Warframe

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dormi.zone community and fansite for the free-to-play third-person co-op action shooter, Warframe. The game is currently in open beta on PC, PlayStation 4 & 5, Xbox One & Series X/S, and Nintendo Switch.

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When the sidebar of a community states that "Spoiler Formatting" is being enforced, the following rules apply for posts that involve lore/story spoilers:

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These rules apply only to posts within dormi.zone communities.

Context Rule

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Expired Event Rule

Event posts are removed after the event (alert, invasion, etc.) is over.

Fluff Post Quality Rule

Meme posts must be 100% (or very close to it) Warframe content, even if it's modelled after an existing meme template.

Help Desk Rule

Posts that involve issues with your Warframe account are removed and referred to the official Warframe support desk.

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submitted 6 days ago* (last edited 6 days ago) by HKayn@dormi.zone to c/warframe@dormi.zone
 
 

Time: 4:30 PM - 6:00 PM Host: Megan Everett

Guests: Rebecca Ford, Steve Sinclair, Pablo Alonso, Geoff Crookes, Sheldon Carter

Our main event! Mysteries surrounding Warframe 1999 will be laid bare with an extensive look at our most ambitious update yet. Welcome to the party, Tenno.

Watch it live: https://www.twitch.tv/warframe

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submitted 3 days ago* (last edited 1 day ago) by Halasham@dormi.zone to c/warframe@dormi.zone
 
 

Besides Viral Damage and status chance, obviously. I've been slowly wringing all the MR out of my favorite primer, my Kuva Nukor, and I've gotten to the point where I'm not sure if my mod selections are quite worth the slot... and I've got plenty of capacity to work with.

This is my current build. To me the point is that it applies max stacks of Viral ASAP, as an added bonus it's Kuva element is Radiation which prevents buffing enemies from doing much of anything. As is unless I'm on SP the Nukor can and will kill most enemies quite efficiently.

So, what do you do with a Viral Primer once it primes Viral with all the gusto is can?

Edit: Taking all the suggestions here's what I've got:

This is looking pretty awesome now.

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The alchemist, master of the elements, "HUNTER! Try another ability!" the frame - Lavos!

Release date: 2020-12-18

Passive: Purifying himself from all ailments, Lavos cleanses all active negative Status Effects and gains status immunity for 10 seconds upon collecting an Energy or Universal Orb.
Ophidian Bite - Lash out with a toxic serpentine strike, consuming the target to heal Lavos.
Vial Rush - Dash forward, crashing through enemies and leaving an icy trail of broken vials.
Transmutation Probe - Launch a probe that converts Health and Energy Orbs into Universal Orbs that provide both, and ammo pickups into Universal Ammo Pickups. The probe shocks enemies in close proximity. Each electrocuted foe reduces other ability cooldowns by one second.
Catalyze - Catalyst Probes erupt from Lavos and douse combatants in a fiery gel. Damage is doubled for each element afflicting an enemy.

Acquisition: Main and component blueprints are available from Father with Entrati standing.

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IF THIS IS A LEAK WE'RE SO BACK, IF IT'S A MISTAKE IT'S SO OVER

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I'd love to hear esoterica or historical curiosities or fun synergies; or whatever else you can think of!

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Just finished building the Hespar and slapped a build from Overframe on it... I didn't use to have a favorite melee weapon beyond what looked nicest strapped to my hip. I didn't really use melee much. Hespar w Galeforce Down is now my favorite. Love the wide swings and quick forward advance letting me carve through hordes with minimal effort.

Might just have to put together a loadout using all my favorite things now since there's enough to fill all slots.

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Got your Bingo cards ready? Because I do, post yours in the comment and let's all see how things go down tomorrow

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The fragmented one, 3 frames in a trench coat, Unlimited Gun Works - Xaku!

Release date: 2020-08-25

Passive: Shifting their pieces unpredictably, Xaku has a 25% Dodge chance to harmlessly phase through incoming enemy weapon attacks, while protected by a 25% Damage Reduction against area of effect damage.
Xata's Whisper - Wield Void damage for all attacks from equipped weapons when activated.
Grasp of Lohk - Void Tendrils steal weapons from nearby enemies to use as your own floating, auto-targeting armament.
The Lost - Cycle through and cast one of the three abilities originating from the Warframes that make up Xaku: Accuse, Gaze, and Deny.
The Vast Untime - Temporarily shed the outer pieces of Xaku in a destructive blast, then stalk the battlefield in a new, swifter skeletal form. Enemies damaged by the body shrapnel are rendered weaker to Void damage.

Acquisition: Main blueprint will be awarded upon completion of the Heart of Deimos quest. Component blueprints are acquired from Cambion Drift Bounties.

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Website were DE is posting entries each day. there is currently 2

Things that i have noted:

  • Albrecht is kinda of an Internet Cryptid
  • There is some sort of military contractors involved on this
  • There is something in the sewer
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The better engineer, turret frame, erectin' a dispenser - Protea!

