Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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Fastest land-based frame, master of kinetic energy - Gauss!

Release date: 2019-08-29

Passive: Gauss has access to a special battery meter filled up by running that gives him buffs depending on fill rate and affects some of his abilities.
Mach Rush - Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Kinetic Plating - Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
Thermal Sunder - Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Redline - Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints drop from Tier C Disruption on Kappa, Sedna.

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So before I start here's my build for reference:

Review
So overall I think Jade is a cool concept, having a 'biblically accurate' angel warframe is a nice change from another speedster frame or whatever cali...something is meant to be. I know some people find the whole, well if you played the quest you know; thing a bit uncomfortable but in retrospect its a pretty masterful move by DE because a biblically accurate angel should be unsettling. Onto the review:

  • Lights Judgement:
    This is a pretty great ability, it effectively acts like blood altar but without requiring an enemy and with extra synergy with other parts of her kit. It does suffer a bit from the same issue as Trinitys 'well of life' in that despite being an objectively good ability its a bit overshadowed by the rest of her kit.

  • Symphony of Mercy:
    This is basically a 3rd aura, and honestly outright unbalanced compared to other support frames but it is fun. I like to use the strength buff before casting my 4 for the free boost and then maintain damage to buff my own glory weapon, occasionally switching to the shield buff to quickly recharge if I'm taking a lot of damage. Its worth noting that this scales with affinity range so it can benefit from PoE consumables and the Vazarin focus school. I also suspect the % shield regen could make for an interesting tanking method when combined with primed redirection but I haven't tried that yet.

  • Ophanim Eyes:
    Another strong one and Jades subsume the defense strip is not only good but also stacks addatively with corrosive projection allowing you to speed up armor strip by about a second. The ability also has slow but most enemies die before it can make a difference (The abilities own damage is not worth mentioning). On Jade only this can also revive allies but it really doesn't come up much.

  • Glory on High:
    Mandatory if you want to look like an awesome angel instead of a pile of wet towels this ability is also fortunately pretty damn strong. The drain isn't crazy and the weapon is also strong in its own right, 30-50% damage reduction is also icing on the cake; combined with aerodynamic and aviator you can hit abnout 75% damage reduction in this state.

Glory:
Once again here's my build for reference:

Easily one of the stronger exalted weapons right now being somewhere beteen dex pixia and peace makers in terms of raw damage output while being easier to use than both. It can handily take down level 200 steel path grineer without any armor strip, and with range and sufficient enemy density it can maintain her 2 forever all by itself, particularly in steel path. It can also synergize with her 1 for a massive room nuke but honestly thats overkill.

If you want more single target damage simply swap fulmination for pistol elementalist to roughly double its damage output.

Conclusion
Overall Jade is a really strong frame who's fun to use with a kit where every ability has its place and feels worth using... yet its feels vaguely dissapointing. Despite being good it doesn't really feel like Jades kit. Particularly with her 2 and 4 it feels more like DE took all the things they should have done to rework, Hildryn, Equinox and Titania and combined them all together to make a new frame instead.

Overall I'm happy with jade but I think I would have been happier if Hildryn had a 4 that felt this good, if Equinox wasn't saddled with awkward limitations and uncapped energy drains, and if Titania (while still strong) just had a little more usability and synergy in her kit.

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Jade Shadows spoilersWe all said this would happen when their SCOTUS repealed Roe V Wade, and now, just like we warned everyone, there are magical space children giving birth! SMH my head!

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Voidrig Acquisition Improvements

  • Players who haven’t completed The War Within are now prevented from equipping the Necramech Summon to their Gear Wheel.
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Jade ShadowsGiving birth minigame LMAO. Excellent quest.

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The fan favorite, extra T H I C C, channeling the sheer power of the sun to tickle enemies lightly with it - Wisp!

Release date: 2019-05-22

Passive: Wisp weaves between dimensions whilst she is airborne, gaining a cloak that renders her and her Companions completely invisible to enemies indefinitely until she lands or fires a weapon.
Reservoirs - Choose and summon a Reservoir filled with Motes that attach to and aid Wisp and her allies. Haste Mote grants increased movement and attack speed. Vitality Mote increases maximum health and heals over time. Shock Mote stuns nearby enemies.
Wil-O-Wisp - Cast forward a spectral image of Wisp to confuse and distract enemies. Reactivate to travel to its position. Hold to have the image travel faster and teleport to its position on release.
Breach Surge - Open a dimensional breach to overwhelm nearby enemies and cause them to release aggressive Surge sparks when damaged. Wisp may also target a Reservoir to teleport to it and double the range of the surge.
Sol Gate - Open a portal to the sun to irradiate enemies with a devastating beam of pure solar plasma.

Acquisition: Main and components blueprints are acquired from defeating the Ropalolyst on The Ropalolyst, Jupiter.

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The shield maiden, 2nd best Railjack pilot, Atlas' gym partner - Hildryn!

