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submitted 7 months ago* (last edited 7 months ago) by drailin@kbin.social to c/dnd@lemmy.world

Hey there everyone, I am back with v1.1 of my Latex Template for making D&D Item Cards. I received one major point of feedback from multiple people in the fediverse: make an option for fixing the card dimensions for easier printing and distribution/storage at the table. So that is exactly what I did!

Now you can choose the (admitedly more user-friendly) option of letting the card length vary for digital distribution, or you can fix the card aspect ratio. The item art background and text backgrounds can also now be changed, and a number of options have been included for item art backgrounds, but you can use whatever images you want.

Example Cards

The fixed-size cards are 5:7 by default, the same as playing cards. They include a front and back side for longer item descriptions, but you will have to edit the text more carefully and decide where to split between front/back content.

For the printable card item art, I highly recommend using a PNG with a transparent background and modifying tcolorbox interior style to set your background. Ensure your backgound art is close to 7:5 for best results. You can also load your image as the background art if you'd like instead, again, making sure it is in 7:5.

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submitted 7 months ago by cosmosparda@lemmy.world to c/dnd@lemmy.world

I love D&D and have an on-going game that occurs twice a month on the first and third Saturday evenings of the month. The game has been going for a little over two years and I love it so much.

I am a father and husband too. Unfortunately, my wife is frustrated with having those Saturdays taken up on the schedule where she has to schedule things around them or go without me (vacations, family outings, etc). Admittedly she has done well at scheduling and should be given credit for her tolerance thus far.

Those of you who are successfully managing family schedules and gaming, what is your secret?

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submitted 7 months ago* (last edited 7 months ago) by sorrybookbroke@sh.itjust.works to c/dnd@lemmy.world

I've been trying for a bit to get together a group or find one to join here with no success. I've posted in two communities here on lemmy, replied to a few peoples posts, and each time it seems that I and the others don't get enough people together to start a game.

My question is towards others experiance in the fediverse with getting together a group as a DM or a player.

Have you been able to do so?

If so, what's your experiance been? Where did you find success?

Is mastadon or another service a better place to look?

Any experiance or story is appreciated.

Alternatively, if you've been looking yourself and have had the same experiance, I'd love to have you at my table. I am in the EST timezone though

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submitted 7 months ago by Aussiemandeus@aussie.zone to c/dnd@lemmy.world

I can not find it anywhere, it was a competitive game where each person would control a party of adventures trying to achieve the same goal.

It had 16 figurines in it and some othwr stuff.

It was listed as Aud$260.00 so i didnt buy it.

But thinking back to it i was curious what it would be from an online store rather then a brick and morter.

If anyone has any idea what it was i would appreciate it.

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submitted 7 months ago by UnPassive@lemmy.world to c/dnd@lemmy.world

Picked up the young adventurer books thinking that they had simpler kid rules, but I guess they have no rules (you're supposed to just be motivated to buy a starter set or something). So I played with my niece (8) and nephew (5) without any rules and they LOVED it. Right after our first short adventure they wanted to play again.

I basically just made them roll for anything they wanted to do in combat and took turns as usual. Let them roll to respond to any attack back at them. No HP, just descriptions of injuries.

They loved upgrading their swords into go-go-gadget everything weapons with buttons to shoot spikes, or light on fire - so I let them. Even the boat they needed had to become a sword upgrade magic inflatable raft haha.

Anyway, highly recommend for young players.

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submitted 7 months ago* (last edited 7 months ago) by drailin@kbin.social to c/dnd@lemmy.world

After starting some earnest homebrewing efforts for magic items in my campaign, I was getting frustrated with the limited options for item cards I could give to my players. I am not great with illustrator/photoshop, have terrible handwriting, didn't particularly like the form-fillable cards I found online, and the homebrewery/GMbinder templates I found are better as pages out of a book than single cards imo. So I decided to make my own item card generator using LaTeX.

This template gives a (semi) form-fillable base that should work for any magic item. All the fields included are toggle-able, so you can select what fields you want to populate, it accepts item art so you can include a visual cue for your players (but still works without it!), and will auto adjust the length of the card so that you don't have to worry about dimensions.

