this post was submitted on 26 Aug 2024
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If some of them tried to have an actual developed and ongoing story of sorts instead of a bullshit promise of one (like Overwatch started off with) that'd help too.
That's the thing that gets me mad, is that while they tell you they have a story, there is no meaningful way for you interact with that narrative. Or even be told that narrative in a way that makes sense because you're always trying to secure objective or whatever. Maybe a little enviorment storytelling here or some special voice lines there, but in the game itself there is usually no real way to interact with the game world's story in so many hero shooter games. Yeah there is "lore" but there usaully little story.
Like many Blizzard products, it's a wave of hype and pretension but the actual delivery is shallow but bolstered by a lot of prior fan expectations of EPIC BLIZZARD STORYTELLING(tm) and the like.
It's always a bummer to me, I feel like so much of Blizzard games (and a lot of "AAA™®© games) have utterly squandered creative potential. MEGACORP production and creative products are truly a nightmare mixture.
One of the people that put Blizzard on the map to begin with, the one that was a primary developer for Diablo and Diablo 2, left the company to make Torchlight elsewhere.
The corpos left at Blizzard tweeted "FUCK THAT LOSER" in response to the developer's parting criticisms of the old company.
Alas, Torchlight. A wonderful game, one of my favorite games to just boot up click on monsters. It's a good-ass game (at least the first two are), and it deserves a better fate than it got, as most good games do.
Giving anyone who makes more that $50K a year a tweet account was a mistake.
I could be wrong, but from what I gather, almost no one at Blizzard then was any of the original Diablo team to begin with, and if they were, they drank deeply from the Cup of Management, sort of like