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The original was posted on /r/guildwars2 by /u/Ok-Internal-9652 on 2024-11-18 04:16:19+00:00.


Was AFK and returned to Ronald McDonald giving me a happy meal lol

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The original was posted on /r/guildwars2 by /u/ostara_starlight on 2024-11-18 03:41:16+00:00.


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The original was posted on /r/guildwars2 by /u/Agretan on 2024-11-18 02:42:19+00:00.


I’ve played guildwars 2 since open beta. I have close to 10 K hours played, of which between six and seven k of that are in world versus world. Not looking to flame anet or the devs. My honest question is what does the community think is the best way to communicate to the devs that the people who have thousands of hours in world versus world are honestly genuinely concerned about the state of this game mode. Is there a way to actually discuss with them our concerns about the difficulty to pull new players in to world versus world for longer than one week? That although alliances was well intended in has actually decreased the quality of gameplay in world versus world in non-peak hours significantly. PUG tags are hard to find at times when they used to be plentiful. It may have increased some fight guild versus fight guild content, but it has decreased smaller group or unaffiliated player content. I feel at times the devs are concerned about engaging the public because of the tendency of the public to resort to flaming and rhetoric as opposed to talking about honest issues and honest solutions. I think if there was a format where those of us that play regularly would have the ability to discuss with the Devs the problems we see then we might be able to get new players to come to this content.

Maybe wishful thinking but with the hours I have put in and the friendships I have made in wvw I would love to see it grow.

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The original was posted on /r/guildwars2 by /u/Keorl on 2024-11-17 20:37:43+00:00.


Buffbar UI is one single line containing a growing amount of things. We all wish it was reworked, but the chance is low.

In the meantime, maybe rework things like Hero Banner. It clutters the bar with 6 icons at once. IMHO it should be a single icon, with a list of effect just like the ones we have rn for extra-life and new hero boosts.


But what about other banners ? Well, they're barely ever used nowadays. If you ever see them, you can be sure to find a hero banner nearby, making them useless. And even then, the combined banner effects (hero and the 3 double banners) are specifically made to hide and replace the effects of lower grade banners (single effect ones). The new Hero Banner buff could do the very same (instead of showing 6 separate effects just so they don't stack with other banners) : hide&replace the 2- and 1-effect banner effects. Another more radical idea would be to remove the smaller banners altogether, as players have more than enough Hero banners anyway (=> make the whole thing quite simpler). In this case, the other banners would be renamed "token" and be used an ingredients to build the Hero banner with Scribe (this way, we don't need to rework/remove the existing guild hall upgrades, handle the existing items and so on).


Protocols could also be changed so that, when you get both, they're replaced with a single combined effect (remaining duration = [duration of the 1st one you took + 45 minutes from the 2nd one]/2 ; duration added from interacting with any protocol = 22.5 minutes)

What about Reinforced Armor ? Its blue icon should go away, and re-use the old armor state UI to show when the armor buff is there or not. One less icon in the general buffbar.

Fractal potions ? At the very least if you have omnipot, give a combined Potion effect. And we already have an icon !

Guild Tavern buff ? Display the character's chosen buff somewhere in Guild UI. And add a red exclamation mark on the guild icon (top-left) like for missing gear or traits for the hero icon, if you don't have any buff selected by are part of at least 1 guild with a hall

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The original was posted on /r/guildwars2 by /u/MaxiHP on 2024-11-17 19:48:33+00:00.

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The original was posted on /r/guildwars2 by /u/Schyloe on 2024-11-17 16:01:15+00:00.

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The original was posted on /r/guildwars2 by /u/Elektrophorus on 2024-11-17 11:57:15+00:00.


I already put this on the GW2 Wiki.

Our modern English minds want to see "klob" as a syllable, but the name "Klobjarne" is most likely parsed klo-bjarne, rather than klob-jarne.

In Old Norse, kló means "claw" and bjǫrn means "bear". In some descendant languages, bear can be bjarne. Taken together, the name means "bear claw", fitting for it being a Kodan weapon.

Its variant names are Geirr, Atgeir, Darr, Kesja, Frakka, and Hler.

