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The original was posted on /r/guildwars2 by /u/letgomyfckineggo on 2024-11-02 01:27:34+00:00.


Hey I'm from Canada and we have the McDonald's monopoly back this year. I won a copy of Guild Wars 2 heroic edition but it's not my thing after watching some videos. Person with the most up votes by tomorrow morning wins!

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The original was posted on /r/guildwars2 by /u/GoddessofWvw on 2024-11-02 00:20:46+00:00.

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The original was posted on /r/guildwars2 by /u/PMagicUK on 2024-11-01 19:01:54+00:00.


So im in SoTO and im trying to finish the expansion and start JW to catch up with everything and the constant "Do events/rifts" every other step is really annoying.

We have gone from instanced content or story taking part in the world to "Yea lets get these guys doing the meta against their will to pad things out".

Im literally being asked to do adventures in Nayos before the final battle.....I don't want to be doing adventures, I want to finish the boss.

Map clearing used to be optional, now its pretty much forced aside from a few points of interest you miss due to story instanced ones or they are a bit out the way.

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The original was posted on /r/guildwars2 by /u/Interesting_House951 on 2024-11-01 18:29:50+00:00.


Video uploaded in 2 parts due to heavy size.I have tag all the important moment for more comfort.

Build link is in description of both videos. PART 1

PART 2

This was an insane challenge extremely hard to manage , i have spend many days theorycraft doing test etc.. When the boss enrage +200% damage , the damage and the swiftness of his hit are really hard .

The worst part are the split 2-3 where i have to face maany stacks of hand till 8 stacks so it mean that the boss attack me +200% enrage , and every stacks up the incoming damage your take with 15% so up to 120% even if you can manage to dodge some attack ( its why i take the energy sigil on spear too).

The final 20% are even harder its the hell ! The plan was to kill the first and let the 2nd hand alive cause i know i can survive even with 4-5 stacks and facing boss at same time but one fail and its all over.

Before i dont know the meca i have only done this boss 1 time in group and was die on the start , so i practice and ask Remagic of snowcrow help desk discord he give me some explanation for meca thanks to him !

Why spear magicblood + death magic?

Spear have an insane synergy for healing and give barrier with blood magic , why death magic over curse? This is the first time i play a condi necro without curse, the main reason is the dps is low so the parasitic contagion dont heal that much so i was more tanky with death + blood. Its why i take full Settler gear too for more barrier and extreme thougness + swap food on split and for the end to have 10% reduce damage.

Keep in mind NO emboldened is completely different than emboldened on this boss , even more on condi necro cause all your damage are up to 50% and give bigger efficiency to parasitic contagion + it allow you to take a bigger dps build and kill hands faster so less stack of debuff , but even on emboldened you have to face crazy damage you can see on Sejsel video particulary on last part.

Sejsel emboldened video was a good inspiration thank him cause it give me the idea to try it no emboldened .

I wish you enjoy all the time and effort put in , if you have soem idea for another raid boss where meca dont need group to be done feel free to suggest :)

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The original was posted on /r/guildwars2 by /u/enameled_emblaze on 2024-11-01 17:11:16+00:00.

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The original was posted on /r/guildwars2 by /u/ArgumentLazy350 on 2024-11-01 17:01:01+00:00.


If I'm not sure what I wanna do - why do I have to open a billion of categories and subcategories to check if anything is happening? Why can't it just be one category for every expansion + one for strikes/raids + one for other etc. group events?

(And what's the point of WvW category!?)

Less categories would make it so much easier to find groups!

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The original was posted on /r/guildwars2 by /u/LordSercanOzy on 2024-11-01 13:23:37+00:00.

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The original was posted on /r/guildwars2 by /u/Keorl on 2024-11-01 09:15:59+00:00.


Only the ones you get everywhere, not the identical but different item from Karmic Converter (same name, same icon, similar - identical ?? - loot, different item ID, not stacking)

So I check Ley-Energy Matter Converter and Guild Halls (Sigurlina) every day, as well as the more recent Gharr daily tabs, and always buy the Box of WvW Supplies when it's available, on 3 accounts.

I used them for WvW Rank dailies (but they're gone since SotO, as I use PvE Wizard's Vault) and now WvW Rank Guild Missions (but only in "WvW Opportunities" slot, or in WvW guild's normal slots if I didn't get the reward from the same slot in a PvE guild, and only if I don't have enough Emblems for Dugan's Tastes). So I don't consume them often nowadays, which is why I decided to open a stack/account at once.