Release date: 2020-06-11

Passive: Every 4th ability casted by Protea gains an additive 100% Ability Strength bonus.
Grenade Fan - Throw out 3 grenades in an arc. (TAP) Creates a slashing, staggering swirl of shrapnel. (HOLD) Protea reconfigures 3 Grenades to work as overcharging shield generators, protecting her, her allies and companions. When Shields break a Satellite is destroyed to extend the period of invulnerability.
Blaze Artillery - Deploys an artillery unit to blast plasma charges at enemies it faces. Each enemy hit increases the power of subsequent plasma attacks.
Dispensary - Deploys a device that generates 3 pickups after a short delay: empowered health orb, universal ammo pack and energy orb.
Temporal Anchor - Drops a Temporal Anchor which, after a short duration, Protea rewinds to triggering a temporal implosion. Implosion damage increases based on damage dealt between anchor drop and rewind. Everything lost or expended in that time is returned. Dying while Anchor is active rewinds Protea to the anchor, saving her. Protea is knocked down and the anchor vanishes.

Acquisition: Main blueprint is rewarded upon completion of The Deadlock Protocol quest. Component blueprints can be acquired from within the Granum Void.

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I'm looking through the old 2023 stats page, and I see Caliban is extremely unpopular. Part of this is definitely availability, since he's gated behind a bounty farm after New War. But how much is it availability?

I get the sense that Caliban is a cult frame, split between people (especially YouTubers) who think he sucks and a minority that appreciates how wide his support toolkit is.

Will Caliban Prime give the sus space man some new appreciation, or will the stink stay on him forever?

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Gauss' best friend, the meatball man, the vore frame - Grendel!

Release date: 2019-10-31

Passive: Devouring his prey whole, Grendel slowly digests the enemies he swallows via Feast. Each enemy still alive in Grendel's belly passively grants him 250 Armor, to a maximum of 1,250 bonus armor at the 5 enemy cap.
Feast - Swallow an enemy whole and store it in Grendel’s gut. Hold to vomit out stored enemies covering them in toxic bile.
Nourish - Regenerate health as Grendel absorbs nourishment from enemies in his gut. While he digests, enemies that attack or are attacked by Grendel suffer Viral Damage and energy sources provide more energy. These buffs extend to squad mates.
Pulverize - Grendel curls into a ball. He heals over time as he rolls, knocking over anyone in his path. Jumping slams Grendel into the ground and generates a damaging shockwave.
Regurgitate - Violently puke out a bile soaked enemy from Grendel’s gut, turning the consumed into a toxic projectile.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints are awarded by completing certain missions on Europa using Locators, which can be purchased from the Arbitration Honors vendor found in any Relay.

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Bansheeball (www.youtube.com)
submitted 3 weeks ago by sandriver@dormi.zone to c/warframe@dormi.zone
 
 

The sport of champions

play Banshee btw

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This is a widespread problem that applies to almost any game, something I've noticed for years but never as much as I have with Warframe. Players have bugs, glitches or other issues and they make posts, comments etc. about it but all they get as answers is "nah, that never happened for me so there is no chance it's a thing" or "you just suck, git gud."

I've never felt so dismissed before, or seen so many others get dismissed in this way. People just decide that it's because they're new players, they're doing something wrong or whatever else, anything but the chance that there's an actual issue. I've now spent 3 days trying to do bounties on orb vallis and cambion drift with very few finished ones. I understand what to do and have no issues with difficulty, they just fail for no valid reason. Examples:

On orb vallis with the tax the taxmen bounty, when you need to capture and defend containers it just fails to register that you're close to a container so nothing happens and enemies endlessly spawn until you fail. I've spend over 10 minutes standing right by a container with no effect.

On cambion drift with the last stage of the brute force bounty, the Grineer just instantly win while having like 25% while you're at 60%.

Both of these issues and everything else I've has issues with have been posted about by many others through the years yet not once have I seen an actual answer that helps them or takes their problems seriously.

As with anyone else, there have been things I or others have simply not understood for a bit, but absolutely everything is being treated like that. I've seen posts from people that just stopped playing warframe or other games because they never got any help or even a clear answer other than that it's their own fault.

I've noticed this trend and thought about it for years and have been wanting to write an actual article about it, it's a real issue and often even the devs themselves go along with the denial and dismissal. This is especially prevalent with hard games like the souls-like genre. Any issue or feedback about actual bad balancing is dismissed because it's so easy to just decide it's someone who's not good enough or is failing to understand something.

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I'm sure we all remember when Topaz shards were utterly overpowered only to be nerfed so hard as to be all but abandoned outside secondary crit chance. Since then DE have said they follow the same rules Calibans lethal progeny ability, this howerver is incorrect and Topaz shards appear to be even more limited. They in fact seem to obey the following 2 rules.