  • Geirr is the Old Norse word for "spear" and comes from the root meaning "pointed stick".
  • Atgeir comes from geirr and is another word for "halberd". Real life atgeirs were more similar to glaives than halberds, however.
  • Darr comes from the root meaning "injury" and shares a root with the English word "dart". It loosely means "javelin".
  • Kesja (the j is pronounced like a y) is a synonym for atgeir. It's possibly a loanword from Proto-Celtic gaisos meaning "javelin / throwing spear".
  • Frakka comes from a root roughly meaning "pole" and refers to a spear or lance. It is attested that this word is ultimately where the name "France" (i.e. "land of the Franks") comes from.
  • Hler is the Old Norse word for "the sea".

Source links

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The original was posted on /r/guildwars2 by /u/HenrykSpark on 2024-11-17 10:20:59+00:00.


Honestly, being able to use miniatures as decorations in the Homestead just makes so much sense to me. They’re cool collectibles we’ve spent time earning, and right now, they just sit in our inventory or follow us around occasionally. Imagine being able to show off your favorite ones in your housing space—it would make the Homestead feel way more personal and unique.

Plus, it would be such a fun way to bring some life to the place. You could set up little scenes or showcase your rarest miniatures for friends to see. It’s a small change that could make the Homestead feel more connected to the rest of the game, and honestly, who wouldn’t want that?

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The original was posted on /r/guildwars2 by /u/ok2017 on 2024-11-17 09:29:41+00:00.


I watched their latest video about how they started company. CEO was a Guild leader in GW1 and few guild members are now founders of a company. Guild name was Wooting for the Woot or something like that.

It's at 16 min from the start of the video.

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The original was posted on /r/guildwars2 by /u/Phocaluos on 2024-11-17 08:41:32+00:00.


  • This thread comes with an optional Google Doc which goes over all the same things except has much more detail in every area and includes lots of examples, a proper table of contents and some bonus material. If you are invested in Specter or the Healer meta, or if you simply prefer that format, I suggest reading that document instead of this thread.
  1. Introduction ===============

Hi, I'm Phoca. I’m a Thief (mostly Specter) enthusiast. I’ve previously written a post on Thief's Spear shortly after its release. I'm not the best thief player out there by any means, but I like to research and to keep myself as informed as possible. I play all types of content on all Thief builds, and I do my best to shape my views based on those of a variety of many much more experienced players, as well as newer players.

I apologize ahead of time for this writeup being SO long. It's just that Heal Specter has that many problems, and I want to actually offer constructive feedback instead of just listing issues and leaving it at that. 

We have a balance update coming in January, so hopefully we get some good changes!

  1. Overview ===========

This document is mostly going to be about the flaws that plague Heal Specter as a build in PvE, and the sorts of changes that are needed to improve its playability and put it in a good position. I’ll be focusing primarily on Heal Specter, but many of my observations hold true for Alacrity DPS Specter as well, especially the ones pertaining to Shroud and Boon access. This is primarily aimed at instanced content, but everything here is relevant for Open World as well.

Most people seem to have picked up on the general sentiment that Heal Specter isn’t a very competitive pick, but there’s not a good understanding of why this is. Ally targeting is something that is quickly pointed to, and while it is an issue, there’s a lot more going on beneath the surface that most people don’t realize. And because allied targeting and general playability has been so bad, and because Heal Specter is really complex and difficult to pick up, the build hasn’t had the chance for a big community to build up around it to facilitate the transfer of knowledge.

Heal Specter isn't bad because it's undertuned. I don't even think it is that undertuned, really. It's bad because of flawed design and fundamentals issues. While the buff to Shadow Sap in October was a very strong buff which made Specter a lot more powerful, it barely scraped the iceberg of the underlying issues which hurt the build’s usability. Heal Specter needs fixes and redesigns– not buffs.

