oillut

joined 1 year ago
[–] oillut@lemm.ee 2 points 1 year ago

Good to hear you can still have fun with them, even if it’s muted in comparison to before. I imagine after so long, the reused game mechanics in most stuff would start to feel stale for anyone.

Hope you get some bangers in your favorite genres soon!

[–] oillut@lemm.ee 4 points 1 year ago (2 children)

If I can ask, around how old are you and your friends? How many years do I have left Doc?

[–] oillut@lemm.ee 49 points 1 year ago (9 children)

Can confirm, I do this for shampoo, conditioner and body wash too.

I get to smell like fruit and shit instead of “pleasant chemicals”

[–] oillut@lemm.ee 2 points 1 year ago

Lol I do remember having more fun when it first came out, assumed that was just the honeymoon period but now I’m not too sure.

It definitely had more of that Minecraft openness compared to the later “crappy Terraria” pre-built content. Doesn’t help most of the additions we were looking forward to at release ended up falling flat. But yeah, the game isn’t bad, just screams having more potential than it could ever have lived up to

[–] oillut@lemm.ee 24 points 1 year ago (3 children)

Starbound. Waited years while it was in development, and my buddies and I just let the hype build and build. When it finally came out, it wasn’t even close to worth it. At the time, it still seemed like something that would eventually get to where we hoped (or at least for the most part), but picking it up every few months/years showed us the dev team’s ideas were great on paper, but they just weren’t capable of implementing any of it well.

More recently, I’ve seen YouTube docs that have gone into the awful development and bad treatment of young developers who weren’t paid, and fired after they caught on that they never would be.

On the bright side, it gave my friends and I a new appreciation for how great Terraria is, and why it’s similar features work so well when Starbound’s didn’t

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