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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/AC_Mantic on 2024-11-12 17:11:48+00:00.


Interesting note in the article: "You have the opportunity to also get your hands on the new legendary Klobjarne spear. This new weapon will help you on your journey to stop the looming chaos. ANet has designed six different possible looks for the blade."

It seems like there's an aura of various blades behind the player and I wonder if it's supposed to resemble an armory of the 6 that you pick one form of the spear from. That's actually a really nice concept in my opinion, some of them look like they could be repurposed Trident skins down the road too.

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The original was posted on /r/guildwars2 by /u/MrModius on 2024-11-12 17:01:39+00:00.

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The original was posted on /r/guildwars2 by /u/dracoisms on 2024-11-12 17:00:08+00:00.

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The original was posted on /r/guildwars2 by /u/Linkagw2 on 2024-11-12 16:03:35+00:00.


Hello!

With the release of WING 8 (we live in a reality where this sentence is not a joke), it's time for the second Wingman Bounty event! The event will begin as soon as ArcDPS, Elite Insights and Wingman are ready post-patch (update process specifics at the bottom). Any Wing 8 log generated during this time will count towards the event and it will run until the Christmas patch will drop, which should be around December 10th. We will give a couple extra days of time to submit logs in case of issues uploading or else.

This event is competitive but also for fun, it is meant to give people a bonus incentive to play the new content without the requirement of a live showmatch (such as MightyTeapot's tournaments).

For any question please join the Wingman Discord Server.

Categories (spoilers?):

  • Group with the fastest Greer kill
  • Group with the fastest |Decima kill
  • Group with the fastest Ura kill
  • Group with the fastest and lowest lowman Greer kill
  • Group with the fastest and lowest lowman Decima kill
  • Group with the fastest and lowest lowman Ura kill
  • The top 5 individual accounts with the most Wing 8 kill logs
  • The top 5 individual accounts with the most Wing 8 kill logs with the Commander tag
  • The top 5 individual accounts that have played with the highest number of other accounts in Wing 8 logs
  • Fastest Wing 8 Full Clear
  • Fastest ALL RAIDS Full Clear

Prizes:

Check out the discords of the communities above, they run all sorts of raid trainings and other group activities!

Any additional prizes will be collected through the event.

How to upload:

Notes:

  • Fastest and lowest means that a 8man kill in 10 minutes takes priority over a 9 man kill in 9 minutes, but a 8man kill in 9 minutes beats the 10 minutes one.
  • Commander Tag is logged in the evtc.
  • Fastest Full Clear will be based on Wingman's Start-End times, meaning start time of the first log and end time of the last log.
  • Due to the inability to generate Gate logs, gate is excluded from the full clear. If you want your time to follow the speedrun.com ruleset, start with Gate.
  • For split statues (W5), upload a log from both sides, a person on Eater of Souls generates a log for that while someone on Broken King will generate the other.
  • Log milliseconds matter, there is no perfect and fair solution to this, so get more people to upload their PoV!
  • If you add the boss IDs yourself before ArcDPS updates, those logs will still count. Any incorrectly parsed log will be re-parsed before the end of the event. ArcDPS should update a few hours after release anyway.

Update process:

  • Patch goes live and the raid releases
  • If ArcDPS isn't working, wait for an update
  • We find the bosses IDs (Alt + Shift + S on the target selected)
  • Give the IDs to deltaconnected and Plasti
  • ArcDPS updates with the new IDs logging
  • Wingman adds the new IDs to the accept the logs
  • Elite Insights begins work to parse the new bosses
  • Release a new version of Elite Insights

GOOD LUCK!

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/CLorenzoH on 2024-11-12 06:24:00+00:00.


Introduction

Guild Wars 2 (GW2) has always been celebrated for its dynamic Meta Events and collaborative gameplay. However, a growing issue threatens to tarnish this experience: Multi-Account Leechers exploiting Meta Events, particularly the "Infusion Meta Train".

This post delves into how these leechers are disrupting the game, the impact on the community, and potential solutions to address this problem.

What’s the Issue?

Meta Events in GW2 are big coordinated activities that culminate in challenging boss fights, rewarding players with rare drops like exclusive skins, novelties, precursors or infusions (cosmetic auras that enhance character models) fetch high prices on the Trading Post (TP). The older the game gets, the easier Metas turn to be due to power creep but there are some that still fail often.

The Infusion Meta Train involves a series of events leading to a final boss fight, including:

  • Pinata on Crystal Oasis
  • Chak Gerent on Tangle Depth
  • Octovine on Auric Basin
  • Death-Branded Shaterrer (DBS) on Jahai Bluff
  • Drakkar on Bjora Marches
  • Dragonstorm (DS) on Eye of the North

There are also a very long Meta events leading to a final boss fight, including:

  • SooWon on Dragon’s End
  • Eparch on Inner Nayos

These events require significant time and coordination, making them prime targets for exploitation by players using multiple accounts to maximize rewards without genuine participation. These problem leads into:

  • Economic Incentives: High-value rewards like Infusions and Legendary Gen 3 Variants incentivize multi-account leechers.
  • Event Timing: Leechers target specific server times, making it difficult for legit players to compete.