  1. Good Things about Heal Specter =================================
  • Heal Specter has good sustained and burst healing and Barrier Output
  • Has great ranged healing and is able to spend time away from the group
  • Has generally good Boon potential. It’s the methods with which these boons are applied and the lack of Aegis that is the issue. Its Vigor and Resistance uptimes are especially good when compared to other Healers and its Stability application is effective.
  • Great Defiance Damage capabilities regardless of your specific setup
  • Good single-target Boonrip
  • Has access to projectile hate through Smoke Screen and Seal Area
  • Has a Portal skill
  • Has great mobility for encounter mechanics.
  • Has access to lots of Immobilize application, which is highly valuable especially in certain Raid and Strike encounters
  • It has good allied Stealth access, and extreme self Stealth access. Has mobility, a portal, and Barrier for skips, as well as Blind fields for ads, all of which are useful for Dungeon type content
  • The secondary health bar from your Shadow Shroud can add to your survivability
  • It is more desirable than Heal Deadeye
  1. Heal (and Alacrity) Specter’s Fundamental Flaws + Solutions ==============================================================

I want to start off by mentioning that all of these issues I’m going to list have workarounds. This is the reason why myself and a handful of other players are still playing the build – But these issues are also the reason many more players aren’t. Even though there are workarounds, all these workarounds all come at some sort of a cost. Importantly, these costs and trade-offs are things which other healers which Specter is competing with do not have to deal with. These costs range from re-tethering allies instead of Siphoning enemies, having to beg a different team member to bring Aegis, or simply choosing to not Stealth your allies at all, leaving a large part of your toolkit unused. The more difficult and complicated encounters get, the more obtrusive Specter’s flaws become, and they become harder and harder to work around.

For the most part, the issues with Heal Specter aren’t the actual output of its support. The issues are the ways it outputs its support. If these issues don’t get addressed, Heal Specter will remain in a poor position and be impossible to recommend regardless of how many buffs it receives through modified numbers, reworked/additional Utility Skills or Traits, or reworked/additional Weapons.

4.1 | Stealth

Stealth is a large part of Thief’s identity, and so it's fitting that Specter has special and interesting interactions tied to this mechanic.

Large pieces of Specter’s supportive toolkit are tied to allied Stealth, but this is very problematic for several reasons. Some encounters will apply permanent or temporary Revealed to certain allies, causing them to be fully immune to parts of Specter’s supportive kit, and any ally which Stealths and/or Reveals themselves can effectively ‘dodge’ the Specter’s support. Revealed as a permanent encounter mechanic is one that cannot be worked around in any other way than simply not interacting with Stealth at all. No other healers have to worry about Revealed affecting them in any way.

Where things get really toxic is when other Thieves are brought into the mix. Heal Specters and other Thieves are both competing over Stealth usage in a very negative way. Stealthing an allied Thief can cause them to use Stealth attacks at unintended times, and can cause them to be revealed when they need to Stealth themselves. For non-Thieves, Stealth is still an issue, just to a lesser extent, as it cancels anyone’s auto-attack chain and disable autoattacks or targeted auto-cast abilities.

There are two primary approaches that can be taken to address Specter’s ally Stealthing issues. 

The first approach would be to take a closer look into Stealth itself, and fixing its issues at a global level. If the balance team wants to keep Specter’s support tied directly to stealth, several changes would need to happen to Stealth itself:

  • When players are Stealthed by allies, auto attacks and auto-cast abilities should not be interrupted.
  • The way Stealth Attacks work on Thieves would need to change. They could borrow from Ranger’s Spear and Hunter’s Prowess. All skills and combo finishers which apply Stealth to themselves could apply a special buff which enables their Sneak Attack whether they are revealed or not. This effect would need to be for PvE only.

Hunter’s Prowess was added to Ranger Spear due to problems which Arenanet communicated with us. 

“Additionally, due to the popularity of traps and other pulsing damage skills, it was hard to weave in and out of stealth and complete your attack before you were revealed. To remedy this, Panther’s Prowl will now grant Hunter’s Prowess for a short duration. Hunter’s Prowess will allow you to use your next stealth skill even if you were revealed.” - Sharp Lessons: Spear Beta Feedback Update | by The Guild Wars 2 Team on August 07, 2024

It’s also hard to weave in and out of stealth and complete your attack before you are revealed when a Heal Specter is Stealthing and Revealing you at random intervals. And Thief  builds also like to weave Stealth Attacks between pulsing fields, including Thousand Needles, Pitfall, Well of Sorrows, and Well of Tears.

