Dwarf Fortress

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STRIKE THE EARTH!

founded 1 year ago
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So yeah, this actually happened to me. I have still to continue on this save file.

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I mean check this shit out. This is prase!

And this is Prase Opal!

And this (above) is Prase Opal!

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Title really says it all. I am a new player. Every time I try starting a fortress and I get to an underlying cave.

I start a farming plot. Set them to plant plump helmets only for all seasons. I make sure they (my dwarves) don't use the spawn as cooking material. And still they seem to be harvesting them without getting any new or extra seeds back in return.

What gives? Am I forgetting something here?

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Here's a little video for folks new to adventure mode by Blind!

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just that, I was wandering :)

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So, I just dealt with a kobold thief and of course he escaped.
I read somewhere that to avoid thieves best thing is to "chain a tamed animal" to the entrance... only problem is I have no idea how to do that.
Any advice?
Thanks!

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Friday !!FUN!! (assets.pxlmo.com)
submitted 7 months ago* (last edited 7 months ago) by ilovecheese@feddit.uk to c/dwarffortress@lemmy.ml
 
 

image

Thought I'd lay a trap....

image

Caught quite a few!

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So I've been under the impression that locked doors could not be destroyed.

My mistake became apparent as the doors leading in from the caverns started to started to fail!

The next locked doors lead to the clown cages......

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submitted 8 months ago* (last edited 8 months ago) by CosmicCleric@lemmy.world to c/dwarffortress@lemmy.ml
 
 

cross-posted from: https://lemmy.world/post/10753570

Hello all. I'm not sure how to phrase my question, so bear with me.

Is there a way in DF to slow down how fast it dishes out events? I find myself being overwhelmed by the events as they occur, and not being able to catch up on resolving them.

For example, if I'm working on resolving the ramifications of event A, and event B happens. Then when I just start working on event B, event C happens. And before I'm done with event B, event D happens as well, etc.

Everything from when dwarves get unhappy, to new arrivals, to when attacks happen, etc.

Basically, I'm feeling piled on and cannot get out from under the pile.

Another way of asking the question, can any trigger time threshold on the in-game calendar be slid out into the future for all events, like at a slower 2x or 3x rate? For example, instead of the check for new arrivals happening every year, have the check/arrivals happen every second or third year, etc.

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I read on the wiki that discoveries are kind of pointless right now but this is very cool. I didn't know my dwarves could further knowledge in their societies, I like this a lot, even for just role play.

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I'm so excited for adventure mode to make it's return! Do you have any favorite moments from adventure mode?

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So... I just hit magma... bah... I looked for it! I dug like 150 levels until I got some warm, and now I realize I have no idea what to do with it.
Any advice on how to handle the thing?
Thanks!

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Hello everyone, I’ve seen a lot of my friends play these types of games (mainly rimworld) and saw the complexity of this game and decided to pick it up. While it is very interesting, it’s also very daunting to me.

My guess is that I’m more used to rpg and fps games with a set goal of some sort whereas this game is very open ended with what to do. I am overwhelmed by all of the options in the game and I am wondering if there are others that feel the same. If so, how have you overcome this feeling or learned to enjoy the game?

An idea I have is to just go with the in game tutorials and see what happens without worrying about the outcome, maybe I’m caught up with doing everything optimally when I should just enjoy the experience.

Any ideas are appreciated, thanks!

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It was quite the battle.

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And it just gets worse

And it just gets worse. I tried to wait them out, but even when they left a few stayed behind, lurking in the treetops:

Undead trees

I knocked over one tree with a ballista, and those creatures left voluntarily. I took about thirty casualties clearing out the second tree.

A year later, the horde returns, and right now I'm ignoring them because there's lots of work inside the fortress that needs done, and I've got a decent tree farm up and going. I'm thinking it's time for Operation FTW, but I'll have to wait until they leave to set up it for the inevitable third return.

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Obviously giant creature war breeding is the goal. Any great candidates that are from good biomes for taming?

Do cavern invaders still cause save corruption/become completely unmanageable?

Also since it's been a long time I'm thinking of setting a lower population limit and taking my time. Do any of you have recommended settings for enemy invasions etc based in a ~50 dwarf cap?

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They regret nothing!

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cross-posted from: https://lemmy.ca/post/8294127

This episode we talk about version 50.11 of Dwarf Fortress, and 50.11-r2 of DF Hack.

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