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1
 
 

Announcement on Steam.


Hello, this is Project Moon.

At 5.30 18:00 (KST), the hotfix for 8-30 was deployed.
We would like to share an explanation with you as to how we reached that conclusion, alongside the survey results.

Please review the information and the chart below for more information.

[Cleared Stage 8-30]

28,845 managers have participated in the survey.
Among them, 20,135 managers have cleared Stage 8-30, which makes up about 70% of the managers who have responded to the survey.

Comparing this to the in-game results, 180,711 managers have cleared up to Stage 8-29, and 142,071 managers have cleared Stage 8-30. That is approximately 78% of the sample, which we believe is not a significant difference from the in-game data.

[The Managers' Clear Loadouts]

Most managers challenged the battle with the following upgrade levels: ID Uptie 4, Level 55, and E.G.O Threadspinning Tier 3.

We also identified that most of the teams used to clear the stage were Rupture or Bleed Teams, which employed the Full-Stop Office Identities, Heishou Pack Identities, and/or La Manchaland Identities.

[Turn-based Gameplay Experience & Difficulty Adjustments]

According to the turn-based difficulty results, most of our users have replied that the battle becomes increasingly difficult the later into the fight they progress.

We believe that this was due to the following reasons: The Sinners continuously deploy E.G.O, and constantly lose SP due to ally deaths. This leads to harder, lower Clash Win chances, and difficulties with constantly rising amount of damage taken.

Therefore, we decided to add a SP loss effect and adjusted the SP heal effect on the boss, so that the fight will not become too difficult.

▶ Blasting Shatterslash [爆碎斬]: Added "[Clash Lose] Lose 10 SP on self"
▶ Reloading Tiantui Star's Blade: Removed "[On Use] Heal 10 SP.; - At less than 0 SP, heal 5 additional SP"

[Unbreakable Coin Damages Lowered]

The Unbreakable Coin difficulty survey results were the following: Very hard - 40.5%, and Somewhat hard - 32.1%.

We decided that this was due to the fact that winning the Clash still resulted in the player team receiving significant damage from the Unbreakable Coins of Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬] Skill.

Therefore, we added a Power Down & Paralyze effects to the Unbreakable Coin effects to minimize the amount of damage taken on Clash Win, and adjusted the value for Unrelenting Spirit - Shin [剛氣-心] so that the difficulty is more appropriate.

▶ Tanglecleaver [快刀亂麻]: Added "[Clash Lose] Gain 4 Power Down" and "[Clash Lose] Gain 1 Paralyze"
▶ Savage Tigerslayer's Perfected Flurry of Blades [超絕猛虎殺擊亂斬]: "Added [Clash Lose] Gain 2 Power Down" and "[Clash Lose] Gain 6 Paralyze"
▶ Unrelenting Spirit - Shin [剛氣-心]: Reduced the cap for "damage modifier gained from Speed difference if this unit is faster than the target by 3 or more" from 40% to 20%.

[Tremor & Burn Gameplay & Gimmick Difficulty Experience]

Most of the managers have said that they were appropriate as-is, and many of the proposed adjustments from the managers say that they do not wish any drastic adjustments in this regard.

However, as many managers have also spoken that they would like for this aspect to be addressed, we would like to state that further adjustments are not completely off the table, in case additional adjustments regarding keyword debuffs and gimmicks are needed.

We would like to once again share our deepest appreciation for the managers who have given their input via the survey so that we could pinpoint the specific area of difficulty in the said Encounter.

2
 
 

Announcement on Steam.


Hello, this is Project Moon.

With May 29th (FRI) 18:00(KST) Hotfix, Stage 8-30 has been adjusted.

We have held an internal discussion regarding the part that many of our users found to be difficult. Then, we made adjustments to the parts that can be changed to be made easier via a hotfix without a Client update to ensure a smoother experience for our users over the weekend.

However, we would now like to ask the opinion of our managers regarding whether Stage 8-30 requires additional adjustments.

