[-] timyoungjik@lemmy.world 7 points 11 months ago

It’s a new game made from the ground up with crossplay, new models, attacks, supers, meter system and defense options.

[-] timyoungjik@lemmy.world 2 points 1 year ago

The other things you mentioned, “positioning, timing and improvisation” are all infinitely more important in every fighting game when compared to combos. Long complex combos don’t matter if you can’t land a hit.

If the only combo you know is a 3-hit combo that does 20% HP, and your opponent has a 15-hit combo that does 70% HP, then you just need to hit the opponent 5 times while avoiding getting hit 2 times. If your spacing, reactions, and adaptation are much better than your opponent’s, you can win consistently.

Of course there’s always gonna be different variables when it comes to stuff like specific game knowledge, but that’s usually not as much a skill issue as it is a knowledge check. In the end, stronger fundamentals will always reward you more in the long-run.

[-] timyoungjik@lemmy.world 6 points 1 year ago

Fantastic game. If anyone is interested, you can download the original concept version of the game that the dev made for a Game Jam. It kinda acts like a free 20 min demo for the full version. You can find the download link here.

[-] timyoungjik@lemmy.world 2 points 1 year ago

165 hours across 26 days

I don’t know what percentage I finished at but I at least reached my goal of getting every shrine and lightroot. This is a picture I took after finishing my playthrough.

timyoungjik

joined 1 year ago