  • Overshields cannot be generated.
  • Shields cannot be generated during ANY kind of recharge delay.

The second point is important because any recharge delay includes the brief one every time you'r hit, even if you still have shields and haven't shield gated. The result is that Topaz shards cannot generate any shields while under fire.

This in my opinion is likely an oversight as it renders them utterly useless since their only potential utility is when you're not in combat yet still able to kill enemies with a blast, a situation not only incredibly rare but also one where shields regenerate on their own anyway.

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Fastest land-based frame, master of kinetic energy - Gauss!

Release date: 2019-08-29

Passive: Gauss has access to a special battery meter filled up by running that gives him buffs depending on fill rate and affects some of his abilities.
Mach Rush - Burst into a hyper-sprint bowling over enemies and charging the battery. Crashing into solid objects generates a powerful shockwave. Hold to rush continuously.
Kinetic Plating - Generate armor plating that converts a portion of absorbed Kinetic Damage into Energy. Also protects Gauss from being staggered or knocked down. Damage Resistance is relative to the battery level.
Thermal Sunder - Siphon kinetic energy from the area, charging the battery and inflicting Cold Status on nearby enemies. Hold reverses the process, draining the battery and inflicting Heat Status on nearby enemies.
Redline - Push Gauss' battery beyond the redline, supercharging his Abilities and setting Fire Rate, Attack Speed, Reload Speed, and Holster Rate into overdrive. When past the redline, bolts of arcing electricity dance periodically from Gauss, exploding en masse when the ability is deactivated.

Acquisition: Main blueprint can be purchased from the Market. Component blueprints drop from Tier C Disruption on Kappa, Sedna.

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So before I start here's my build for reference:

Review
So overall I think Jade is a cool concept, having a 'biblically accurate' angel warframe is a nice change from another speedster frame or whatever cali...something is meant to be. I know some people find the whole, well if you played the quest you know; thing a bit uncomfortable but in retrospect its a pretty masterful move by DE because a biblically accurate angel should be unsettling. Onto the review:

  • Lights Judgement:
    This is a pretty great ability, it effectively acts like blood altar but without requiring an enemy and with extra synergy with other parts of her kit. It does suffer a bit from the same issue as Trinitys 'well of life' in that despite being an objectively good ability its a bit overshadowed by the rest of her kit.

  • Symphony of Mercy:
    This is basically a 3rd aura, and honestly outright unbalanced compared to other support frames but it is fun. I like to use the strength buff before casting my 4 for the free boost and then maintain damage to buff my own glory weapon, occasionally switching to the shield buff to quickly recharge if I'm taking a lot of damage. Its worth noting that this scales with affinity range so it can benefit from PoE consumables and the Vazarin focus school. I also suspect the % shield regen could make for an interesting tanking method when combined with primed redirection but I haven't tried that yet.

  • Ophanim Eyes:
    Another strong one and Jades subsume the defense strip is not only good but also stacks addatively with corrosive projection allowing you to speed up armor strip by about a second. The ability also has slow but most enemies die before it can make a difference (The abilities own damage is not worth mentioning). On Jade only this can also revive allies but it really doesn't come up much.

  • Glory on High:
    Mandatory if you want to look like an awesome angel instead of a pile of wet towels this ability is also fortunately pretty damn strong. The drain isn't crazy and the weapon is also strong in its own right, 30-50% damage reduction is also icing on the cake; combined with aerodynamic and aviator you can hit abnout 75% damage reduction in this state.

Glory:
Once again here's my build for reference:

Easily one of the stronger exalted weapons right now being somewhere beteen dex pixia and peace makers in terms of raw damage output while being easier to use than both. It can handily take down level 200 steel path grineer without any armor strip, and with range and sufficient enemy density it can maintain her 2 forever all by itself, particularly in steel path. It can also synergize with her 1 for a massive room nuke but honestly thats overkill.

If you want more single target damage simply swap fulmination for pistol elementalist to roughly double its damage output.

Conclusion
Overall Jade is a really strong frame who's fun to use with a kit where every ability has its place and feels worth using... yet its feels vaguely dissapointing. Despite being good it doesn't really feel like Jades kit. Particularly with her 2 and 4 it feels more like DE took all the things they should have done to rework, Hildryn, Equinox and Titania and combined them all together to make a new frame instead.

Overall I'm happy with jade but I think I would have been happier if Hildryn had a 4 that felt this good, if Equinox wasn't saddled with awkward limitations and uncapped energy drains, and if Titania (while still strong) just had a little more usability and synergy in her kit.

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Jade Shadows spoilersWe all said this would happen when their SCOTUS repealed Roe V Wade, and now, just like we warned everyone, there are magical space children giving birth! SMH my head!

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Voidrig Acquisition Improvements

  • Players who haven’t completed The War Within are now prevented from equipping the Necramech Summon to their Gear Wheel.
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Jade ShadowsGiving birth minigame LMAO. Excellent quest.

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