[Stage 8-30 Adjustment Survey]
Survey link

※ This survey can be answered until June 2nd (Mon), 10:00.

Also, we will soon be sharing an organized version of the results of yesterday's survey.

We will continue to strive to design a more pleasant experience for our players based on the results of the survey.

Thank you.

3
4
 
 

Announcement on Steam.


Hello, this is Project Moon.

The difficulty for Stage 8-30 will be adjusted to be easier with a Hotfix today.

We had an internal meeting and discussion based on the survey results.
With this, we were able to pinpoint the part and the way in which certain parts of the encounter caused our managers most difficulties.

We would like to thank the managers who have shared their detailed experiences with yesterday's survey.

However, Client build update is required to adjust certain Passives or Skill effects.

In order to ensure a smoother experience for our managers over the weekend, we will be adding and removing certain aspects of this enemy that can be adjusted via a hotfix. Also, the value on the enemy's buff effect will be adjusted.

[Combat Difficulty Adjusted]
▶ Combat Difficulty for Stage 8-30 will be adjusted.

[Deployment ETA]

  • 5.30(FRI) 18:00(KST)
  • There may be a 10-minute margin of error from the ETA.

※ The Hotfix will be deployed without a separate client update, but please note that additional in-game downloads may occur.

We will continue to strive to reduce the gap between our internal testing process and our managers' actual gameplay experience to provide a more enjoyable gameplay experience.

Thank you.

5
 
 

Announcement on Steam.


Hello, this is Project Moon.

The difficulty of an enemy appearing in Stage 8-33 in Main Story Canto 8 <Part 3> will be adjusted via a hotfix.

After verifying Stage 8-33 post-release, we realized that the turn count was dragging on for longer than we expected.
to address the issue of the fight dragging on for too long, we will now adjust the enemy's Resistance values to speed up the encounter.

Hotfixes can be deployed without a separate client update, but please note that additional in-game downloads may occur.

[Difficulty Adjustments]
▶ The resistance values for an enemy in Stage 8-33 will be adjusted.

[Deployment ETA]

  • 5.29(THU) 19:30(KST)
  • There may be a ten-minute margin of error for the ETA.

Also, for Stage 8-30, its difficulty was internally decided after several testing procedures; however, as we realize that there have been much feedback from our managers, we decided that it would be necessary for us to hear more direct feedback to get a better picture of its difficulty.

Therefore, for Stage 8-30 difficulty adjustments, we would like to humbly ask for your patience, as the adjustments for that Stage will be made after we confirm the survey results from earlier.

Thank you.

6
 
 

Announcement on Steam.


※ The Stage 8-30 Difficulty Survey is currently being written, and will be shared via a notice as soon as it is complete. We appreciate your patience.

7
 
 

Announcement on Steam.


Hello, this is Project Moon.

We would first like to apologize for the issues caused by a certain section of Canto 8 - <Part 3> Combat Encounter’s difficulty.

We are actively monitoring various feedback from our dear managers, such as ‘abnormally high level of difficulty in a specific Stage’, ‘unfairly high amount of damage from Unbreakable Coins in a certain Stage, despite cracking them via winning the Clash’.

Rest assured, we have been, and will spend approximately a day to keep a close eye on your feedback regarding the new chapter Encounters and continuously collect necessary information.

Also, we would like to humbly ask for your feedback regarding the said Stage with a survey, in order to make detailed and appropriate adjustments to its difficulty.

This is a part of our effort to reduce the disparity between our internal difficulty testing experience and the real experience of our managers; therefore, we would greatly appreciate your participation.

The survey will be prepared by the end of the day, and we will post another notice as soon as it is ready to be shared.

We will try our best to provide a more reasonable difficulty for our managers.

8
 
 

Announcement on Steam.


Hello, this is Project Moon.

As we shared in our previous notice, included in this notice are links to the difficulty survey for a specific stage in Main Story Canto 8 - <Part 3>.