Anyway, here are the results :

TL;DR : each full stack (250) of them gives 70 to 95 ranks (yup, a stack isn't enough to flatten RNG on this !), 500 blueprints, 500 other items, and 70 heavy loot bags

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The original was posted on /r/guildwars2 by /u/neok182 on 2024-08-20 15:57:37+00:00.


SPOILER CONTENT RULES APPLY FOR 28 DAYS FROM RELEASE.

Tuesday August 20 to Wednesday September 17

Anything not shown in an official trailer, screenshot, or blog, is considered a spoiler.

New spoiler rule is a temporary ban for posting spoilers titles.

Temp ban will be 24 hours for posting any spoiler in the title. A second infraction will result in 28 day ban.

Spoiler tagged threads are free to have spoilers about the thread topic. If you make a mistake simply edit your post or use spoiler tags. Spoiler comments in non-spoiler threads or in a spoiler thread about something else that are not tagged will also result in the temp 24 hour ban and 28 day ban for second infractions.

If you're unsure if something is a spoiler or not then just go ahead and tag it as. Better to be safe for everyone.

If you're on new reddit there is a spoiler tag option right in the editor, mobile apps have the option as well I believe but if you're on old reddit or want to type it manually then you can type:

>!Spoiler Goes Here!<

Spoiler Goes Here

It's very simple to tag your spoilers so please do it and if you do see a spoiler that was not tagged please report it ASAP so it can be dealt with by automod or mod team.

The last expansions and updates have gone amazingly smooth spoiler wise and I thank you all for that. Let's keep up the good work hiding spoilers so the new mods have a great launch day!

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The original was posted on /r/guildwars2 by /u/Competitive-Milk-613 on 2024-11-01 02:55:53+00:00.


I just read a post about timegated stuff in gw2 and wanted to write an answer to that post, but I got slightly sidetracked(maybe because it is too late) and I started getting into other stuff that don't involve the topic that much, so I decided to create my own post.

Before I start talking about WoW, I have to say that the timegated stuff in gw2 have never really been a problem for me. The topic about these timegates can be very subjective and it depends on how it is done. As someone who is more gameplay oriented and doesn't care about getting a shiny upgrade after killing a challenging enemy, I've never really cared if the game just utilizes time gates for certain rewards or items. The thing I'm interested in, is if I can still do that content with other people even without getting the reward(that is also why personal loot is very good). I think the OP of that post mentioned that he cannot further progress his ascended crafting, because of these timegates and it seemed that he is only doing fractals, which seems weird for me, but I understand that. I was never really a guy that enjoys spamming one type of content in an mmorpg, so I don't have the right to critisize his complaint.

What really fired me up/got me fired up(I'm not sure, English is not my native tongue), are the comments about the post and how much the rewarding system was critisized. It basically felt like WoW players were unloading on gw2's system and I find that a little interesting. There was a comment about how the person enjoys the option to farm one whole day in the week and not being restrained to 20 minutes each day. I find that kind of strange, because it feels like they are just putting fractals against mythic+ dungeons and ignoring everything else about the games.

If we truly have to put those two against each other, I'd say that mythic+ wins no matter how you look at it, but if we look at the whole picture, I have to mention how much WoW actually constrains its players. I will use an example of the last time I played the game, which was during Dragonflight(so not that long ago). What I remember and found the most fun, was the early 'levels' of gearing up my character. You had a lot of things that you could try out, so that you can progress your gear, but that was only until some ilvl, then the game just started to become smaller and smaller. In the span of a month, I had already been restrained to a few selected dungeons, because I was already doing higher keys(which offered Hero drops and Myth Gear Great Vault, for those that have played WoW). I was progressing mythic with my guild on saturday and everything else was just a few dungeons that had the BiS that I needed, so I was spamming mindlessly and searching groups of the same dungeons without anything else to do. My only other choice was to create a new character, but that felt really lame, because I wasn't really interested in going through the same gear grind and reaching the 'spam dungeons for BiS' level with them.

Not only that, but there are some things that just make your experience in the game really miserable and some people may have gotten used to it, but I don't want to do that. What I'm talking about, is the community and how much it ruins your experience with the most simple things. I've had countless people rage quit in the middle of a dungeon, because we wiped a single time and sometimes it was their mistake(which seemed like they were either embarassed or they got extremely angry at themselves). This, of course, made it really hard for me to spam dungeons.

