's involved, the harder the campaign could be.

There are some important ways in which the campaign will differ from the movie.

First of all, there are 13 adventurers in The 13th Warrior (a surprise, I know ๐Ÿ˜ ), though half of them are dead by #3. There will only be 3-5 party members.

Secondly, the characters in The 13th Warrior are all warriors (once again, shocking news ๐Ÿ˜ ), i.e. martial classes, with no spellcasters among them. The party will likely have at least some spellcasters, which can make a big difference in tactics, especially if I keep the attackers caster-free.

Lastly, except for the protagonist of the movie, the warriors are clearly seasoned to some extent, which brings me to my question: Obviously the players will gain levels throughout this adventure, but what is the appropriate level to start this part of the campaign?

 

It's built around a monument as well as into the local cave system. I really like how it's turning out. It's a shame the planet is a bit of an infested hellscape.

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