Cool Guides
Rules for Posting Guides on Our Community
1. Defining a Guide Guides are comprehensive reference materials, how-tos, or comparison tables. A guide must be well-organized both in content and layout. Information should be easily accessible without unnecessary navigation. Guides can include flowcharts, step-by-step instructions, or visual references that compare different elements side by side.
2. Infographic Guidelines Infographics are permitted if they are educational and informative. They should aim to convey complex information visually and clearly. However, infographics that primarily serve as visual essays without structured guidance will be subject to removal.
3. Grey Area Moderators may use discretion when deciding to remove posts. If in doubt, message us or use downvotes for content you find inappropriate.
4. Source Attribution If you know the original source of a guide, share it in the comments to credit the creators.
5. Diverse Content To keep our community engaging, avoid saturating the feed with similar topics. Excessive posts on a single topic may be moderated to maintain diversity.
6. Verify in Comments Always check the comments for additional insights or corrections. Moderators rely on community expertise for accuracy.
Community Guidelines
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Direct Image Links Only Only direct links to .png, .jpg, and .jpeg image formats are permitted.
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Educational Infographics Only Infographics must aim to educate and inform with structured content. Purely narrative or non-informative infographics may be removed.
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Serious Guides Only Nonserious or comedy-based guides will be removed.
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No Harmful Content Guides promoting dangerous or harmful activities/materials will be removed. This includes content intended to cause harm to others.
By following these rules, we can maintain a diverse and informative community. If you have any questions or concerns, feel free to reach out to the moderators. Thank you for contributing responsibly!
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It's not so much the development time that bothers me here, it's the lack of diversity. They took forever making GTAV after IV, but in the meantime they had a bunch of smaller, lower budget releases. Nowadays big publishers go all in, a game is either a $200m blockbuster or it never makes it to production.
Which also means they won't take risks and most games are kinda samey.
The fun franchises of possibilities keep dying off. An indie-like attempt might get a new idea out sure, but they almost always end up bought out and closed and wallowing in forgotten IP land.
The indie game scene is really fun.
If you can't be bothered to read about games just check out Splattercatgaming on YouTube. Splattercat plays a new (or upcoming) indie game every day for 30 minutes mostly from start, so what you see is what you get pretty much.
Why make games at all when you can just milk the same game as a subscription service over and over?