It outputs both a PDF (for printing) and a PNG (with transparent background for digital sharing) so you can choose the format you prefer. It also allows multiple cards of different sizes on a single document in case you want to print out all your items at once. Attached is an example of the png from one of my items (all my item art is ai generated, I can't draw worth a lick).

I am not sure how big the intersection is between fediverse users, DND nerds, and people who use LaTeX is, but I am squarely in that camp. I hope that people find this useful, and would love feedback if anyone has suggestions!

https://imgur.com/a/QIgFZ6n

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submitted 7 months ago* (last edited 7 months ago) by Jtmoriartywriter@mastodon.au to c/dnd@lemmy.world

A huge part of what makes me a Forever GM is the fun of making stories for my friends to play out.

This is a map made with random dungeon dice, first time I've actually used them in 6 years ha ha =)

DnD 3.0, dnd 3.5, Pathfinder, Starfinder, Pathfinder Second Edition, Blue Rose AGE system, Call of Cthulhu, Adnd (advanced dungeons and dragons), it's all great.

What do you play, or are you curious about playing yourself? And yes, plenty of characters from stories have been built in game, and plenty of chars made ingame have found their way into my written stories!

@pf2general @dnd @rpgmemes #roleplay #halfling #rogue #thief

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submitted 7 months ago* (last edited 7 months ago) by Advent@ttrpg.network to c/dnd@lemmy.world

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

We're back at it again with another Level 1+ One-Shot, this time by the amazing Jennifer Adcock! Grammy's Country Apple Pie is the perfect One-Shot to run for a group of kids who are looking to just have some fun. They can go in the hard way and try to fight everything or they can try to practice those bard-like skills and converse their way through the challenges!

In Grammy's Country Apple Pie, a wizard named Tyndareus develops a craving for a special treat from his childhood, he will stop at nothing to get his hands on the best apple pie in the whole world. He hires your group to seek out the bakery that once produced the wonderful dessert – unfortunately for them, the bakery has long since been overrun by goblins. But all is not as it seems at Grammy’s Bakery, and Tyndareus isn’t the only one who’d do anything for those pies.

Parents and Teachers can oftentimes be even busier than the rest of us and with this Fully Prepped One-Shot I hope I can help get families together and bring new generations of players to the table!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly along with an initiative tracker and a spot to mark HP
  • Custom Maps of Grammy's Bakery

Other One Shots, Adventures, and Campaigns:

If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,

Advent

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submitted 7 months ago* (last edited 7 months ago) by TheGiantKorean@lemmy.world to c/dnd@lemmy.world

[OC] Ring of Deadly Digits

Legendary, requires attunement

As an action, the wearer points a digit (finger or toe) wearing the ring at a target, and the digit will glow brightly. On the subsequent round at the beginning of the wearer's turn, the ring will shoot forth the following at the target (roll 1D20):

1-3: Nothing happens (but see below).

4-6: Magic Missile at 1st level spell ability.

7-9: Eldritch Blast at 1st level spell ability.

10-12: Entangle at 1st level spell ability.

13-15: Firebolt at 1st level spell ability.

16-17: Melf's Acid Arrow at 2nd level spell ability.

18: Fireball at 3rd level spell ability.

19: Lightning Bolt at 3rd level spell ability.

20: Finger of Death at 7th level spell ability.

Range is based on the spell effect rolled. If the target is out of range, the effect occurs at the end of the maximum range of the spell effect.

Cursed - This item is cursed. When the item is used, the digit that the ring is on will itself shoot towards the target, turning into the effect rolled on the table above, and the digit will be destroyed; the exception to this is a roll of 1-3 on the chart above, which will cause the digit to fly up to 50ft at the target and bounce off harmlessly. After the ring is used, it will appear on the next closest digit to the right; if all the digits on that appendage are gone, it will move to the next closest appendage. The ring cannot be removed until all the user's digits are gone or a Remove Curse is cast on it. Digits cannot be brought back except with Regeneration or Wish (a Ring of Regeneration is not strong enough to bring the digit(s) back).