How Leechers Disrupt Meta Events?

Multi-Account Leechers undermine the integrity of Meta Events in several ways:

  • Non-Contribution: They fail to damage bosses, stay AFK, or use minimal actions just to claim rewards.
  • Event Manipulation: By scaling events based on player count or using multiple accounts, they skew event mechanics.
  • Credit Hoarding: They only engage when bosses are low on HP or use hidden locations to claim kills.
  • High queues: Leechers, using one or multiple accounts, take several spots from genuine players willing to do the event filling the map and creating high queues.

What Are The Examples of Disruptive Behavior?

Dragon’s End Meta Leechers:

  • Stay away from events on waypoints, airships or hidden somewhere in the map while looking at HP progress.
  • Hit SooWon at 100%, then drop to the bottom of the tower’s platform. Or wait until the last 20% to join the fight once there's no mechanic left to deal with. Hit the boss once or twice, fully die, stay AFK for the time it takes to kill the boss.
  • AFK on green islands during split phases.
  • Use alt accounts to taxi into events, disrupting coordination.
  • Loot 20 raw gold and other valuables drops with minimal effort

Inner Nayos Leechers:

  • Stay away from events on waypoints, portals that lead to the boss chamber, use mounts to get above the fight on safe spots, stay on some out of combat safe spots on ground level.
  • Remain dead during the fight scaling up the event and make it harder.
  • Use teleport to friends (T2F) to hit at last percentages and get rewards.
  • Loot rare drops with minimal effort.

Public Instances (50 man squad, DragonStorm / SotO Convergences) Leechers:

  • Stay away from events on waypoints or hidden somewhere in the map while looking at instance progress.
  • Loot rare drops like Memory of Aurene or Supreme Rune of Holding with minimal effort.

What is The Impact on The Community?

The rise of Multi-Account Leechers has several detrimental effects:

  • Impact on trading post prices and hence GW2 economy.
  • Event Failures: Increased failure rates discourage legitimate players from participating.
  • Toxic Environment: Since metas require coordination and some of them time, players feel their time is being wasted and get angry. Some players even taunt others to make things worse.
  • Burnout: Players experience real-life stress and/or health issues due to ongoing disruptions.
  • Player Retention: Frustration leads to decreased engagement and players avoiding content or even quitting the game.
  • Community Division: When the game is not treated as that, and instead things get personal (quite easy when people carry leechers) it may lead to sectarianism (who's friend of who) and paranoia.

What about commanders?

There might BE some impact to commanders (and also from my personal experience):

  • Rookie commanders: New commanders may struggle with failing events and face the toxicity of failing the Meta since they get to be the easiest target to point at.
  • Burnouts: Some commanders face real-life health issues due to dealing with toxic interactions.
  • Quitting: Persistent issues lead commanders and experienced players to quit, reducing the pool of experienced leaders and players to do the Meta.

Why Aren’t These Issues Being Addressed?

Several factors contribute to the persistence of Multi-Account Leechers:

  • Insufficient Tools: There are no tools because ArenaNet doesn't fight multi-boxing.
  • Lax Enforcement: ArenaNet allows using several accounts under the restriction of not using macros to move those accounts at the same time. By that definition, ArenaNet allows staying AFK on one account while playing on the other and vice-versa.

Are There Any Proposed Solutions Personally?

There are multiple suggestions and discussions that have been thrown out to me from feedback from this long essay. Some of them are:

1. Instanced content.

Allowing players to create instances in the same way Convergence CM works.

Pros:

  • Same way Convergence's CM works, it reduces the chance of a meta failing.
  • There's no queue due to being instanced. Population increase: if there's control over what's going on, more people will be willing to join if there's a guaranteed spot and success.

Cons:

  1. Open world maps being emptier. Enhances segregation based on likeness.
  2. Aggravates leeching problem since it doesn't get rid of leechers and open world metas get worse for not organized players.

2. Contribution Base Rewards

Just like in Heart of Thorns or Secrets of the Obscure, metas have implemented a participation progress measurement. Regarding convergences, participation decreases over time while not actively playing. The improvement proposed would be:

  • Implement a participation progress on meta events.
  • Implement a participation progress decrease on players being AFK.
  • Lock high value rewards to +90% max participation. Some meta events may have a 100% participation cap while others have a 200% cap.
  • Valuable loot should be tied to reaching at least 90% of the max cap, which would be 180% participation in Convergences.

3. Rework Rewards System

There have been suggestions to:

  • Loot Bound to Accounts: Prevents trading and exploitation of Meta Event rewards.
  • Rework / Reconsider / Limit Legendary Variants: Decrease the availability or cost of high-tier Legendary items.

Conclusion

The rise of Multi-Account Leechers in Guild Wars 2 is a pressing issue that threatens the integrity of Meta Events and the overall community experience. Addressing this problem requires a combination of improvements based on player experience perspective.

