The Elder Scrolls

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The Elder Scrolls (commonly referred to as TES) is an award-winning series of roleplaying games created by Bethesda Softworks. Set in the vast world of Nirn, The Elder Scrolls series is renowned for the level of unprecedented control given the player over his or her character's destiny, establishing itself as the benchmark in immersive, independently-living worlds for the RPG genre.

UESP

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founded 4 years ago
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cross-posted from: https://lemmy.world/post/33372579

cross-posted from: https://lemmy.world/post/33372533

He directed and programmed The Elder Scrolls: Arena. For the spectacular sequel, The Elder Scrolls II: Daggerfall, he programmed, designed, and led the overall project. He worked in various roles on spinoff projects Battlespire and Redguard, as well as the absolutely timeless third mainline title, Morrowind.

For decades, fans have praised him as 'The Father of The Elder Scrolls'. Yesterday, the irreplaceable Julian LeFay passed away at the too-young age of 59.

Farewell To A Legend

In 2019, LeFay co-created OnceLost Games alongside fellow former Bethesda developers Ted Peterson Vijay Lakshman. LeFay had been directing an upcoming spiritual successor to Daggerfall, The Wayward Realms. Six days ago, producer Victor Villareal released a video revealing that LeFay had recently departed OnceLost Games due to a terminal cancer diagnosis.

The video, which included a touching statement from Peterson, explained that LeFay was stepping down from game development altogether in order to spend what time he had left with his loved ones. In a cruel twist that will leave so many of us reeling for years to come, Julian LeFay passed away just five days later.

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Mods:

Cities Overhaul

Distant Terrain

Dynamic Skies

Fixed Dungeon Exteriors

Improved Interior Lighting

Interesting Eroded Terrain

Low Poly Trees

Simple 3d Trees

Real Grass

Taverns Redone

Unofficial Block Location and Model fixes

Windmills of Daggerfall

Pixelated Grass 1.0 for Real Grass

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I have played Morrowind, Oblivion, and Skyrim and I am looking to play Arena and Daggerfall but I am a little wary because I have heard they are very difficult. I did not have very many problems with Morrowind once I read a few build guides, and I have played Fallout 1 & 2 and not had too many problems.

I am just not sure I want to try playing them if they are too difficult for me to enjoy them.

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Hi all! I've been teaching myself German lately, and I've really found so much value in switching Skyrim over to German and immersing myself that way! At first it was really, really hard, and I was spending a lot of time stopping and translating words and adding them to my flashcard app.

Now, it's still hard, but I'm finding with the repetition and the need to know the words, I'm learning quickly! The way you can stop and examine items and learn words that way, and the slow speed of dialogue and ability to repeat most dialogue really lends itself to learning a language.

It's also just a lot of fun! I've never played the DLCs, somehow, so I'm excited to get through the game and play those, as well as trying out some nice mods!

Has anyone else here done this? :)

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5 years already, and we still k ow nothing...

I wonder how sharing between communities works as there is no boost option like on Mastodon 🤔.

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This game never get's old.

Somehow I only found out about NorthernUI adding proper controller support earlier this month, despite playing and modding this game since before OBMM and BOSS where a thing. Used to be a Darnified fan but this won me over 🙃.

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Did you know (feddit.nl)
submitted 2 years ago* (last edited 2 years ago) by cambionn@feddit.nl to c/elderscrolls@lemmy.ml
 
 

The Elder Scrolls was originally Bethesda's take on a digital Dungeons and Dragons. If you read Arena's manual, it'll explain that they wanted a game that steers you into one dirrection, but if you want to say "fuck it" and go the other way, the story should support that. Similar to a DnD session where players don't do what the Dungeon Master planned so he has to make up sonething else on the spot.

To this day, that's why the main storyline is relatively short. But a storyline for alternative ways of life than "the hero who saved the world" exist, no matter if you're a warrior, mage, thief, or assassin.

Arena's manual also explains all calculations with oddly numbered dices to link further to DnD, by explaining calculated chances with D[number] for a change of one in [number]. Many of those "dices" don't exist in real life however.

Another funfact is that it was the first open world RPG, inventing the genre. Originally, Arena was meant to be an arena fighting game. But the developers went a bit wild with the area's in between the arenas resulting in the game that was released in 1994.

Now, the game is most infamous for proving chainmail bikini's are lore-friendly.

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submitted 2 years ago* (last edited 2 years ago) by idiotexe@lemmy.blahaj.zone to c/elderscrolls@lemmy.ml
 
 

As the title says, what are your favorite follower mods for Skyrim?

My favorite of the few I've tried so far are Lucien (for the character's personality and follower framework with training skills) and Xelzaz (for the usefullness as a follower and his dialogue about Morrowind and House Telvanni).

If you don't use any follower mods, who are your favorite vanilla followers?

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submitted 2 years ago* (last edited 2 years ago) by chickengod@lemmy.ml to c/elderscrolls@lemmy.ml
 
 

It's been a few years and Votan's minimap is popping out lua errors.

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I've been running ESO on Linux with no problems. Everything works fine.

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