The decisions regarding the difficulty adjustment based on our managers' responses, so we would greatly appreciate your detailed participation in the survey.

Please note that the survey will last only until 15:00 on May 30th (FRI) in order to ensure a quick collection of your survey answers, quick adjustments based on the results, and a more comfortable experience for our players through the weekend.

We will be making detailed adjustments based on the survey results, and we will be partially sharing the data on your answers in order to ensure that the results are acceptable to our managers.

We will make continued effort to reduce the gap between our internal testing experience and that of our managers to ensure a smoother gameplay for our players.

Thank you.

9
10
 
 

Announcement on Steam.


Hello. This is Kim Jihoon, Director at Project Moon.

I would like to inform you of upcoming adjustments to Red Sheet Sinclair’s Passive & Talisman effects.

The Identity theme for this Season was intended to focus on the Rupture Keyword, and have been released based on that idea. However, due to the severe balancing issues that are closely tied to the overtuned abilities of Lobotomy E.G.O::Red Sheet Sinclair's Passive and Talisman buff, we have reached a decision that adjustments must be made.

We sincerely wished to avoid making any adjustments to Identities that have already been released. However, the existence of the Lobotomy E.G.O::Red Sheet Sinclair's Passive and Talisman buff has severely affected our game design not only in regards to Rupture Identities, but the Keyword itself.

We have worked diligently to find various possible adjustments to avoid Rupture Identities overly synergizing with Red Sheet Sinclair, but our attempts to do so has forced us to place several awkward limitations on the Rupture Keyword itself. And this problem has only become increasingly apparent with the current Season.

We will put further care into our Identity and E.G.O designs going forward, in effort to prevent similar issues from occurring again.

After the May 29th (KST) Scheduled Update, Lobotomy E.G.O::Red Sheet Sinclair's levels and Uptie Tiers will be reset. Any Identity Training Tickets, Threads, or Identity Shards used to upgrade this unit will be refunded to your Inbox. Refunded Identity Shards will be 'Season 6 Sinclair Identity Shards', regardless of the Season the Identity was Uptied in.

Also, as an expression of our sincere regret and apology, we would like to give you additional compensation for Lobotomy E.G.O::Red Sheet Sinclair's negative adjustments.

[Lobotomy E.G.O::Red Sheet Sinclair Adjustments]

  1. Support Passive Activation Condition
  • Before: 4 Gluttony Resonance
  • After: 4 Gluttony Resource Owned
  1. Support Passives
  • Before: At the start of the combat phase, give (highest Reson. x 2) Talisman to the ally with the most HP
  • After: 1 ally currently with the most HP inflicts +1 more Rupture Potency with Attack and Counter Skills
  1. Talisman
  • Before
    On hit, inflict Rupture by the Count; When hit, gain Rupture by the Count.
    Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count.

  • After
    Max Stack : 6
    On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
    When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
    Turn End: at 6+ Stack, remove all Talisman and take fixed damage by its Stack

[Notice: Lobotomy E.G.O::Red Sheet Sinclair Reset]

  • When: May 29th (Thu), 2025, 12:00 (KST)
  • Changes: Lobotomy E.G.O::Red Sheet Sinclair Identity Level & Uptie Tier reset
    ※ Upon reset, all resources used to upgrade this Identity will be refunded to your Inboxes.
    ※ Refunded Identity Shards will be 'Season 6 Sinclair Identity Shards', regardless of when you Uptied this unit.

[Lobotomy E.G.O::Red Sheet Sinclair Adjustment Compensation]

  • Compensation: Lunacy x1300, 3★ Guarantee Decaextraction Ticket x1
  • Recipients: All users whose game accounts were created before 09:59 May 29th, 2025 (KST)
  • When: After May 29th (Thu) 2025, 12:00 (KST)
    Can be claimed once per account

Maintenance Compensation can be claimed until June 26th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 30 days)

11
 
 

Announcement on Steam.