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submitted 7 months ago* (last edited 7 months ago) by TheGiantKorean@lemmy.world to c/dnd@lemmy.world

These items were all created by a wizard in my game who is insane. He also has a short attention span and left many items unfinished.

Ring of Left-Handed Invisibility - A Ring of Invisibility. It only hides you if your left side is facing someone, and it only works on your left hand.

Right Wing of Flying - A cloak that turns into a single bat wing that lets the wearer fly, but only in a tight circle. The user can fly up to a maximum height of 12 feet. Activates with a command word.

Gauntlets of Halfling Power - Gives the wearer the strength of a halfling.

Clumsy Animated Shield - An animated shield that hovers to protect you, but gives you Disadvantage on attack rolls because it's always getting in the way.

Cloak of the Owl Bear - This cloak turns into an owl bear when thrown on the ground. The owl bear is not under the user's control and will attack anything it can until defeated. It turns back into a cloak when the owl bear reaches 0 hit points. 1 use/day. No experience is gained from killing the owl bear.

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@dnd My group made their way to the woodland manse this week. I don't think they were expecting Anchorites of Talos to pwn so hard!

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submitted 8 months ago* (last edited 8 months ago) by Witchfire@lemmy.world to c/dnd@lemmy.world

When a dragon looms overhead, casting its dreadful shadow upon the town, panic and chaos ensue. Peasants abandon their homes in haste, guards grasp their weapons with trembling hands, and even the most seasoned heroes of the town shiver with dread. However, the Olympian is the exception, harboring no fear within their heart. Instead, they are driven by an unwavering compulsion to confront the dragon that has dared to make its presence known.

The path of the Olympian empowers the barbarian to face creatures of myth and legend. Often misunderstood as reckless fools, drunken rabble-rousers, or lunatics courting death, Olympians view the formidable beings they challenge as stepping stones on their ascent to greatness. To these fearless individuals, common thugs are but minor nuisances, for they roam the land in relentless pursuit of titans, dragons, legendary beasts, and sometimes even gods.

This homebrew subclass is inspired by mythological heroes such as Hercules, Thor, and Beowolf, as well as games such as God of War and Shadow of the Colossus. The indomitable Olympian has no fear, and is driven by the urge to hunt down the biggest, baddest mfs out there. They possess unique abilities that enable them to track down worthy opponents, withstand their most powerful attacks, and take down titans with ease.

GMBinder link


Hello, everyone! I'm Alice Witchfire, a long-time creator of 5e homebrew content. I'm gradually transitioning my work here because fuck Reddit. Nowadays, you can primarily find me hanging out on the Discord of Many Things

Please do let me know if you used my homebrew! I write free homebrew in the hopes that I can improve others' D&D experiences, so all feedback is apopreciated!

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submitted 8 months ago by DonnieDarkmode@lemm.ee to c/dnd@lemmy.world

Just a note in case anyone is worried I’m adding a mage to every encounter, I very rarely use counterspell against my players; it’s one of the spells I consider to have high “fun-ruining” potential.

I’m struggling a bit to decide on how to handle this interaction in a way that feels fair. From my understanding RAW, a character doesn’t know what spell is being cast. I think you can use your reaction to make an arcana check to discern it, but of course then you can’t counterspell it. For enemy spellcasters I generally describe what’s being cast, instead of naming the spell right away, but it can slow combat down, and is a bit one-sided since when a player casts a spell they lead with “I cast X”. This leads to an imbalance where I’m aware of what’s needed to counterspell something while the players are not, and can cause some awkwardness trying to decide how to play around that without metagaming.

I can think of a few different ways to handle this, each with its own drawbacks, but I’m curious to hear what y’all do at your tables!