Release date: 2019-03-08

Passive: Utilizes shields instead of energy. Improved shield gating duration and immunity to health damage while Overshields active.
Balefire - Charge and launch devastating bolts of fire.
Pillage - Pillage a percentage of Shields and Armor of nearby enemies to replenish Hildryn's own Shields and Overshields.
Haven - Create a shield aura around allies. Enemies that approach shielded allies will take damage.
Aegis Storm - Take the skies and rain Balefire rockets down on the enemy. Nearby enemies are blasted into the air where they will create an Energy Orb every few seconds. When shields run out the enemies are smashed into the ground.

Acquisition: Main blueprint can be purchased from Little Duck upon reaching Rank 2 - Agent with Vox Solaris. Component blueprints can be acquired from Exploiter Orb.

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E.g. I like the Cinta because its super pretty and has an interesting firing mechanic even if its not the strongest.

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With the bug involving Xata's Whisper and the Devouring Attrition evolution for Incarnons being patched, as well as Eclipse being reworked, what is the best damage buff ability for the Zariman Incarnons?

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The monk, the paci(fying)fist, best Exalted Weapon frame - Baruuk!

Release date: 2018-12-18

Passive: Baruuk's tolerance for violence wanes as his hand is forced by his foes. Restraint is a resource unique to Baruuk that provides up to 50% Damage Reduction when the meter is completely depleted.
Elude - Dodge all incoming projectiles, but only while not attacking. Use again to deactivate this ability.
Lull - A calming wave slows enemies until they fall into a slumber. Enemies woken by damage will be confused and disoriented. Short-term amnesia means all waking enemies forget anything that happened before the lull.
Desolate Hands - Summon a bevy of orbiting daggers to seek out enemy guns, destroying them with a small explosion. Combine with Elude to double the range.
Serene Storm - With his Restraint eroded, Baruuk commands the Desert Wind to deliver powerful radial strikes with his fists and feet. Each moment commanding the storm restores his Restraint.

Acquisition: Blueprints can be purchased from Little Duck of Vox Solaris. The main blueprint requires players to be at Rank 2 - Agent, while component blueprints require Rank 3 - Hand.

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The gore queen, infinite energy frame, slash procs galore - Garuda!

Release date: 2018-11-08

Passive: Garuda gains up to 100% additional damage bonus for her abilities and weapons for each kill or assisted kill.
Dread Mirror - Rip the life force from an enemy and use it as a shield that captures damage. Charge to channel the captured damage into an explosive projectile.
Blood Altar - Impale an enemy on an altar of talons and siphon health for Garuda and her allies.
Bloodletting - Garuda sacrifices her health to generate energy.
Seeking Talons - Charge to expand the targeting area, release to send Garuda’s talons careening toward each target in area. Surviving enemies are prone to bleeding.

Acquisition: Main blueprint is awarded upon completion of the Vox Solaris quest. Component blueprints are acquired from Orb Vallis Bounties.

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The eidolon vampire, better mind control frame than Nyx, what Caliban wished he was - Revenant!

Release date: 2018-08-24

Passive: When Revenant's Shield is fully depleted, he emits a radial pulse over 7.5 meters inflicting 100 Blast damage with maximum 75% Damage Falloff.
Enthrall - Convert a target into a zealous thrall. Thralls turn on their allies and enthrall through damage. On death, they disintegrate into a damaging pillar of energy. The thrall horde remains under Revenant’s spell until this Ability runs out.
Mesmer Skin - Become enveloped in Sentient energy, which redirects damage and stuns all those who dare attack. Stunned enemies can be Enthralled at no energy cost.
Reave - Dash through enemies as a wall of Sentient energy, leeching shields and health from any encountered, enhanced for thralls.
Danse Macabre - Erupt with a multitude of Eidolon energy beams and sweep a circle of death around Revenant. The beams will modify their Damage Type to target select defenses, while incoming damage is redirected back into the beams. Hold fire to boost Status Effects and Damage, at the cost of increased energy consumption. Thralls killed by this leave overshield pickups.

Acquisition: Main blueprint is awarded upon completion of the Mask of the Revenant quest, which is unlocked after reaching Rank 2 - Observer with The Quills. Component blueprints are acquired from Plains of Eidolon Bounties.

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So I always check the frame's themes before writing this bit and apparently one of hers is arachnid... Not what I would've given her, but it's what we will go with. The chain spider mistress herself - Khora!

Release date: 2018-04-20

Passive: While Venari is alive, Khora passively gains a 15% movement speed boost. If Venari is killed, she will respawn beside Khora after 45 seconds, or instantly if summoned via the third ability for an energy cost.
Whipclaw - Send enemies reeling with a deafening whipcrack.
Ensnare - Bind a hapless target in living metal, entangling others who stray too close. Whipclaw will refresh the trap allowing it to capture more enemies.
Venari - Command Venari to focus on a target. Hold to cycle between Attack, Protect, and Heal postures. If Venari is killed, use this ability to revive her instantly.
Strangledome - Weave a dome of living chain that ensnares and strangles any enemy within, and any foolish enough to approach. Foes outside the trap will try to hasten their comrade's deaths by shooting them. Crack Whipclaw on the dome to further damage any trapped enemies.

