kittenspronkles

joined 1 year ago
[–] kittenspronkles@lemmy.ml 3 points 1 year ago (1 children)

Can't agree with this enough. It drives me crazy when people think the Government should be run like a business. It's one of the dumbest things I've ever heard, and really shows that people don't use their critical thinking skills.

[–] kittenspronkles@lemmy.ml 7 points 1 year ago (1 children)

Lol just try and relax when going into a Dan Flashes shirt shop. It's a mad house in there, people literally fighting over shirts with complicated patterns. The shirt I'm wearing now cost 400 because the pattern is so complex.

[–] kittenspronkles@lemmy.ml 26 points 1 year ago (7 children)

I think the worry is that they can change the prices dynamically based on who is in the area.

[–] kittenspronkles@lemmy.ml 3 points 1 year ago (1 children)

https://youtu.be/HyJSbbJXLjc?si=3l2AWxeErP71l0cK

Reminds me of this skit, although not quite the same

[–] kittenspronkles@lemmy.ml 9 points 1 year ago (1 children)

They're just letting their ass breathe

[–] kittenspronkles@lemmy.ml 3 points 1 year ago* (last edited 1 year ago)

This would be a perfect poem to recite in Project Gorgon when playing as a cow

[–] kittenspronkles@lemmy.ml 3 points 1 year ago

I believe the Disney Channel with their over serialization of minors is responsible for a lot of pedophilia that is going on.

[–] kittenspronkles@lemmy.ml 1 points 1 year ago

I'm not a fan of turn based games either, but BG3 is an excellent game and worth a shot.

[–] kittenspronkles@lemmy.ml 13 points 1 year ago

Wtf I get no tits in my feed. Why has lemmy forsaken me?!?

[–] kittenspronkles@lemmy.ml 0 points 1 year ago

Lol, I spent 45$ on it and have gotten more time and fun from it than most $60 games.

I'm fine with continuing to wait. Quality takes time

1
Star Citizen Monthly Report - July 2023 (robertsspaceindustries.com)
submitted 1 year ago* (last edited 1 year ago) by kittenspronkles@lemmy.ml to c/starcitizen@lemmy.ml
 

Summary taken from the Star Citizen Reddit Discord:

AI (Tech) ➣ Finalized work that allows NPCs to transition between EVA and environments with gravity ➣ NPCs can enter/exit ships through airlocks/hatches by vaulting over ledges ➣ Working on 2d boids such as rodents, that will move across terrain in a navmesh

Animation ➣ Focused on improving visual results for reloads and takedowns ➣ For 3.20, worked on basic idles for weapons and knives

Art (Characters/Ships) ➣ RSI Polaris began whitebox pass, interior whitebox completed ➣ unannounced ship on final art ➣ Crusader A1 Spirit progressed through final art ➣ Crusader C1 Spirit in greybox ➣ New 2 ship variants (unannounced) in greybox ➣ Tumbril Storm in end of production ➣ All-new vehicle (unannounced) in dev, whiteboxing all variants select one for greybox ➣ Aopoa San'tok.yāi in progress ➣ Origin X1 in greybox

Engine ➣ StarBuild progression (in-house code-build to replace WAF) ➣ Bugfixes ➣ MemReplay 2.0 added VirtualMemoryAreas concept ➣ 'MapAndWrite' discard calls progress ➣ Hull C implementation & bugfixes ➣ Physics code bugfixes ➣ RaStar and Resource Network progress ➣ Assisted Server Meshing team in improvements and fixes ➣ Bugfixes for 'aync editor loading`

Features (Characters & Weapons) ➣ Experimenting with skill progression; building strength to carry heavier objects, perform takedowns for better/quieter versions. ➣ Began implementing a sliding mechanic for sprint crouching.

Features (Mission) ➣ Ship Trespass feature is in QA testing ➣ Retrieve Consignment missions in final review ➣ Blockade runner global event in progress ➣ Cargo mission planning is completed, relying on rep system ➣ Steal and recover cargo missions were prototyped ➣ Code work began for reputation system ➣ Gives players discounts on purchases such as items, refueling & repairs. ➣ Rep-based hostility for NPC orgs to attack/protect players

Graphics, VFX Programming & Planet Tech ➣ New Global Illumination features ➣ Basic implementation of Temporal Super Resolution ➣ AMD memory allocation API integrated into Vulkan backend ➣ UI refinements and unifications ➣ New unified water shader ➣ New hash-map system for water buffer regions ➣ WorldBuilder system improvements ➣ Damage map fixes ➣ Bugfixes

In-game Branding ➣ Building assets for upcoming event ➣ Navigational signage for New Babbage ➣ Underground facility work ➣ Pyro touch-ups

Interactables ➣ Polish work on Pyro consumables, shop and props ➣ Created content for Sub flair

Lighting ➣ Pyro polish & cleanup ➣ New Orison platform tasks

Locations (EU) ➣ Work on Pyro's rundown stations ➣ Improved signage around New Babbage ➣ New content with Mission Feature team ➣ Pyro Outposts progressed ➣ Improvements to Pyro planets

Locations (Montreal) ➣ Derelict settlements passed greybox ➣ Underground facilities progressed

Narrative ➣ Mission system, providers and content work for Pyro ➣ Hull C ATC impementation ➣ 2 new narrative designers added to the team ➣ Released Loremakers and Galactapedia articles

Online Services (Montreal) ➣ InventoryID refined & bugfixed ➣ Refactor several backend services to gRPC ➣ EAC sactions and enforcement research

Research & Development ➣ Atmos / Cloud rendering improved ➣ New temporal tender mode

UI ➣ Data-heist screen improved ➣ Screen style varients ➣ Building Blocks performance pass ➣ Color picker, pagination, & stepped lines added to BB

VFX ➣ Pyro location interior/exterior work ➣ Finished pass on Size 5 bomb and 3 upcoming vehicles

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