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LFG (lemmings.world)
submitted 8 months ago by Kalinus@lemmings.world to c/dnd@lemmy.world
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submitted 8 months ago by Advent@ttrpg.network to c/dnd@lemmy.world

Welcome back to Advent's Amazing Advice! The series where I take popular One-Shots, Adventures, Campaigns, etc. and fully prep them for both New and Busy DMs. This prep includes fully fleshed-out notes, music, ambiance, encounter sheets, handouts, battle maps, tweaks, and more so you can run the best sessions possible with the least stress possible!

It's October, the month of Halloween, so of course I had to prep a spine-chilling One-Shot! The Haunt is one of the highest-rated 5th-Level Horror-Themed One-Shots around by Phil Beckwith. In it, your players will have to survive, solve puzzles, and uncover the mysteries of Montarthas Manor.

In ages past, an ancient town was lost and destroyed by a siege of orcs. Only one building survived and to this day, the manor is the only still standing building to be seen for miles around. Some say it is haunted, a few whisper of great treasures within, whilst others whisper that it is the manor itself that lives! No one knows for sure, only that a great evil haunts its halls. Do you dare enter Montarthas Manor?!

Without further ado:

Included in The AAA Collection is:

  • A Word document with all my notes, including links to music tracks for ambiance and fights
  • Special PDF for all encounters. This includes the enemy stat blocks organized neatly, along with an initiative tracker and a spot to mark HP
  • Handout for The Scroll of Invisibility
  • Custom Maps (Credits: just_2_clarify, Before the Lore, Anonymous, PogS_3)

Index:

Other One Shots, Adventures, and Campaigns:

As always, If you see something you think I can improve, add, change, etc. please let me know. I want this to be an amazing resource for all DMs and plan to keep it constantly updated! If you'd like to support me, shape future releases, and get content early feel free to check out my Patreon!

Cheers,
Advent

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submitted 8 months ago by HexBee@lemm.ee to c/dnd@lemmy.world

I just had a great campaign idea. A BBEG sets up a bunch of small dungeons with "keys" that when put together will access his main base for the party to break into.

The twist is these "keys" have clues that just lead to other "keys" and dungeons. The BBEG doesn't have a lair but is trying to rid the empire/continent of their best heroes so it's easier to take over.

There can be clues for the party like groups of dead adventurers in the dungeon or an easy one like a "key" just leads back to the start of the dungeon loop again.

I got this idea after seeing a lemmy post about ant death circles.

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submitted 8 months ago by plethora@lemmy.world to c/dnd@lemmy.world

Lots of stuff here, but the basics of the class seem really exciting to play:

  • Use it to model characters like Jean Grey from X-Men or Eleven from Stranger Things.
  • No spell slots.
  • When you "manifest" your power, you roll a dice, and if you roll too low you take "strain".
  • Strain is cumulative, you get some choice in how it effects you, does things like give disadvantage on certain checks, reduces speed, prevents dodge/disengage action, etc.
  • Max strain increases with level. If you exceed max strain you die. But you know when you're at max strain and get to make the choice of whether or not to manifest your power and risk death.
  • Strain can clear on rests.
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submitted 8 months ago by Darthjaffacake@lemmy.world to c/dnd@lemmy.world

Been playing through baldurs gate 3 recently as I'm sure many of you have been and started to think that githyanki are really similar to the mind flayers. Both see themselves as somewhat independent but have a greater queen they serve, have a fairly utilitarian society to say the least, possess psionic abilities that are very similar to each other and long to make an inter planary empire. Now many of these similarities can be a poetic story of how they never grew or learnt from the oppression they faced, but I think that this theory adds something great to the story as they both have a mysterious origin that is somewhat explained by this, and adds a reason to why the aboleths who know all the past don't know anything about mind flayers.

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submitted 8 months ago* (last edited 8 months ago) by PeriodicallyPedantic@lemmy.ca to c/dnd@lemmy.world

I had an idea for an offensive consumable item, and I figured I’d share it and get some feedback. Its power scales with the user, so it should presumably be pretty rare. on consuming, it casts a spell, but I didn’t want to make the spell separately so I’m just describing the item as though it was a spell too. it perhaps tries to do a bit too much, but I thought it wouldn’t be the same if I took away any particular aspect.

