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101
 
 
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The original was posted on /r/guildwars2 by /u/Axolot26 on 2024-11-10 14:44:36+00:00.


I took a break after icebrood saga(I didn't liked it) And got back to the game few months ago. At the beginning I really wasn't fan of EoD, I found it so strange compare to other expansions, it was very techy and overwhelming, alot of new stuff like jade bot, fishing, boats, batteries, it felt strange.

But as time passed I fell in love with it, the lore just clicked, the story was amazing, fun and engaging with lots of refreshing stuff. And the maps oh the maps.. imo some of the best maps in the game. Echovald wilds is one of the most stunning maps out there. i remember exploring for the first time, seeing those big churches in the middle of the jungle, I was amazed. New kaineng is a but tough at the beginning but what a complex masterpiece it is, you can really feel you are inside of this big capital with advanced technology, such a refreshing and original take in guild wars story. I can keep talking more and more about this but I think you get the point, I fell in love ❤️

Great work Anet and thank you!

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The original was posted on /r/guildwars2 by /u/rossciaco on 2024-11-10 11:12:52+00:00.


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The original was posted on /r/guildwars2 by /u/Elijafa on 2024-11-10 10:10:32+00:00.

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The original was posted on /r/guildwars2 by /u/Acromaton on 2024-11-10 04:54:34+00:00.


Title.

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The original was posted on /r/guildwars2 by /u/Aouglas on 2024-11-09 21:29:23+00:00.

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The original was posted on /r/guildwars2 by /u/VoltaicFPS on 2024-11-09 22:19:11+00:00.


  1. Im trying to convince my friend I used to play with that it's worth playing the game again since I recently started a new character after not playing in years and im already pretty high up, but I can't seem to convince him and he just says that "it's to late to start now"
  2. He's also telling my friends who would be new to the game it's to late to start now.

How can I explain to him that it's not to late to start now?

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The original was posted on /r/guildwars2 by /u/siegfurd on 2024-11-09 17:10:29+00:00.

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The original was posted on /r/guildwars2 by /u/Vsadhr on 2024-11-09 16:08:40+00:00.


Legendary Armory remembering your sigil, stats and infusion choices when equipping weapons.

If you never change your weapons/sigils, then you probably won't need this. But for example, I play a lot of WvW and many times I have to change to different weapons in order to adapt to the situation in front of me. And every time I have to redo stats, sigils and infusions.

This process takes only a few seconds, but I have to do it every single time and honestly I think I will just swap back to ascended to keep my configuration intact and save me the effort.

How hard can be to add a few settings to the legendary Armory?

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The original was posted on /r/guildwars2 by /u/PMagicUK on 2024-11-09 11:29:36+00:00.

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The original was posted on /r/guildwars2 by /u/Tstale on 2024-11-08 15:05:22+00:00.


How exactly does gw2 achieve this ? I see it all the time and while playing through the icebrood saga which I believe is multiple years old there’s definitely plenty of players doing events and flying around . But my question is what exactly outside of masteries does older content entice you? Or just farming different currencies through any event you enjoy .

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The original was posted on /r/guildwars2 by /u/the_renegade_dude on 2024-11-08 21:17:04+00:00.

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The original was posted on /r/guildwars2 by /u/Keimlor on 2024-11-08 14:18:19+00:00.


Some back ground: I played the game at launch. Played for roughly 8 months and then for multiple different reasons stopped playing (non of those reason had anything to do with the actual game…. Just life).

I Returned to the game after EoD dropped. So I had access to all elite specs basically at the same time. Just depending which one I unlocked first.

Here is how I expected to enjoy the game followed by how I ACTUALLY enjoyed the game.

Warrior: I expected to enjoy Berserker. But actually I enjoyed Spellbreaker way more.

Guardian: I expected to enjoy Firebrand. But I actually enjoyed Willbender way more

Revenant: No desire to play them yet.

Ranger: I expected to enjoy Untamed and Soulbeast equally. Actually I prefer Druid.

Engineer: I expected Scrapper would be hella fun. Actually Holosmith is STILL my favorite spec and recently has become my main. Very much dislike mech, despite how stupid powerful it used to be.

Thief: No experience. Lvl 7 🤷🏼‍♂️

Necromancer: Expected to enjoy Reaper…. Ok this one is actually correct. Reaper is hella fun.

Elementalist: No desire to play piano.

Mesmer: Can’t get past lvl 36 without becoming bored. 🤷🏼‍♂️

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The original was posted on /r/guildwars2 by /u/Dagor-Dagorath on 2024-11-09 01:19:16+00:00.

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The original was posted on /r/guildwars2 by /u/GhostofQBspast on 2024-11-08 23:05:28+00:00.