Hello, this is Kim Jihoon, CEO at Project Moon.

I would like to once again deeply apologize to all users who have Extracted this Faust unit.

It was a rash decision of me to provide 3★ Guarantee Decaextraction Ticket and Season 6 Nominable Egoshard Crates as compensation for this situation.

3★ Guarantee Decaextraction Ticket x1 and Season 6 Nominable Egoshard Crate x300 will be given out on May 29th Scheduled Update.

In addition, we will be fully refunding all tickets, Paid Lunacy, and Free Lunacy used for your extraction up until the nerf announcement was posted to your Inboxes as well.

Because we have never had to use this function before, and because this kind of situation hasn't occurred in the past, I wasn't certain whether that form of compensation would be possible. However, I was just informed that it was indeed possible, though not by this Thursday.

Therefore, we will be returning all resources used to Extract this Faust unit prior to her adjustments, even if it takes time.

If you have used a 3★ Guarantee Decaextraction Ticket to obtain Heishou Pack - Mao Branch Adept Faust, we will be returning it to your account as well.

However, please note that, I would deeply appreciate your understanding that the above case may take longer to process than the others. I apologize.

Learning from this incident, given that it was a Special Extraction with a set deadline, we will also be establishing a new system to be able to return your resources as soon as possible if a similar incident occurs in the future.

I once again apologize to all users who have Extracted this unit for her good capabilities and character.

More than anything, I am terribly sorry that, due to these changes and the subsequent distress for our users who have played through both <Part 1> and <Part 2> of Canto 8, I was unable to give you an experience fully focused on the story.

Going forward, I will remember this incident with my heart, and continue to hold internal meetings with our team and improve our system so that it does not happen again in the future.

I sincerely apologize for this incident.

[Compensation Information]

  • When: After May 29th (THU) 2025, 12:00 (KST) (additional notice will be posted once they have all been processed)
  • Recipients and content

(1) For all users who extracted from [Heishou Pack - Mao Branch Adept Faust] Target Extraction in the following period: 2025.05.22(THU) 12:00 ~ 2025.05.26(MON) 19:10 (KST)

  • Compensation: All resources(Paid Lunacy, Free Lunacy, Extraction Tickets, Decaextraction Tickets) used to extract from the [Heishou Pack - Mao Branch Adept Faust] Target Extraction in the following period: 2025.05.22(THU) 12:00 ~ 2025.05.26(MON) 19:10 (KST) returned via Inbox

(2) For all users who obtained "Heishou Pack - Mao Branch Adept Faust" from the "Assured Extraction: 3★ Identity" in the following period: 2025.05.22(THU) 12:00 ~ 2025.05.26(MON) 19:10 (KST)

  • Compensation: Resources(3★ Guarantee Decaextraction Ticket) used to extract from the said extraction in the extraction [Assured Extraction: 3★ Identity]
12
 
 

Announcement on Steam.


Hello, this is Kim Jihoon, CEO at Project Moon.

I am canceling the nerf plans for Heishou Pack - Mao Branch Adept Faust.

I apologize for making the exact same mistake and the exact same manner of cancellation I made back during the case with The Ring Yi Sang.

I understand that, even if it may have been necessary to make adjustments to an Identity that has already been released, making an adjustment this quick and early would have been more understandable had we been consistently making quick adjustments to other aspects of the game like E.G.O Gifts and such as well.

However, now I see how making such quick and rash adjustments to an Identity that has already been released, while making only slow adjustments to other balancing aspects of the game such as the Mirror Dungeon or E.G.O Gifts, can come across as disgraceful to our players.

As I have shared earlier, given that I was unable to prevent my own incompetence prior to release, it would have been a better approach to make indirect adjustments to the game instead of adjusting the Identity itself for the sake of maintaining trust between us as developers and the players, and I very much regret not being able to think of this ahead of time.

It is with great shame to constantly go back on my word that was already shared via our notices.