The second approach is to remove Specter's need to Stealth allies at all. Simply change all supportive traits which trigger upon stealthing allies to trigger under a different condition instead. These conditions could be changed to anything, from on Shadowstep, On Stealth Attack, or whatever else the team can come up with. But I have a personal favorite way that these traits could be changed. Hear me out.

The best way to fix Stealth related issues, is to make it so all traits which apply their effect to allies on Stealth, ALSO do so on Dark Aura application, and to add a unique passive to Specter which causes allied Stealth Application to become Dark Aura application instead, but only when in combat. This effect could be attached to the Minor Trait Specter, and could replace the part of the trait which removes max...


Content cut off. Read original on https://old.reddit.com/r/Guildwars2/comments/1gt9cqy/pve_the_state_of_heal_specter/

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The original was posted on /r/guildwars2 by /u/Academic_Noise_6301 on 2024-11-16 21:36:23+00:00.

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The original was posted on /r/guildwars2 by /u/davebaggins on 2024-11-16 23:44:36+00:00.


As a reminder and for players not in the know – now that WvW is team-based (guild specify) ArenaNet is doing away with home server locations.

Since the May 21, 2024 update patch players may want to pick up a World Veteran title (box) to honour the legacy home world they spent the most time or identified with.

Even if you do not participate in WvW, the veteran title is free and contains funky cool names.

To get the title, speak to the Legendary Commander (vendor), in WvW.

You only get a one-time per account World veteran title (box). Choose wisely.

(Sorry, there is no Adject Joko Admirer title. lol)

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The original was posted on /r/guildwars2 by /u/Dagor-Dagorath on 2024-11-16 21:07:12+00:00.

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The original was posted on /r/guildwars2 by /u/Interesting_House951 on 2024-11-16 19:12:59+00:00.


Dps Log of the 3 boss on video description.

One of the hardest challenge of the game to solo , harder than the 97cm , specially oneshoot Siaax-Ensolyss in a row i have done 3 full attempt the day of video but the first try was the best , the timekill are longer on this sort of run you need to play safer but aggressive too in same time , enjoy it ! :)

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The original was posted on /r/guildwars2 by /u/Superichiruki on 2024-11-16 18:14:27+00:00.

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The original was posted on /r/guildwars2 by /u/Rellatives on 2024-11-16 18:13:41+00:00.

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The original was posted on /r/guildwars2 by /u/CreativeFun228 on 2024-11-16 17:32:32+00:00.


How cool it would be if we could put up an aquarium in our homesteads and then put some fishes in them! It wouldn't even have to be the old ones we have, they could come up with new homestead fish collection so they can model those, and you could fish them up on new maps. You could also fish up decorations for those aquariums, like antique treasure chest, kelps, some cool rocks... What do you think?

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The original was posted on /r/guildwars2 by /u/AverageBad on 2024-11-16 14:38:58+00:00.


Mainly thinking about open world content like Champions, Legendary encounters, world bosses yeah you name it.

But also for group content like raids and Strike missions.

Been trying to read up on it myself but it seems like no matter how much i raise my toughness most enemies just run off in every other direction anyway. And taunt seems to have no effect except on trash mobs.

Yes I know playing a “tank” is not optimal and yes I know there are better builds, but sometimes you just want to have some fun

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The original was posted on /r/guildwars2 by /u/nondesu on 2024-11-16 14:15:46+00:00.

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The original was posted on /r/guildwars2 by /u/jordanaber23 on 2024-11-16 05:49:27+00:00.


I know this has probably been brought up before - but gem store items need to rotate more often. I WANT to give you my money Anet. Making me wait literal years for an item to pop back up in the gem store is the worst way of doing business. It's not even FOMO at this point - I straight up don't want the item when it restocks because I've had months/years to consider the pros/cons and change my outfit instead of impulse buying it at that moment. You are losing my money (what are you doing babys)

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The original was posted on /r/guildwars2 by /u/borisrks on 2024-11-16 04:40:11+00:00.

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The original was posted on /r/guildwars2 by /u/SovietCharrdian on 2024-11-16 02:19:01+00:00.