Another interesting thing that happened during my 'stay' in WoW, had something to do with the guild. I joined a semi-hardcore guild, which was new. The guild leader was a former officer of another guild that was really toxic(his words) and he wanted to start something new without the toxicity. Well, that didn't go too well, because it took only 1-2 months for things to fall apart and people were getting disatisfied with how we were progressing. Some people were already pugging heroic, while some were stuck at the last bossess, so a single decision could make a lot of people disatisfied and that is what happened. We started doing mythic(which I wanted, but was okay with waiting for other people to reach it), there was also the fact that the guild leader didn't want to discriminate when it came to damage, which he quickly ignored, so some of the people I liked got booted.

I believe the systems that are behind WoW are slowly transforming people into toxic individuals and if you really want to play more difficult content, it is very hard to avoid any kind of toxicity. WoW's main attraction(the raids) is basically the most disfunctional thing about the game, if you look at it from all angles. Yes, you can enjoy doing LFR, normal and maybe pugging heroic, but toxic people will still be there to ruin your experience. Also, talking about timegated content, WoW basically locks you our from getting rewards, which for most WoW players means that they will not do that raid again and if you want to join a group and do the raid, you will most likely be unwelcomed, because it means less rewards for all the other players. There is basically 0 chance that you will find a group that does the raid for fun without rewards, so you are stuck spamming mythic+, because there is basically nothing else in the game to do.

Then we hear WoW players yelling how there is nothing to do in GW2, when the fact is that there are actually too many things you can do and get rewarded with things that are viable. I find WoW to be a very good game, but contrary to what other people are saying about the game, I don't think I can even consider WoW as a 'home' MMORPG. I can say that I'm a fan of the game and I have some connection with it, but it doesn't feel nice to be left with so little choice of thing to do and to tolerate so much toxicity, just so I can do the content that I enjoy.

P.S. I'm kinda hoping that this turns out to be controversial and a lot of people comment on it.

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The original was posted on /r/guildwars2 by /u/RazielShadow on 2024-11-01 00:45:22+00:00.


Help the cause of dissenting Astralarium scholars

Realign and repair telescopes and mirrors, record star readings, clean obelisk engravings, and reshelve lost books.

Or, at least, a dozen of times, until I read all books of lore! Love this place.

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The original was posted on /r/guildwars2 by /u/ZongopBongo on 2024-10-31 22:33:20+00:00.

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The original was posted on /r/guildwars2 by /u/Charming-Campaign-35 on 2024-11-01 00:09:06+00:00.

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The original was posted on /r/guildwars2 by /u/mikajiit on 2024-10-31 18:57:32+00:00.

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The original was posted on /r/guildwars2 by /u/Bozofriendly on 2024-10-31 20:54:27+00:00.

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The original was posted on /r/guildwars2 by /u/adv0catus on 2024-10-31 10:16:41+00:00.


Currently, there's only two ways to get any glyphs:

  1. Purchase a dedicated set of tools from the Gem Store with a specific glyph already attached to it (Volatile, Unbound, etc) or purchase a generic set of tools from the Gem Store and get a Glyph Selection Container included to choose the glyph you want.
  2. Purchase an unused glyph from the Trading Post.

Once a glyph is attached to a tool, it is bound and can't be traded. This has severely limited the supply of glpyhs and have made some unreasonable and over priced. A single Glyph of Volatility costs upwards of 900g each. This is beyond the point where you should trade your gold in for gems and just purchase a set of tools from the Gem Store. There was some glyphs that used to drop from Black Lion Chests, but that was removed, leaving the Gem Store as the only method to introduce glyphs into the market. A source of glyphs was removed without a suitable replacement being introduced. Ideally, they should be added back to the Black Lion Chests, but I think we'd settle for a Gem Store item now. It can be priced pretty aggressively, something like 2,000 gems would probably be fine.

There's already an incentive to purchase these Glyph Selection Containers because they didn't always exist when unlimited tools without glyphs already placed were being sold. I purchased a set of tools years ago and it didn't come with glyphs and prices were already quite expensive then, with the Black Lion Chest supply still available. This problem is further compounded with Homesteads which are actively taking glyphs out of the normal, open world usage, and tying them to the Homestead nodes exclusively. For anyone that pre-ordered the Deluxe, they're now potentially stuck with a set of tools without a set of glyphs to go along with them. For anyone that is actively gathering resources for whatever reason, plays WvW, or any number of assorted activities, are now doing without because of the inability to reasonably acquire Glyphs.

