this post was submitted on 13 Aug 2024
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A live stream with tens of thousands of simultaneous viewers is, almost by definition, a scheduled DDOS. Even Apple struggled for years to get it right for their WWDC Keynote events back when they were live.
It's not just the data transfer. It's also number of connections and the combined load. Scaling theese kind of things can be a nightmare for games doing an auth workflow on launch day and that's largely just text connections over REST.
Musk was an idiot and fired everybody that could have helped prevent/minimize the impact.
Audio is fine afaik
Like comparable to most streaming sites