this post was submitted on 03 Aug 2024
572 points (98.5% liked)

Gaming

2476 readers
289 users here now

The Lemmy.zip Gaming Community

For news, discussions and memes!


Community Rules

This community follows the Lemmy.zip Instance rules, with the inclusion of the following rule:

You can see Lemmy.zip's rules by going to our Code of Conduct.

What to Expect in Our Code of Conduct:


If you enjoy reading legal stuff, you can check it all out at legal.lemmy.zip.


founded 1 year ago
MODERATORS
 

A European initiative is now underway for videogame preservation and consumer protections against publishers "killing games."

you are viewing a single comment's thread
view the rest of the comments
[โ€“] howrar@lemmy.ca 7 points 3 months ago (1 children)

Does it need to be simple? I think it's pretty reasonable to just release what you have as is, then let the users figure out how to run it for themselves.

[โ€“] MotoAsh@lemmy.world 2 points 3 months ago

I wouldn't mind anything above "possible". I was just commenting on what most end users would expect if it's released for public consumption. Just like everyone keeps bringing it up as a good example, old steam games with a perfectly functional server component you can start up about as easily as the game is all the "hosting" experience most gamers have. If it's more than setting a port for the server and typing in the url/ip and port in the client, many will be immediately lost.

... not that they should have to make it that easy. The main point of my earlier post was that for many games, creating an easy server component and updating the game to connect to arbitrary servers is very likely to be more than a few hours' work.

Especially MMO's and bigger games that may have multiple server components running on multiple servers and likely with an entire build/deploy pipeline behind them...