this post was submitted on 28 Aug 2024
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[–] tamiya_tt02@lemmy.world 38 points 2 weeks ago (5 children)

I'm a little confused. Deadlock is a 3rd person MOBA in a sea of MOBAs. Concord is a 3rd person hero shooter in a sea of hero shooters. Seems to me like this is Valve magic, even though ex-Destiny devs worked on Concord.

I'm not planning on playing either one due to my lack of good Internet, I just find it a bit strange.

[–] newthrowaway20@lemmy.world 73 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

Valve's 'magic' is play testing something to the point it's a polished experience that people keep coming back to. They put in the work to see how their game plays, and adapt where they feel it's needed. If Sony did near the play testing on Concord that Valve did on Deadlock, I'd bet their game would be pretty fun too.

[–] huskypenguin@sh.itjust.works 41 points 2 weeks ago (1 children)

And if it doesn't work you'll never see it.

[–] Karyoplasma@discuss.tchncs.de 12 points 2 weeks ago

Artifact says hello.

[–] Coelacanth@feddit.nu 29 points 2 weeks ago

To note also, is that in addition to Valve magic Deadlock is created by Icefrog - the lead developer and designer behind Dota 2 (and DotA: All-stars for years before that). You can see his fingerprints all over Deadlock, and despite it clearly being at the alpha stage you can still see he knows intimately what makes a good MOBA tick.

[–] seliaste@lemmy.blahaj.zone 22 points 2 weeks ago (3 children)

The sea of MOBA in question:

  • LoL
  • Dota
  • Smite
  • errr.....
[–] Drewelite@lemmynsfw.com 9 points 2 weeks ago (1 children)

And of those, Smite is the only real comparison.

[–] Kolanaki@yiffit.net 3 points 2 weeks ago (1 children)

I only really hate Smite for being the reason Tribes: Ascend was killed.

[–] Belgdore@lemm.ee 2 points 2 weeks ago

Tribes 3 is pretty similar if you haven’t played it yet you should.

[–] BallsandBayonets@lemmings.world 6 points 2 weeks ago

Since the first two have approximately 6.5 billion people playing them at any given time, I'd still call it a sea.

[–] RinseDrizzle@midwest.social 2 points 2 weeks ago

Holler for Predecessor, the spiritual successor to Paragon.

We having fun out here, jump in, the waters fine!

[–] Ibaudia@lemmy.world 6 points 2 weeks ago

Valve has the resources and incentive to take years and years making something fun with no worry about profitability. Steam is their product, the games Valve releases on Steam are just reasons to spend money on their platform.