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The original was posted on /r/guildwars2 by /u/Extra_Honey1663 on 2024-11-15 20:17:34+00:00.


@[&BHsBAAA=] (Dolyak Pass Waypoint)

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The original was posted on /r/guildwars2 by /u/unkaputtbar_ on 2024-11-15 19:30:12+00:00.


Hey fellow redditors,

only about 2.5 weeks after Thief, we finished the 9th and last Profession stacking kill in Harvest Temple Challenge Mode. To be fair, we started with Elementalists already roughly a year ago, but stopped shortly after cause we were lacking interest. Not this time around though, we managed to quickly overcome Soo-Won with a fiery blast (pun intended).

Before going into the details for Elementalists, I want to first mention a few aspects and key insights around these Profession stacking runs. Note that this is quite a wall of text, so if you aren't interested in Story time and just want to see the Elementalist stuff, scroll past the following list.

  1. Engineers: It took us over 2 years to finish this. Of course, we were not constantly progressing this. Usually it was contentrated over a few weeks, followed by a break. Our very first Engineer wipes were on the 20th August 2022. Engineer was Meta back then, with the prevailing Rifle Power Mechanist as oppressive dps machine. We managed to complete Engineers on the 2nd of September. Engineer was the logical entry point, since HAM and Power Mech were Meta and Quickness Scrapper also relatively strong. Only after this kill, was the idea of doing all Profession runs really reinforced and I could not have imagined everything that this wonderful journey entailed.
  2. Mesmers: After Engineers, we first picked up Revenant, but then dropped it in favour of Mesmer. Mesmer back then was in a completely different state. There was no proper healing spec for Mesmer yet and some of the crucial boons, like Protection were almost completely missing (only from Shield 4). There was also no Weapon Mastery, so Chrono had no access to dagger. The Might output was also not that great, outside of Mirage, which is not strong in HTCM anyways, due to it being condition focussed. All of this turned out to be quite the pain, especially for progressing the Zhaitan phase, which is the phase with the most incoming damage spikes. The semi-rng for the Protection from Shield 4 Phantoms and the inavailability of a proper healer made this quite tricky. Eventually, we ended up playing with 4 (!) "Healers" (picking the few traitlines/traits that had some small group healing on them and 6 dps. We started at the end of October 2022 and only finished at the start of February 2023, while usually playing roughly once a week!
  3. Revenant: We picked Revenant back up in the middle of February and finished one month later. Most notably: Revenant was the first stack run without Invisibility. We spent a lot of time experimenting and figuring out how the enemy AI actually works. During this, we realised how we can essentially "control" when adds start casting their spells (Giants) as well as their movement (Kralk Crabs). The hypothesis, so far, goes as follows: Giants starts their cast based on some internal server ticks if an enemy is in range. Since our position is always the same, the speed with Giants run toward the group directly impacts when they start casting. Notably, if you don't have Invisibility, you want Swiftness on your Squad, but no Superspeed. Since Giants (and enemies in general) copy the movement speed of a randomly targeted player, this means you can control when they start casting their AoE attack. With Superspeed, they were faster in range and the supposed server tick would cause them to initiate their AoE attack at range, compared to Giants running up to our melee range when we had only Swiftness. This knowledge was crucial, also for the subsequent stack runs that had no access to Invisibility. For the Kralkatorrik crabs, we similarly learned, that you can run behind them and they will try to run away in front of you. In this way, you can steer them toward the middle and then CC and quickly dispose of them. Other notable things for Revenant were that we made use of Mallyx for AoE Boonstrips of adds and that we also had a dedicated dps Herald that boonstripped the boss with Shiro F2 active. It was actually kind of nice to use the different tools that Revenant has that are not really ever used in cookiecutter Meta builds. Something else we also did was play the Champions in a different way: We killed Goliath on its spawn point and kited Obliterator away. We did this because of the lacking Invisibility. Only in later runs did we find out, that you can also play the Champions stacked together relatively well without Invisibility.