#The Martyr’s Evil Eye

  • range/area: self / sphere 5ft + 5ft for every level of exhaustion sacrificed
  • duration: instantaneous
  • damage: necrotic / remaining caster HP + 1/3 max HP for every death save sacrificed
  • save: CHA save for half-damage

A black marble with faint green swirls, that seem to move when seen out the corner of the eye. With a willing sacrifice of life force and stamina, the marble cracks open and a necrotic aura radiates out, quickly obscuring those within the sphere. Flashes of green light from within briefly silhouette nightmarish creatures. The aura expands out, reaching its maximum size, before popping like a bubble and exposing the haggard survivors and withered bodies of the dead. The fragments of the marble turn to dust.

Item must be in contact with the caster. All creatures within the radius of the sphere, including the caster, take damage equivalent to the caster’s remaining HP. The caster may increase the damage by 1/3 of their max HP for every death saving throw they sacrifice. All creatures, except the caster, take half-damage on a successful CHA saving throw. Radius of the sphere is 5ft plus an additional 5ft for every level of exhaustion sacrificed.

The item is for self-sacrifice in a moment of desperation. The more you sacrifice, the more damage is dealt, but the lower your chances of escape and survival. Sacrifice more of your own life force to deal more damage to each enemy, sacrifice your exhaustion to deal damage to more enemies. If you sacrifice all 3 death throws, or all 6 levels of exhaustion, then you’re instantly dead, but you deal the maximum damage to maximum enemies.

I thought that an item that always killed the user was kind of boring, so i included the part about death saves. I included the part about exhaustion so that even if the unconscious character is immediately healed back to consciousness, there are still lasting repercussions that make rejoining the fight or even fleeing difficult. Plus it fit thematically - health for health, and effort/exhaustion to cover area.

I also imagined the exhaustion bit as a ring, where you could increase range/area of a spell by spending levels of exhaustion.

What are your thoughts? Its kind of mechanically complicated, but I didn’t know how to simplify it without losing something too much character.

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submitted 8 months ago* (last edited 8 months ago) by bearwithastick@feddit.ch to c/dnd@lemmy.world

Hei all!

Been playing my Orc Rune Knight Fighter for a while now and it has been a blast! He grapples basically anything that the DM throws at us including an Owlbear and a Giant (rune knight, fuck yeah). Of course, sometimes he grapples successfuly, sometimes he doesn't.

I think the build is pretty solid but surely there are ways to improve. I'm not sure if I want to keep grappling that much or if I want to go more the direction of brute force fighting.

I've been playing with a warpick and a shield to get that juicy +2 for AC and use it to steamroll enemies but not sure if I should keep the shield.

Current stats at level 7:

  • STR: 20
  • DEX: 14
  • CON: 16
  • INT: 12
  • WIS: 15
  • CHA: 14

I already took the "Skill Expert" feat to get expertise in Athletics and now have a juicy +11 in that skill. If I activate my frost rune, I get another +2 on top of that.

So, any ideas for fighting styles, multiclassing, ASI, feats, weapons or anything else that could make him even more of a badass while fighting?

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submitted 8 months ago by Imperor@lemmy.world to c/dnd@lemmy.world

Hello everyone!

After finishing up The Everfog - Field of Spears I got to work on the next single quest module named Mother of Loam

In this one you and your table are going to try and help the town of Brockenbrook reclaim their sleep and venture into the haunted Brockenbrack swamps.

The art prompt and additional illustrations in the PDF were generously supplied by ZebraFeatherAH over on Mastodon. Do give them a look and say hi, if you like their work.

The quick adventure / quest comes as a full PDF and audio transcript.

Hope you enjoy!

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submitted 8 months ago by Salamendacious@lemmy.world to c/dnd@lemmy.world

Designers Jason Tondro and Makenzie De Armas explain the details shuffled into the newest D&D product.

In a press conference last week, Greg Tito, senior communications manager for Wizards of the Coast, discussed the upcoming Dungeons & Dragons product The Deck of Many Things alongside lead designer Jason Tondro and game designer Makenzie De Armas.

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