this post was submitted on 06 Aug 2024
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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[–] Cadeillac@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

I have strong memories of the first fight when you fall through the pit or what ever. Was able to track the game down as an adult thanks to just that fight. I absolutely love the music of this game, but I remember having a bit of a tough time with it. Always a good excuse to try it again, and this time I can get my partner in with me

Edit: just an FYI for anyone it might help. The game either natively supports the multitap for 3 players, ~~or there is a rom hack, I don't remember which~~

Looks like it is native

[–] tal 2 points 1 month ago (1 children)

I absolutely love the music of this game,

If you just like the composition, but aren't specifically into the chiptune-style audio -- the SNES's audio hardware can only do so much as to fidelity -- I'm pretty sure that you can get the soundtrack.

kagis

Looks like it.

https://www.amazon.com/520-524-VARIOUS-ARTISTS/dp/B0788XWK63/

https://open.spotify.com/album/6M9aWlXAbhmldOntn8Z46I

Also, you can get MIDI files reflecting the game, render them with a newer soundfont in something like timidity or fluidsynth. I've done that myself with some other SNES games. As long as it's done with a soundfont that reasonably reflects the timing and amplitude and such of the source, it can sound pretty good. If you're interested, I can go take a stab at that, throw you a render -- I'm sure that someone has done up Secret of Mana MIDI files.

[–] Cadeillac@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Last time I got super heavy into emulation I was using I think MSU1 to fully replace the in-game audio

Edit: I don't remember if they had this game specifically, but I wouldn't doubt it. ~~I'll try to look for the actual method later~~

[–] tal 2 points 1 month ago (1 children)

Aight, you're probably very familiar with the situation, then. :-)

[–] Cadeillac@lemmy.world 2 points 1 month ago* (last edited 1 month ago) (1 children)

Yeah, sorry if that came off condescending. It wasn't meant to. I'm fairly autistic and emulation was a huge special interest at different times in my life

[–] tal 2 points 1 month ago (1 children)

No, wasn't offended at all. I just didn't want to waste your time if you already were familiar with the situation; I know people who own the OSTs to various games from then or had elaborate setups like you did, and for someone like that, this is gonna be old hat, but if you were super-gung-ho on that particular music, and hadn't run into it yet, wanted to open the door just in case. :-)

[–] Cadeillac@lemmy.world 2 points 1 month ago

I appreciate it! I'm never opposed to learning more or passing on my own knowledge