  4. Guardian: We started in the beginning of April 2023 and finished end of April. The special thing we did for Guardians was that we used only Norns. Many of us had to create a new character, we leveled, did dungeons and farmed Hero Points together, which was an awesome part of the journey for this kill. We used Norn specifically for the "Become the Snow Leopard" Elite skill which had Stealth on one of its skills, allowing us to still use Invisibility (this wouldn't have worked with Revenants, since they cannot use racial Elite skills). Other then that, Guardians was pretty straightforward and relatively easy, which is evident also by only half the pulls needed to complete this. The reason for this is the massive access to Stability, which can cover a lot of mistakes that otherwise would have maybe led to wipes, the large amount of AoE dmg, which made dealing with intermissions and add management easy, the access to good CC, ranged skills and projectile blocks, which made Orb phases easy enough. Finally, specifically on Willbender, you can block the incoming damage from Zhaitan Fear completely by using Willbender heal skill, which is awesome. The only annoying part was having boonstrips only accessible via Sigils.
  5. Necromancer: We started with Necros in the middle of May 2023 and finished a week after. We once again cut the pulls needed in half, which I'd say is for two reasons: 1) the experience we had gained already in dealing with the mechanics somewhat handicapped and 2) Necromancer, or specifically Reaper, being very strong at that time for HTCM (and still is pretty good to this date). Heal Alacrity Scourge didn't exist back then, so we played this without any Alacrity and used the Quick Harbinger as sort of Healers. The heal they do is nothing compared to a proper healer, but it was good enough for providing lots of boons and the little bit of healing we needed. The good thing with having so many Reapers was that they are pretty tanky and can use their Shroud 3 to mitigate a lot of damage, which removed the need for lots of heals. We used one Scourge specifically to have Sandswell Portal to quickly cover distances, which is nice, even though Scourge itself doesn't deal that much damage. During Necromancer stack, we realised that you can also play the Champions in the last phase easily without Stealth. As long as you don't hit them immediately, they will run toward you and only then start casting their spells. This made stacking them in the boss hitbox and cleaving everything down pretty straightforward. Since Reaper also has so much available burst, we disposed of the Goliath so quickly, that it didn't even cast their Ice Field. We also transmogged ourselves to pink Necro princesses, which was fun :)
  6. Warrior: Started in the beginning of June, finished a week after. Warriors was another stack run with a pretty swift progression and not that many wipes. This was the first and only stack run, where we used every Elite Spec + Core! It was before the Banner rework, so Core Warrior kited and gave Quickness with Banners. This also meant we didn't have any Alacrity. We used a Spellbreaker to strip boons and otherwise had Bladesworn and Berserker to pump dps. The only "new" thing we did in this run was that we didn't have much projectile block at all and played the whole Orb 4 (except for the ending) without projectile block. This just means a slower played phase and at first getting accustomed to paying more attention to the orbs, but other then that it wasn't a big deal. Since Bladesworn has such great burst damage, we also managed to burst down the Goliath on the spot without seeing its Ice Field.
  7. Intermediate: We started initially with Thief at the start of July 2023, but dropped it middle of August after lacking interest. After a brief trial of Elementalist in September 2023, we went back to Thief during November, but ended up dropping it again and following had a longer break from those runs.
  8. Ranger: Started beginning of April 2024, ended a week after. This was by far the quickest and smoothest run out of all professions. The reason is that Ranger has an answer for pretty much all mechanics, great burst and even vast amounts of Stability access with stance share and Dolyak Stance. What also helped is that most people had already played one of the specs before, so it really was just getting in tune with some of the Ranger specific things, like placing and combo blasting the Smoke Field for Invisibility. Similarly to the two runs before, Soulbeast has such great burst, that we killed Goliath on the spot again.
  9. Thief: For the third time, we picked Thieves up in the beginning of July 2024. We didn't do any more runs until way past Summer and eventually finished at the end of October 2024. It's safe to say that Thief was the most uncomfortable stack run that we did. On paper, it sounds like Thief has everything: Portal, blinks, Boonstrip, Invisibility, large amounts of CC and good boons. However, what Thief is lack...

Content cut off. Read original on https://old.reddit.com/r/Guildwars2/comments/1gs4jw2/beating_harvest_temple_challenge_mode_with/

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The original was posted on /r/guildwars2 by /u/Marok_Kanaros on 2024-11-15 19:28:40+00:00.

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