However, I greatly regret that the adjustments made for Red Sheet Sinclair must remain in place, as it would affect every Rupture Identity and E.G.O that are to be released going forward. I would appreciate your understanding regarding this matter.

Once again, I apologize for going back on my word that I shared during the The Ring Yi Sang incident.

I have forgotten why I promised to never touch an already-released Identity; I am sorry for breaking the trust to our players and thereby disappointing them.

I must have foolishly fallen into a lapse in judgment.

I'm sorry.

Going forward, unless it is due to a glitch or a bug, I will not directly nerf an Identity. Even if an Identity is released due to a terrible mistake on our end, I will not make immediate adjustments as I did today; instead, I will first gather our players' opinions via user surveys and livestreams, and prioritize listening to our players ahead of time.

Please note that any compensation or extraction resource returns for Heishou Pack - Mao Branch Adept Faust will be canceled alongside the nerf.
As for Red Sheet Sinclair, as the adjustments will remain in place, please understand that its upgrades will still be reset and have its upgrade resources returned to your Inboxes.

Due to the several issues that have occurred today, and with the adjustments regarding Red Sheet Sinclair, we will be sharing a compensation of 1300 Lunacy and one 3★ Guarantee Decaextraction Ticket.

We will be sharing a more proper notice once these changes have been properly organized.

Once again, I sincerely apologize.

13
14
 
 

Announcement on Steam.


Hello, this is Kim Jihoon, director at Project Moon.

I would like to inform you of upcoming adjustments to Red Sheet Sinclair’s Passive & Talisman effects, and Heishou Pack - Mao Branch Adept Faust's Identity effects.

  1. Lobotomy E.G.O::Red Sheet Sinclair

The Identity theme for this Season was intended to focus on the Rupture Keyword, and the Identities have been released based on that idea. However, due to the severe balancing issues that are closely tied to the overtuned abilities of Lobotomy E.G.O::Red Sheet Sinclair's Passive and Talisman effect, we have reached the conclusion that adjustments must be made.

We sincerely wished to avoid making any adjustments to Identities that have already been released. However, the existence of the Lobotomy E.G.O::Red Sheet Sinclair's Passive and Talisman buff has severely affected our game design not only in regards to Rupture Identities, but the Keyword itself.

We have worked diligently to find various possible adjustments to avoid Rupture Identities overly synergizing with Red Sheet Sinclair, but our attempts to do so has forced us to place several awkward limitations on the Rupture Keyword itself. And this problem has become far more apparent with the current Season.

  1. Heishou Pack - Mao Branch Adept Faust

We realized that this unit's damage output was far too high compared to that of other units, which was not our initial design intent; therefore, we mean to make adjustments to address this issue.

Our initial intent was to have this unit use its Empowered Skill every 3~5 turns, similar to the other units who have Empowered Skills. However, due to the mistake in the design process and the lack of testing, we ended up setting the values incorrectly.

This mistake has made the Heishou Pack - Mao Branch Faust's Empowered Skill 3 Activation conditional far too low, which means that it can use a Skill that was intended to be used every 3-5 turns, every single turn in Focused Encounters.

Therefore, in order to address this issue, we will be raising the required amount of 'Tianjiu Star's Blade' Stack to use the Empowered Skill 3, and the amount consumed when using it. It will be adjusted so that it can be used every 2~3 turns, considering the unit's current capabilities.

  1. In Conclusion

In the process of testing and prioritizing the combat encounters and cutscenes of Canto 8, I as the director made requests for several urgent additions in terms of story cutscenes and gameplay elements.

Due to this, our combat design team was preoccupied with adding and testing these new additions, which means that they physically did not have enough time to sufficiently test this Identity. That is what has led to this current situation where we have the Rupture Keyword synergy and Identity's powers breaking the game's balancing.

I am terribly sorry for having to frequently make these negative adjustments to these Identities and E.G.O that our users have been using for their powerful capabilities.