I would like to ask the community what other solutions could be useful and, eventually, raise the issue to ArenaNet to make open world experience fun again.

I would like to personally thank the people who I interacted with. They helped me make this whole long essay by giving me feedback and multiple revisions before I make it go Public. I hope with this post it can help make a change for one of my favorite mmo-rpg games.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Capital-Push-1829 on 2024-11-12 03:24:02+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/DLoveyuri01 on 2024-11-12 01:35:51+00:00.


Anet, you got something special, something genre defining in your game, yet it seems like you didnt realized. (Spoilers: it’s WvW)

You should know you create something special when a gamemode that barely got your attention or update, yet still remains active with large amount of player actively participating to a point where it formed its own community despite its THE LEAST REWARD GAMEMODE FOR 12 YEARS.

I can not think of any RPG with 24/7 sandbox PVP gamemode that offers different play-style so both casual and MLG sweats can enjoy, which come with large scale Zerg fights to solo roaming or anything in between.

Beside Planetside 2 which is a FPS and Albion which is a grind fest with MOBA gameplay and full loot PVP.

It’s the gameplay.

GW2's combat system serve PVP so well that almost made me think that it’s a PVP first PVE second game, both large scale and small scale PVP gameplay just works, somehow.

WoW, FF14, BDO, ESO, New World, Albion. I played them all yet none of their PVP kept me coming back like GW2's WVW.

It blew my mind to consider that, for the most part WvW has been the same for 12 YEARS.

People likes to bring up the desert map update and how it goes wrong yadiyada.

Imo that’s just an update that missed the point of WvW.

People like WvW's core PVP gameplay, and that’s why Alpine and EBG is so much more popular than Desert, cause it doesn’t have so many bloated mechanics and player can focus on fighting each other in an enjoy way. Alpine map is straight forward enough for just that.

I love WvW, but I also hate how close it is to perfect yet so far, cause Anet just seems can’t gripe why people likes it.

Anet please, you have such Amazing and Unique game mode that builds on The BEST combat system in any MMORPGs, it’s such an easy lay-ups.

Can we start with making fights or playing objective more rewording? Anything make player wanting to engage combat would be a good start.

Rant over, and that’s my TED talk, thanks.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Biestosaurus_Hax on 2024-11-11 13:08:44+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Rellatives on 2024-11-11 20:54:38+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/suprhavkdogi on 2024-11-11 20:50:51+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Vsadhr on 2024-11-11 20:42:29+00:00.


Like 7 minutes before the "live" stream started the chat was talking about the possibility of a new map, balance changes, a legendary WvW amulet, info related to Alliances/World Restructuring...

What we got: changes to numbers, a pink ward and a siege rework.

Now I'm not saying these changes are bad, but I STRONGLY DOUBT when WvW players think about what they would like to see in WvW, they think about sentry turrets and siege gizmos. Hell even a legendary item would be more interesting than what we got.

For changes like these, you could simply write a blogspot like you usually do. But calling all WvW to tune on your stream to show off changes 90% of the population don't care about really show how disconnected you are from that part of your game's community.

Listen to your community.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/robbi162 on 2024-11-11 17:18:22+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Razoran_ on 2024-11-11 17:25:57+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/LupinEverest on 2024-11-11 15:39:31+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Rellatives on 2024-11-11 15:15:07+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/TaCktiX on 2024-11-11 13:38:29+00:00.


After yet another case where a legendary or similar requires me to wait idly at some spot for a defense, escort, or whatever event to spawn, I'm wondering why the Orr metas have no visible timer (e.g., "Next Defense in: 00:xx" in the meta box on the side).

Since the completions are megaserver-specific (however many there are), I understand this can't be shown via API, but the fact that it's totally invisible even when in map makes it really dull to get them, especially with 60 or 90 minute timers.

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The original was posted on /r/guildwars2 by /u/Tostitokid on 2024-11-11 13:12:00+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/BecomeAsGod on 2024-11-11 10:57:52+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/Training-Accident-36 on 2024-11-10 19:23:48+00:00.

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The original was posted on /r/guildwars2 by /u/PriorityExpert9341 on 2024-11-11 05:25:47+00:00.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/agentgambino on 2024-11-10 21:45:52+00:00.

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The original was posted on /r/guildwars2 by /u/worldoftyra on 2024-11-10 14:05:40+00:00.

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The original was posted on /r/guildwars2 by /u/science_killer on 2024-11-10 19:03:54+00:00.


So Injust reached HoT for the first time. I have 300 gours played and holy shit. The game feels and looka ao different now, wow. Now I see the point behind those lvl80 boosters, I cannot go back now, my alts deserve this kinda of quality

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The original was posted on /r/guildwars2 by /u/Mad_Queen_Malafide on 2024-11-10 18:54:56+00:00.


Here's a short video of a Tower Homestead I've been working on. The Homestead is fully furnished and has a JP that leads all the way to the top.

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This is an automated archive made by the Lemmit Bot.

The original was posted on /r/guildwars2 by /u/graven2002 on 2024-11-10 17:32:51+00:00.

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