Acquisition: Main and component blueprints are acquired from standard Sanctuary Onslaught.

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Six months ago, I complained that thanks to Saya's Vigil being required to unlock Venus, brand new players have now met a sentient long before Natah, which strips away some of the mystery. If someone asks "What's an eidolon anyway?" or even just pays attention to the ingame lore, the question of "what the hell were the Orokin scared of?" evaporates and the dramatic tension of Natah is gone.

Now, Heart of Deimos is required to unlock Ceres. Which is long before you get access to Stolen Dreams. So now when Maroo says "Oh, the Orokin? They're all dead and nobody knows shit about them", the player has gotta respond "Actually, I met a whole family of Orokin last week. They're on Deimos, the planet you yourself frequently visit to look for Ayatans."

In other weird starchart progression changes, we now have the fact that you don't have to fight Lech Kril at Mars. But you do have to fight him and Vor at Ceres. So when Lotus says "your two biggest enemies have teamed up", "uhhhhh, what enemy? Who the hell is Lech Kril? This boss is so confusing, how do I damage him? I'm unfamiliar with the concept of his frost armour because I didn't get his lore on Mars."

The new player experience is getting weirder and weirder and I'm having to work overtime to smooth over the cracks for my friends. I have a friend who's newly getting into Warframe, and since I can no longer rely on Stolen Dreams to introduce the Orokin prior to Heart of Deimos, I made sure to tell them about the mysterious ancient orokin to appropriately tease the lore. But I'm sure they'll still have absolutely no context for what they're experiencing when they do the quest. Warframe is getting more confusing.

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The Glass Warrior, Sentient Slayer, walking AoE - Gara!

Release date: 2017-10-12

Passive: When casting an ability, Gara's glass body has 15% chance to Blind enemies within 12 meters for 10 seconds, exposing them to Melee Finisher attacks. Blind chance increases by 20% until the blind triggers.
Shattered Lash - Lash out with stream of shattered glass, or hold for an arcing strike.
Splinter Storm - Gara's armor splinters into a maelstrom of shattered glass that slices enemies and impairs their weapons. Allies who contact the cloud are fortified against damage.
Spectrorage - Trap enemies in a carousel of mirrors, forcing them to attack visions of their true selves. Destroyed mirrors damage their attackers, as does the collapse of the carousel.
Mass Vitrify - Create an expanding ring of molten glass that slowly crystallizes enemies who enter. When the expansion is complete, the ring hardens to block weapons fire. The ring draws extra strength from the health and shields of crystallized enemies. Use Shattered Lash to smash the ring and send razor-sharp glass flying outward.

Acquisition: Main blueprint is awarded upon completion of the Saya's Vigil quest. Component blueprints are acquired from Plains of Eidolon Bounties.

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So I've begun the downward spiral into fashionframe after accidentally opening the cosmetic menu. Terrible jokes aside I have had my eye on some tenno gen items and I see that their not shared crossplatform. I do occasionally play on my switch (such as my lunch break at work) and my phone (usually just claiming extractors and foundry stuff when I'm out and about) but I primarily play on PC.

But my question is: if I buy a tenno gen item on PC and equip it, then play on my switch, would the item be unequipped when I return to my pc or will it just not be equipped on my switch and then be equipped on PC? Hopefully my ramblings make sense.

Then if I am absolutely in love with a tenno gen cosmetic and am insane enough to buy it twice- are purchases between mobile and switch shared because all my plat is unavailable on my switch but is there on mobile

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The void priest, most selfish support, Khora's fellow chain enthusiast - Harrow!

Release date: 2017-06-29

Passive: Harrow possesses 200% Overshields capacity, granting him a maximum of 2,400 Overshields, and spawns into missions with 100% Energy filled.
Condemn - Cast a wave of energy that chains them where they stand. Each enemy held reinforces Harrow’s shields.
Penance - Sacrifice shields to boost reload, and fire rate while converting damage inflicted on enemies into health for Harrow and nearby allies.
Thurible - Channel Harrow’s energy into the Thurible to generate a buff. Once finished, kill enemies to bestow nearby allies with bursts of energy. The more energy channeled the greater the reward for each kill. Headshots produce extra energy.
Covenant - Protect nearby allies with an energy force that absorbs all damage and converts it to a Critical Chance bonus for all those under the Covenant. Headshots are amplified even further.

Acquisition: Main blueprint is awarded upon completion of the Chains of Harrow quest. The Chassis blueprint is acquired from defeating Void Fissure enemies, the Neuroptics blueprint can be found from Rotation A Spy vaults on Pago, Kuva Fortress, and the Systems blueprint is rewarded from Defection missions on Rotations B and C. Both Neuroptics and Systems can also be obtained from Rotation C Kuva Survival on Taveuni, Kuva Fortress.

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The Developers of Warframe share details on Jade Shadows, the update that was announced during Devstream 178! Plus, more details on an all new game mode, Nightwave, TennoGen & More!

Sorry for the delayed post! I've been busy all month.

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In short Cold will now freeze and Blast makes guys go boom!

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