tal

joined 2 years ago
[–] tal 1 points 13 minutes ago

They're all right, I suppose, but it wasn't dissatisfaction with search results that caused me to want to use Kagi. Rather, that I wanted to use a search engine that has a sustainable business model that didn't involve data-mining me or showing me ads.

If Google or whoever offered some kind of comparable commercial "private search" service with a no-log, no-data-mining, no-ad offering, I'd probably sit down and to compare the results, see what I think. I kind of wish Google would do that with YouTube, but alas, they don't...

Kagi does have a feature where they will let you search the complete Threadiverse that I make use of, since I spend a lot of time here; there isn't really a fantastic way to accomplish this on Google or another search engine that I'm aware of. They call that their "Fediverse Forums" search lens; that's probably the Kagi-specific feature that I get the most use out of.

They have other features, like fiddling with the priorities of sites and stuff like that, but I don't really use that stuff. They do let you customize the output and stuff. You can set up search aliases and stuff, but I can do most of that browser-side in Firefox.

They have the ability to run a variety of LLM models on their hardware, provide that as a service. I have the hardware to run those on my own hardware and have the software set up to do so, so I don't use that functionality. If I didn't, I'd probably find some commercial service like them that had a no-log, no-data-mining policy, as it's more economical to share hardware that one is only using 1% of the time or whatever.

I dunno. They have some sort of free trial thing, if you want to see what their search results are like.

[–] tal 2 points 3 hours ago

Unfortunately, nothing that meets all your requirements springs to mind right away

No fear, but thanks for thinking! I wasn't able to find anything either after some time looking.

I do remember having fun with the original R-Type games, and from a gameplay standpoint, that's more along the lines of what I'm hoping for, though I do wish that they and Darius had a bit more graphical pizzaz.

It does look like everything runs at a locked framerate, which is in-line with what I've found in the past. Ah, well.

Radiant Silvergun is something that I never got around to playing, and it looks like it's on sale at Steam at the moment, so I'll give that a shot. Thanks!

[–] tal 4 points 8 hours ago
[–] tal 12 points 8 hours ago* (last edited 3 hours ago)

I want someone to prove his LLM can be as insightful and accurate as paid one.

I mean, you can train a model that's domain-specific that some commercial provider doesn't have a proprietary model to address. A model can only store so much information, and you can choose to weight that information towards training on what's important to you. Or providers may just not offer a model in the field that you want to deal with at all.

But I don't think that, for random individual user who just wants a general-purpose chatbot, he's likely going to get better performance out of something self-hosted. Probably it'll cost more for the hardware, since the local hardware isn't likely to be saturated and probably will not have shared costs, though you don't say that cost is something that you care about.

I think that the top reason for wanting to run an LLM model locally is the one you explicitly ruled out: privacy. You aren't leaking information to someone's computers.

Some other possible benefits of running locally:

  • Because you can guarantee access to the computational hardware. If my Internet connection goes down, neither does whatever I'm doing with the LLM.

  • Latency isn't a factor, either from the network or shared computational systems. Right now, I don't have anything that has much by way of real-time constraints, but I'm confident that applications will exist.

  • A cloud LLM provider can change the terms of their service. I mean, sure, in theory you could set up some kind of contract that locks in a service (though the VMWare customers dealing with Broadcom right now may not feel that that's the strongest of guarantees). But if I'm running something locally, I can keep it doing so as long as I want, and I know the costs. Lot of certainty there.

  • I don't have to worry about LLM behavior changing underfoot, either from the service provider fiddling with things or new regulations being passed.

[–] tal 3 points 9 hours ago* (last edited 9 hours ago) (1 children)

I'm gonna bet that you're going to get a much-more-economical return there by powdering whatever iron is used in building that thing and then dumping said iron powder into the ocean at an appropriate point.

[–] tal 5 points 9 hours ago (2 children)

kagis

https://liquidtrees.org/team

Nine Indians, four Spaniards, and a German, apparently.

[–] tal 3 points 9 hours ago

You can bioengineer algae to do pretty much anything.

[–] tal 2 points 9 hours ago (1 children)

They are psychologically calming for people as well.

https://en.wikipedia.org/wiki/Dendrocnide_moroides

Dendrocnide moroides, commonly known in Australia as the stinging tree, stinging bush, or gympie-gympie, is a plant in the nettle family Urticaceae found in rainforest areas of Malesia and Australia.[3] It is notorious for its extremely painful and long-lasting sting.

Depends on the tree.

[–] tal 4 points 9 hours ago

Let's tie him up and sneeze on him.

[–] tal 3 points 9 hours ago

As I recall, at least under US law, you can't copyright genetically-engineered life, just get a twenty year biological patent. So I don't think that FOSS status would be directly germane other than maybe in how some such licenses might deal with patent licensing.

[–] tal 6 points 9 hours ago* (last edited 9 hours ago)

Just give me a 4U tank somewhere where someone else can deal with harvesting the algae and a webcam aimed at it and I can enjoy it just fine from here. For me, selfhosting is mostly about the privacy, not principally about needing to be resistant to loss of Internet connectivity or the like.

[–] tal 1 points 9 hours ago

He's in Canada. Probably inland, away from water.

 

I'm kind of curious if anyone has some "slower" PC shmups that they could recommend.