I made an announcement to never change the texts and values of already-released Identities back when The Ring Student Yi Sang was released. However, regretfully and shamefully, I will have to go against what I had said earlier.

This decision was made with the belief that proper game balancing increases the players' immersion, which leads to immersion with the game's story itself. However, I would like to express that I am terribly regretful that this change may hurt the immersion and expectation of many of our users who have been looking forward to and enjoying Canto 8.

It is especially unfortunate, as this mistake was made in the same vein as the case with The Ring Student Yi Sang.

We will put further care into our Identity and E.G.O designs going forward, in effort to prevent similar issues from occurring again.

With the May 29th (KST) Scheduled Update, Lobotomy E.G.O::Red Sheet Sinclair and Heishou Pack - Mao Branch Adept Faust's levels and Uptie Tiers will be reset for all managers.

Upon reset, any Identity Training Tickets, Threads, or Egoshards used to upgrade these units will be refunded to your Inbox. Refunded Egoshards will be 'Season 6 Sinclair Egosards' and 'Season 6 Faust Egoshards', regardless of the Season the Identities were Uptied in.

Also, as an expression of our sincere regret and apology, we would like to give you additional compensation for these negative adjustments.

Once again, I sincerely apologize for this mistake.

[Lobotomy E.G.O::Red Sheet Sinclair, Heishou Pack - Mao Branch Adept Faust Adjustments]
▶ Lobotomy E.G.O::Red Sheet Sinclair

  1. Support Passive Conditionals
  • Before: 4 Gluttony Resonance
  • After: 4 Gluttony Resource Owned
  1. Support Passive
  • Before: At the start of the combat phase, give (highest Reson. x 2) Talisman to the ally with the most HP
  • After: 1 ally currently with the most HP inflicts +1 more Rupture Potency with Attack and Counter Skills
  1. Talisman
  • Before
    On hit, inflict Rupture by the Count; When hit, gain Rupture by the Count.
    Turn End: At 6+ Count, remove all Talisman and take fixed damage by its Count.

  • After
    Max Stack : 6
    On Hit, consume 1 Rupture Count on target to inflict (Stack / 2) Rupture (inflicts at least 1 Rupture if Rupture Count was consumed; rounded down)
    When hit, gain (Stack / 2) Rupture and lose 1 Stack (gain at least 1; rounded down)
    Turn End: at 6+ Stack, remove all Talisman and take fixed damage by its Stack

▶ Heishou Pack - Mao Branch Adept Faust

  1. Skill 3 - Traceless to Sight and Sound Alike.
  • Before: [Before Use] At 10+ Tianjiu Star's Blade, activate 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
  • After: [Before Use] At 20+ Tianjiu Star's Blade, activate 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
  1. Defense Skill - Swiftfeet Protection
  • Before: [Before Use] At 10+ Tianjiu Star's Blade, activate 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
  • After: [Before Use] At 20+ Tianjiu Star's Blade, activate 'Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation' instead
  1. Empowered Skill 3 - Ascendant Heishou - Mao Technique: Cloudsplitting Manifestation
  • Before: [After Attack] Consume 10 Tianjiu Star's Blade
  • After: [After Attack] Consume 20 Tianjiu Star's Blade

[Notice: Lobotomy E.G.O::Red Sheet Sinclair, Heishou Pack - Mao Branch Adept Faust Reset]

  • When: May 29th (Thu), 2025, 12:00 (KST)
  • Changes: Lobotomy E.G.O::Red Sheet Sinclair, Heishou Pack -Mao Branch Adept Faust Identity Level & Uptie Tier reset
    ※ Upon reset, all resources used to upgrade these Identities will be refunded to your Inboxes.
    ※ Refunded Egoshards will be 'Season 6 Sinclair/Faust Egoshards', regardless of when you Uptied these units.