For the health of the glyph economy, as a new revenue stream but more importantly to improve the quality of life and value to the player, please add Glyph Selection Containers to the Gem Store.

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The original was posted on /r/guildwars2 by /u/blahooligan on 2024-10-31 17:16:53+00:00.

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The original was posted on /r/guildwars2 by /u/ImDafox8 on 2024-10-31 15:06:42+00:00.

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The original was posted on /r/guildwars2 by /u/NeverLoseGuy on 2024-10-31 12:55:11+00:00.


I have been doing this for a while, and the Kodans still haven't kicked me out of Harvest Den yet. I'm not really sure if they are just planning to poison me during our next dinner, or they are just so tired of it that they considered me less of a threat and more of a local nuisance. Thanks, Anet.

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The original was posted on /r/guildwars2 by /u/Ragnhildur on 2024-10-31 11:02:02+00:00.

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The original was posted on /r/guildwars2 by /u/Throwy_the_Throw on 2024-10-31 09:18:19+00:00.

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The original was posted on /r/guildwars2 by /u/Valia_Estri on 2024-10-31 05:26:29+00:00.


I'm a lurker and very rarely post anything. I'm unsure if I'll have any luck, but I've seen some generous people do escorts for the Chalice of Tears JP, almost always Mesmer by their ports. Unfortunately for me, they are both on the EU mega server. Is there anyone who offers that assistance here in NA? Figured I'd ask before transferring over to EU.

I've read about Blish Hud and Taco, but I still struggle, mainly because of my disability.

Thank you kindly in advance, and I hope everyone had a fantastic day/evening.

Edit: Thanks for all of the help and responses! I do have the prototype position rewinder and Blish Hud & Taco. The issue isn't that, but my Parkinsons.

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The original was posted on /r/guildwars2 by /u/SirDumpel on 2024-10-30 17:04:58+00:00.


I’m back into my GW craze, and one thing I absolutely love about this game is how creative they are with the content they produce. Glider, mounts, fun traversal systems, etc.

I can’t help but play with the thought of fun and crazy ideas that I would personally love to see, even if it’d never happen. Just fun, not serious.

I’d love to see a grappling hook mastery, being able to fling around with a grappling hook onto areas and maybe swing with it too. Don’t think it’d ever be able to work programming wise, but it’d be cool as heck!

Another is some sort of trade escort system similar to Arche Age. Maybe move a carriage from one settlement to another and gain random mats/coins for it? Some opt in PvP during it? Would also never happen, but still fun 8-)

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The original was posted on /r/guildwars2 by /u/SWJenks on 2024-10-31 01:42:43+00:00.


I’m going to preface this by saying I’m far from a top level player and I’m mostly into open world. This is just my opinion based on that alone.

I’ve been a thief main for the 2 years I’ve played (launch year and this most recent). It really felt bad at launch, but it’s seen some solid improvements in the decade I was away. So why does it still feel off? I want to love the thief, but it just feels so… lackluster. Survivability is crap, P/P Deadeye is strong but boring, Rifle feels slow with kneeling, DD is fun, but so squishy if you miss even one dodge. And specter; I’ll return to that later.

Soooooo…

I recently gave the necro a shot, specifically, S/S & GS Reaper… Ho-ly f***. I cannot go back. Not only do I feel like a god compared to my thief, the playstyle is also infinitely more fun; melee AND ranged all in one set, chilled to the bone just wrecks when activated, and shroud… well, I get why people say “it go brrrrrr” now. Specter feels like the bud light build version of this, but now I’ve had the barrel-aged stout.

This is TOTALLY subjective and I I’m not trying to piss off the other thief mains (all 3 of them 😏) and I will continue to play my thief as an alt for sure, but I’m curious, has anyone else had a similar experience?

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The original was posted on /r/guildwars2 by /u/CyrilMasters on 2024-10-31 00:34:57+00:00.


Me and my friends recently started and are doing all our personal story quests together, and over the course of our first few game nights, a pattern has developed.

At some point during every adventure, on our way to a quest somewhere near the black citadel, we find a huge pile of dead blood legion soldiers that got beat up by random trash mobs and need revived. This happened so often and in so many places that I started to joke about it, and then we also noticed that blood legion were danger magnets in the quests themselves as well, with a bunch getting roasted alive at the end of my level 20 quest line.

Is there lore basis for why the Blood Legion are such cannon fodder, or is this just a series of coincidences?

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