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The original was posted on /r/guildwars2 by /u/Competitive-Milk-613 on 2024-11-01 02:55:53+00:00.
I just read a post about timegated stuff in gw2 and wanted to write an answer to that post, but I got slightly sidetracked(maybe because it is too late) and I started getting into other stuff that don't involve the topic that much, so I decided to create my own post.
Before I start talking about WoW, I have to say that the timegated stuff in gw2 have never really been a problem for me. The topic about these timegates can be very subjective and it depends on how it is done. As someone who is more gameplay oriented and doesn't care about getting a shiny upgrade after killing a challenging enemy, I've never really cared if the game just utilizes time gates for certain rewards or items. The thing I'm interested in, is if I can still do that content with other people even without getting the reward(that is also why personal loot is very good). I think the OP of that post mentioned that he cannot further progress his ascended crafting, because of these timegates and it seemed that he is only doing fractals, which seems weird for me, but I understand that. I was never really a guy that enjoys spamming one type of content in an mmorpg, so I don't have the right to critisize his complaint.
What really fired me up/got me fired up(I'm not sure, English is not my native tongue), are the comments about the post and how much the rewarding system was critisized. It basically felt like WoW players were unloading on gw2's system and I find that a little interesting. There was a comment about how the person enjoys the option to farm one whole day in the week and not being restrained to 20 minutes each day. I find that kind of strange, because it feels like they are just putting fractals against mythic+ dungeons and ignoring everything else about the games.
If we truly have to put those two against each other, I'd say that mythic+ wins no matter how you look at it, but if we look at the whole picture, I have to mention how much WoW actually constrains its players. I will use an example of the last time I played the game, which was during Dragonflight(so not that long ago). What I remember and found the most fun, was the early 'levels' of gearing up my character. You had a lot of things that you could try out, so that you can progress your gear, but that was only until some ilvl, then the game just started to become smaller and smaller. In the span of a month, I had already been restrained to a few selected dungeons, because I was already doing higher keys(which offered Hero drops and Myth Gear Great Vault, for those that have played WoW). I was progressing mythic with my guild on saturday and everything else was just a few dungeons that had the BiS that I needed, so I was spamming mindlessly and searching groups of the same dungeons without anything else to do. My only other choice was to create a new character, but that felt really lame, because I wasn't really interested in going through the same gear grind and reaching the 'spam dungeons for BiS' level with them.
Not only that, but there are some things that just make your experience in the game really miserable and some people may have gotten used to it, but I don't want to do that. What I'm talking about, is the community and how much it ruins your experience with the most simple things. I've had countless people rage quit in the middle of a dungeon, because we wiped a single time and sometimes it was their mistake(which seemed like they were either embarassed or they got extremely angry at themselves). This, of course, made it really hard for me to spam dungeons.
Another interesting thing that happened during my 'stay' in WoW, had something to do with the guild. I joined a semi-hardcore guild, which was new. The guild leader was a former officer of another guild that was really toxic(his words) and he wanted to start something new without the toxicity. Well, that didn't go too well, because it took only 1-2 months for things to fall apart and people were getting disatisfied with how we were progressing. Some people were already pugging heroic, while some were stuck at the last bossess, so a single decision could make a lot of people disatisfied and that is what happened. We started doing mythic(which I wanted, but was okay with waiting for other people to reach it), there was also the fact that the guild leader didn't want to discriminate when it came to damage, which he quickly ignored, so some of the people I liked got booted.
I believe the systems that are behind WoW are slowly transforming people into toxic individuals and if you really want to play more difficult content, it is very hard to avoid any kind of toxicity. WoW's main attraction(the raids) is basically the most disfunctional thing about the game, if you look at it from all angles. Yes, you can enjoy doing LFR, normal and maybe pugging heroic, but toxic people will still be there to ruin your experience. Also, talking about timegated content, WoW basically locks you our from getting rewards, which for most WoW players means that they will not do that raid again and if you want to join a group and do the raid, you will most likely be unwelcomed, because it means less rewards for all the other players. There is basically 0 chance that you will find a group that does the raid for fun without rewards, so you are stuck spamming mythic+, because there is basically nothing else in the game to do.
Then we hear WoW players yelling how there is nothing to do in GW2, when the fact is that there are actually too many things you can do and get rewarded with things that are viable. I find WoW to be a very good game, but contrary to what other people are saying about the game, I don't think I can even consider WoW as a 'home' MMORPG. I can say that I'm a fan of the game and I have some connection with it, but it doesn't feel nice to be left with so little choice of thing to do and to tolerate so much toxicity, just so I can do the content that I enjoy.
P.S. I'm kinda hoping that this turns out to be controversial and a lot of people comment on it.