this post was submitted on 23 Aug 2024
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Right now, Callisto Protocol is available for free on the epic games store.

Looking at their marketing, it reminds me a lot of Dead Space. Starting from the immersive UI with the health bar on the players suit, to that sign in the trailer that tells me to shoot the limbs of the enemies. And I mean, the enemies don't look that different, basically some kind of aggressive infected zombie thingies. And then, the whole setting seems so similar: a space outpost being overrun by some kind of zombie virus.

Did anyone here play both Dead Space and Callisto Protocol? Did you find them very similar?

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[โ€“] MentalEdge@sopuli.xyz 1 points 2 months ago* (last edited 2 months ago) (1 children)

That it's a good game on it's own premise

It doesn't really even manage that. It's not bad, there's a lot to like, but playing it I ran into a lot of stuff I wish was there, but wasn't.

The story was one thing, but it completely fails at bulding tension. DS1 fills you with adrenaline at regular intervals, but in Callisto Protocol the second I realized the "sound-sensitive" blind enemies don't react to the noise of melee combat, it was like all the air went out of the balloon.

That's a perfect microcosm of the whole game. Really neat ideas, really good execution, but only to 90%. And that last 10% matters. A LOT.

The combat system is great, but it doesn't lean into it at all. The final boss is just a bullet sponge that makes no clever use of any mechanics, and the game is so obsessed with trying to be DS (and TLOU) with boring stealth sections and puzzles.

You end up spending a lot of time wishing combat was happening.

I feel like a Callisto Protocol 2 that leans into the things worked, and fixed just a couple small things that get near working, could be amazing.

[โ€“] Faydaikin@beehaw.org 1 points 2 months ago

That's a good take.

I never played it myself. Just watched some Letsplays and heard some of the criticism. And 'Let'splayers' tend not to be too harsh.