[Lobotomy E.G.O::Red Sheet Sinclair Adjustment Compensation]

  • Compensation: Lunacy x1300
  • Recipients: All users whose game accounts were created before May 29th, 2025, 09:59 (KST)
  • When: After May 29th (Thu) 2025, 12:00 (KST) Can be claimed once per account

Compensation can be claimed until June 26th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 30 days)

[Heishou Pack - Mao Branch Adept Faust Adjustment Compensation]

  • Compensation: 3★ Guarantee Decaextraction Ticket x1, Season 6 Nominable Egoshard Crate x300
  • Recipients: All users who obtained Heishou Pack - Mao Branch Adept Faust before May 29th, 2025, 09:59 (KST)
  • When: After May 29th (Thu) 2025, 12:00 (KST)
    Can be claimed once per account

Compensation can be claimed until June 26th (Thu) 2025, 10:00 (KST) via the in-game Mailbox. (Mail available for 30 days)

15
 
 

Announcement on Steam.


Hello. This is Kim Jihoon, Director at Project Moon.

Unbreakable Coins were added to the game to show off enemy animations and to add further density to the combat visuals.

However, I realized that the behavior of Unbreakable Coins in Canto 8 – <Part 2> was solely focused on raising the game difficulty, as opposed to giving a more visually entertaining experience. Therefore, we intend to alleviate this issue.

We will be using these Unbreakable Coins to prioritize "showing off the enemy animations", as that was our initial design intent.

This does not mean that they will never be used to raise Encounter difficulties going forward; this means that, when we do so, we will try our best to ensure that their behavior adds difficulty without being infuriating or feeling unfair.

Thank you.

[Difficulty Adjustments]

▶ Difficulty for certain Encounters in Stage 8-20 will be lowered.

▶ EXP Luxcavation #8 Encounter difficulty will be lowered.

[Deployment ETA]

  • 5.22(THU) 23:00(KST)
  • There may be a 10-minute margin of error to the ETA.

We sincerely apologize for the inconvenience.

※ The Hotfix will be deployed without a separate client update, but please note that additional downloads may occur once it is complete.

16
 
 

Announcement on Steam.


Greetings, Dear Manager.

We would like to inform you that fixes for certain issues from our post-1.77.0 Known Issues notice in Main Story Canto 8 - <Part 2> will be deployed via a hotfix.

The Hotfix will be deployed without a separate client update, but please note that additional downloads may occur once it is complete.

[Known Issues]

▶ Skill text errors for a certain enemy Skill in Stage 8-20

  • Before: Inflict Rupture On Hit with the first Coin, inflict Deathrite[Wane] On Hit with the second Coin
  • After: Inflict Rupture and Deathrite[Wane] On Hit with the first Coin
    ※ This is a text-only change; currently, the effects are working as written in the changed description.

[Deployment ETA]

  • 5.22(THU) 23:00(KST)
  • There may be a 10-minute margin of error to the ETA.

We sincerely apologize for the inconvenience.

17
 
 

Announcement on Steam.


Greetings, dear Manager.

After the 1.77.0 Scheduled Update, we identified a typo in the EN version of the game where a Keyword had an incorrect name, and listed an incorrect number in its description.
The hotfix will be deployed without a separate client update, and will be downloaded upon restarting the game. Please note that additional in-game downloads will occur, however.

Content
▶ (EN Only) Fixed a typo in Red Sheet Don Quixote's Keyword 'Twisted Curse Talisman' & the name of the Keyword

  • Before: Entangled Curse Talisman, Max Stack: 5
  • After: Twisted Curse Talisman, Max Stack: 10
    ※ This is a text-only issue; the Max Stack is currently 10.

Deployment ETA
▶ 5.22(THU) 18:00(KST) - There may be a 10-minute margin of error to the ETA.

Additionally identified issues will be added to our next update, and we will inform you via the May 25th (MON) Scheduled Update.

We sincerely apologize for the inconvenience.

18
 
 

Announcement on Steam.


Hello, this is Project Moon.

