this post was submitted on 25 Aug 2024
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shapez 2 came out a week and a half and it's been consuming my free time quite a bit. I checked and I already have 50 hours in which is a lot for me in such a short time. if you played the first one, it's basically a lot more of that with a lot of QoL stuff and some new fancy stuff. You can build 3 floors tall now, and instead of unlimited build space, you have a certain amount of foundations you need to place to build on. It's an interesting mechanic, but at first I was worried it was going to be limiting but you get so much foundation points as you go that it's not an issue.
They have a legit blueprint system now which is huge imo. You can copy and save small factory stuff like cutters and stackers but you can also copy full foundation sections for really easy re-usability. Basically if you need a shape painted, you can plop down a full 1x1 paint factory that takes 4 input belts for shapes and a total of 12 inputs for paint and plop them down similar to modular stuff from Factorio. I tried doing a combo stacker and painter in a 1x2 foundation but found that just using a stacker and a painter 1x1 and putting them right next to each other is more handy.
Also they got motherfucking trains now and it's probably my favorite thing. People have been struggling with them on discord but I took to them real quick. You can low 3 floors worth of shapes onto a single train car and offload them into the vortex via basically a trainyard type set up, but the devs added fucking train launchers where basically the trains launch off of a ramp into the vortex and you can just bypass belting shapes in. It's ridiculous and I love it. You get a theoretical unlimited amount of train cars that you can attach so it could make for some interesting stuff.
FFO: Factorio, Satisfactory, Dyson Sphere Program, and of course shapez 1.