I used to enjoy playing shmups some years back, but kind of fell out of the habit, partly because a lot of shmups seem to have increasingly-focused on the "bullet hell" category, where a lot of the game focuses on keeping intense concentration on dodging through tiny spaces in a heavy barrage of projectiles, which I've never really enjoyed all that much.

Some things I'd be interested in:

  • More space to maneuver, less of the screen covered by projectiles.

  • Slower.

  • I'd like to have more-complicated mechanics and planning than is typically the case for a shmup. I know that maybe sounds odd


I mean, a shmup is an action arcade game


but for example, I really enjoy Nova Drift, a roguelite Asteroids-genre game; there's a lot more going on than in the original Asteroids. Think, oh, maybe something more like Jets 'n Guns (which I've already played, along with its sequel).

  • Horizontal or vertical scrolling is fine. I'd slightly prefer horizontal, given present-day monitor aspect ratios.

  • It would be preferable to avoid low-resolution pixel art. I don't hate pixel art; I think that it's a good way to keep art costs down. And there's plenty of pretty pixel art out there. But because most pixel art games target devices with a wide range of resolutions, they tend to use a least-common-deminator low resolution. I'd like to take advantage of my monitor's resolution. A lot of indie games use pixel art, and a lot of shmups are indie. Just kind of feels like every shmup I look at is low-resolution pixel art, and I've gotten a little tired of the aesthetic, interested in mixing it up.

  • Would like to support running at high Hz rates, stuff like 240 frames per second. I'm not worried about the game balance changing slightly at different frame rates or having comparable high scores to players on different hardware.

  • Showing action covering the full screen. A lot of shmups only have action on part of the screen (in some cases, especially with vertically-scrolling shmups, because they were written for older 4:3 displays). I don't care about screen aspect ratio changes unbalancing the game slightly.

  • It'd be nice to take advantage of the graphics hardware, do something more than blitting 2d sprites to the screen.

  • I'd prefer to avoid chiptune (FM-synth or faux FM-synth) music.

  • Having a steep learning curve, requiring a lot of reading, is fine. Most games that I really enjoy take many hours to "get" the mechanics, have a lot of levers to pull.

  • Keyboard-and-mouse or gamepad is fine.

Anyone have something that they enjoy that they think might be something along these lines, want to give it a mention?

Thanks!

 

I suppose that this is probably obvious to some, but I certainly overlooked it.

There are a number of things that I like about Pinball FX, like support for over 60 FPS.

However, the tables also display a number of animations. One has to stop play and wait for them to be performed, sometimes they obstruct one's view, and they just generally kill my enjoyment of the game.

I just learned that it's possible to...actually turn those animations off, at least for Williams tables, thanks to a Steam thread. As users in the thread had suggested, I'd looked in the graphics settings, hadn't seen anything and had given up; the setting is not very obvious.

On Williams tables, there's a dedicated button


on controllers, "B"


which will toggle "Visual Mode". What that actually does isn't very clear, and I'd skipped over it in the controls section. It toggles all of the obnoxious animations.

Suddenly, the Pinball FX implementions of Medieval Madness, Tales of the Arabian Nights, and The Addams Family are fun for me again!

Just a heads-up to anyone in the same boat.

 

Looks like the Stylish trait


a long-standing ability that allowed one to get a small, constant amount of morale by wearing fancy or very fancy clothing


is gone.

Just noticed this after doing a build out of git.

I kind of regret this. I'm not saying that it's the most-realistic trait, but it made it interesting to collect fancy items.

Related PR on GitHub:

https://github.com/CleverRaven/Cataclysm-DDA/pull/79745

 

CHANG: Now, the budget bill does not specifically mention Medicaid, but that's because the budget just gives instructions to lawmakers on the committee that oversees Medicaid to find $880 billion in cuts over the next decade. The legislation doesn't explain exactly where lawmakers should make those cuts, so I started by asking Park very simply, can Congress find $880 billion in federal savings without cutting spending for Medicaid?

PARK: It cannot, unless you're cutting Medicare, and both Speaker Johnson, other House Republican leaders and President Trump have said that they do not want to cut Medicare. So if you take Medicare off the table, Medicaid constitutes 93% of all mandatory spending that remains under the jurisdiction of the Energy and Commerce Committee.


CHANG: Speaker Johnson has talked about how there is about $50 billion worth of fraud in Medicaid each year. Is that an accurate estimate? I'm just curious.

PARK: It is not. What he's trying to do is equate a measure that's used in the federal government to assess improper payments. But he's trying to equate these improper payments as fraud, and the vast majority of improper payments are not because the payments shouldn't have been made, but there were some errors in terms of the documentation related to that payment or errors in terms of some of the procedural steps that were taken in making those payments. But there's no finding that that was actually fraud or even payments that should not have been made.


PARK:...So states are essentially left holding the bag. They're going to have to make the painful choices in terms of cutting eligibility, cutting benefits, cutting payments to providers like hospitals and nursing homes that serve Medicaid beneficiaries. And in fact, that's one of the reasons it's politically attractive to some federal policymakers, is because they're not explicitly cutting Medicaid benefits. They're making states, legislatures, governors have to make the politically difficult choices, the politically painful choices that they'll have no choice but to make in light of these massive cost shifts that they could face.

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