He is a pretty respected and known (former)reviewer in the tech industry. Used to be a writer for anandtech for many years, and now does some kine of consulting for tech companies. But most importantly, he personally knows, and as far as i know is respected, by both ltt and gamersnexus.
troye888
Thanks for the insight send_me_nude_girls.
That is quite an achievement too be honest, havent had a charging port fail on me since phones switched to usb c.
I am not planning on saving any nuclear launch code on my phone any time soon, so I'll use it untill it lasts. The end of life is more of a "dont fix the phone if it breaks from now on" date for me.
Well it only has 1 user according to the Mozilla store, so no surprise that no one had heard of it.
I for one support becoming a walking skeleton
Admittedly it probably was a bit easier back then, i just had the fun of searching for a job after uni, and plenty of companies wont even talk unless you have experience or a degree. Kinda bullshit, because some of the best software engineers I know never went to University.
To bridge the gap to Windows 13, which will put it in the middle of the screen.
I'd say around 1 time a week. I guess it just tends to happen with a lot of devs working on a single project. But we do have a daily rebase policy for all development branches, so I can't remember the last time it wasnt some includes mixing badly, or a file being moved. These are all easily fixed.
I'd say take the latest stable one, which atm is 4.0.3. they released their major rewrite(version 4) a few months ago, but for now they still support version 3. Considering you are starting from scratch i'd say just go for 4. I have never used their tutorials myself (went about with only the public docs, and looking at other projects), but they have an entire page dedicated to it https://docs.godotengine.org/en/stable/community/tutorials.html. Feel free to take any one there.
Considering you have a low end pc i'd recommend trying godot. As someone who has been in the gamejam scenes for few years now I have seen it be used more and more. It is not the most powerful engine, especially compared to unity and unreal. It however is by far the easiest both on user experience and on computer resources. As a bonus it is fully free and open source, which is always nice. For the learning part I'd recommend just starting, being bad at something is the first step in being kinda good at something (this is a quote from somewhere, and i dont remember from where). Good luck!
I still am not sure what to think of this entire thing. It feels that at a certain point someone started playing some circus music, and they forgot to turn it off.