this post was submitted on 06 Aug 2024
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Video Game Art

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Video games are not mere time killers. They are albums of sound, aesthetics, animation and narrative.

This community is in appreciation of that. Screenshots, fanart, animations, gameplay clips. It is all welcome here.

The one common thread should be an eye for the aesthetic. This is not a place to discuss mechanics or stats, but to show off simply the artistic, expressed through the video game medium.

  1. All rules of the parent instance apply. That is, sopuli.xyz
  2. Include the name of the game your post is associated with in the post title.
  3. If your post is fanart, include a link to the artist in post body, if you can. You may also ping @saucechan@ani.social to have it attempt to find the source for you, and provide it in a comment.
  4. MARK ANY TEXT SPOILERS, as for art, do not post content that outright spoils key moments of a games narrative. Content that can only be understood with the context of having played the game, is ok.
  5. No generative AI art.

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[–] mindbleach@sh.itjust.works 2 points 3 months ago

I’m sure that the SNES guys optimized the hell out of it.

Ironically, no: the artwork in the game was scanned and used as directly as possible, in a 256-color format so fat that even cartridge loading speed was an obstacle. This is why the game slowly widens the frame to reveal that title screen: you're seeing everything that's made it to VRAM.

I have no idea why they didn't convert the image to 4-bit when it's all so green. If I was referencing it in a homebrew I'd use Mode 0 for four planes at just four colors each, and have some amazing parallax as the camera craned up.