I love winter, mountains, and alcohol, so I would probably be a resident of the Hoelbrak suburbs.

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The original was posted on /r/guildwars2 by /u/Locked_and_Popped on 2024-11-08 22:37:52+00:00.

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The original was posted on /r/guildwars2 by /u/Azureavocadoe on 2024-11-08 20:07:51+00:00.

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The original was posted on /r/guildwars2 by /u/Marok_Kanaros on 2024-11-08 19:17:40+00:00.

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The original was posted on /r/guildwars2 by /u/Wyrmdancer on 2024-11-08 19:00:46+00:00.

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The original was posted on /r/guildwars2 by /u/Lon-ami on 2024-11-08 18:32:41+00:00.


I'm fine with new storylines and whatnot, but I can't forget the many secondary storylines we left behind, stories that no longer feel important to tell. The new player experience is kinda outdated as well, and doesn't really reflect the quality of modern GW2, which leaves a wrong impression in new players more often than not.

The idea is to take the core game, update it to modern standards, and add a few new things here and there. Updates to old content would be free for everyone, and you'd just pay for some of the new extras.

Here's a few ideas of what this kind of expansion could bring to the table:

  • Update the final fight against Zhaitan, turning it into an open world zone built around the elder dragon as a world boss. We didn't have "moving platform" technology for airships back in 2012, but we do now.
  • Expand Central Tyria masteries, giving new players very basic early access to endgame features such as gliding, mounts, fishing, and jade bots.
  • Remake the Personal Story, condensing it into an episodic format with no branching paths. The Personal Story would be replayable, and include a hard mode as well. This remake would be a great opportunity to accommodate the introduction of new playable races now and/or in the future.
  • Revamp explorable mode dungeons, condensing the different paths into an unified experience. Bonus rewards for vanquising the whole dungeon (cleaning all bosses and enemies), plus an option for hard mode as well. Story mode dungeons would be repurposed as story instances for the Personal Story.
  • Updates to core professions, including the missing healing and elite slot skills.
  • Repurpose racial skills into "elite professions", which replace your core profession while equipped. Turning racial skills into new mini-professions would be the best way to provide cultural flavor for each race without disrupting balance. Elite professions would provide a compact experience with little to no customization.
  • New playable race, tengu being the best candidate for Personal Story purposes.
  • New skin variants for generation one legendary weapons.

Everything would be free for F2P players, except some of the new masteries, elite professions, hard modes, the new playable race, and legendary variants. The core game is also lacking on achievements compared to the rest of the game, and this would be a great opportunity to add lots of new achievements to boost old content engagement.

Release schedule:

  • Expansion: Racial story arc (3/10 episodes, 5-6 different branches [one per race]), 3/8 dungeons, updates to core professions, new playable race.
  • Patch 1/3: Orders of Tyria story arc (6/10 episodes, 3 different branches [one per order]), 5/8 dungeons, elite professions, Claw Island area expanded and turned into an open world zone.
  • Patch 2/3: Forging of the Pact story arc (8/10 episodes), 7/8 dungeons.
  • Patch 3/3: Invasion of Orr story arc (10/10 episodes), 8/8 dungeons, Arah story mode turned into an open world zone with Zhaitan as a world boss.

Elite profession ideas:

  • Asura: Golemancer, with your own golem suit to drive.
  • Charr: Sentinel, charr soldier fantasy.
  • Human: Dervish, based on the GW1 profession.
  • Norn: Shaman, with spirit form transformations at the core.
  • Sylvari: Valiant, sylvari knight fantasy.

There would be no new content per se, the expansion would focus on improving existing vanilla content instead. The new playable race could get its own city and starting zone(s), but it wouldn't be really necessary as long as its leveling experience is properly accommodated into the updated existing zones.

Opinions? :D

PS: This kind of approach could be applied to the missing second half of The Icebrood Saga as well, I'm pretty sure lot of people would love to see Primordus done justice on its own expansion.

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The original was posted on /r/guildwars2 by /u/hendricha on 2024-11-08 17:07:36+00:00.

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The original was posted on /r/guildwars2 by /u/Schyloe on 2024-11-08 14:40:18+00:00.

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The original was posted on /r/guildwars2 by /u/Yukji on 2024-11-08 11:34:39+00:00.


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The original was posted on /r/guildwars2 by /u/MorningMassacre on 2024-11-08 03:35:45+00:00.

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The original was posted on /r/guildwars2 by /u/AnodicShadow on 2024-11-07 23:10:33+00:00.

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The original was posted on /r/guildwars2 by /u/Dagor-Dagorath on 2024-11-07 22:28:48+00:00.

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