The following are the Known Issues that have been Identified after the 2025. 05. 22 Scheduled Update.

Please refer to the list below for more information.

[Known Issues]

▶ An issue where, in Stage 8-20, 1) losing an Encounter with a Fixed Unit, 2) retrying the same Encounter, and 3) winning the Encounter could cause the equipped E.G.O list to show up blank
※ Please note that, as a temporary solution, this issue can be resolved by restarting the game.

▶ An issue where a Coin image doesn't load properly when converting them via specific Artifact effects

▶ An issue where the Panic Type 'Charge Circuitry Countercurrent' can activate infinitely instead of limited by the '2 times per turn' cap

▶ An issue where an enemy in 8-20 has incorrect text descrptions
※ The affected Skill description was supposed to say that it inflicts both Rupture and Deathrite [Wane] with its first and only Coin, but as it is written now, the description separates those effects into 2 Coins. The description will be adjusted to fit its actual effects.

▶ (JP Only) An issue where a certain text does not load properly

  • Relevant Character : 罡

The Known Issues list will be corrected with our next Scheduled Update, and we will share further details on the May 26th (MON) Scheduled Notice.

We sincerely apologize for the inconvenience.

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[LobCorp] Agents (misskey.art)
submitted 1 week ago* (last edited 1 week ago) by LeGaosaure@lemmy.blahaj.zone to c/projectmoon@lemmy.cafe
 
 

Agents by 1015@misskey.art (several pieces in link)

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Announcement on Steam.


Hello, this is Project Moon.

Version 1.76.1, the version of the game with the fix for the issue where the Final nodes of Story Dungeons become uninteractable, which was discovered in 1.76.0, has been deployed.

[Version 1.76.1 Deployment Times]

  • Steam: 25.5.15(Thu) 17:00(KST)
  • iOS: 25.5.15(Thu) 19:30(KST)
  • AOS: 25.5.15(Thu) 22:00(KST)

In order to continue providing a stable service, Version 1.76.0 will no longer be accessible starting May 16th, 2025 (FRI) 19:30 (KST).

If you are still using Ver. 1.76.0, please update your games to Ver. 1.76.1 using your respective store platforms.

※ You can verify if your game has been properly updated by going to the Title Screen and confirming that the bottom right corner displays the text "Ver. 1.76.1".

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Announcement on Steam.


Hello, this is Project Moon.

After mobile marketplace reviews, the mobile version of the game has been updated to Version 1.76.1 with the fix for the Story Dungeon softlocking issue.
Please close the game, download the client update, and restart to access the version without the softlocking issue.

[Notice: Softlocking Issue Resolved]

  • When : After 2025.05.15 22:00 (KST)
  • Changes : Fixed an issue where the final nodes of Story Dungeons became uninteractable after the Version 1.76.0, 2025.05.15 Scheduled Update

※ Please verify that your game has been properly updated by confirming that the Title Screen's bottom right corner displays Ver. 1.76.1.
※ Please note that there may be a margin of error with the store update depending on your device; please check again after some time if you don't see the update.

We once again sincerely apologize for the inconvenience caused by this softlocking issue.

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Announcement on Steam.


Hello, this is Project Moon.

After mobile marketplace reviews, the mobile version of the game has been updated to Version 1.76.1 with the fix for the Story Dungeon softlocking issue.
Please close the game, download the client update, and restart to access the version without the softlocking issue.

[Notice: Softlocking Issue Resolved]

  • When : After 2025.05.15 19:35 (KST)
  • Changes : Fixed an issue where the final nodes of Story Dungeons became uninteractable after the Version 1.76.0, 2025.05.15 Scheduled Update

※ Please verify that your game has been properly updated by confirming that the Title Screen's bottom right corner displays Ver. 1.76.1.
※ Please note that there may be a margin of error with the store update depending on your device; please check again after some time if you don't see the update.

We once again sincerely apologize for the inconvenience caused by this softlocking issue.

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