this post was submitted on 30 Aug 2024
144 points (99.3% liked)

RetroGaming

19126 readers
153 users here now

Vintage gaming community.

Rules:

  1. Be kind.
  2. No spam or soliciting for money.
  3. No racism or other bigotry allowed.
  4. Obviously nothing illegal.

If you see these please report them.

founded 1 year ago
MODERATORS
 

The Nintendo 64 release of Banjo-Kazooie has been fully decompiled, which opens up significant opportunities for fan projects and potentially native PC ports.

you are viewing a single comment's thread
view the rest of the comments
[–] Lost_My_Mind@lemmy.world 6 points 2 weeks ago (3 children)

For about 10 seconds, and then Nintendo lawyers show up in droves.

[–] Prunebutt@slrpnk.net 16 points 2 weeks ago* (last edited 2 weeks ago) (1 children)

They can't do shit about decompilations, since no copyright is violated. Also: I think M$ is the rightsholder now.

[–] Lost_My_Mind@lemmy.world 7 points 2 weeks ago (1 children)

Are the characters themselves still not copyrighted?

And yes, you're right. It's been 20+ years, and my brain STILL refuses to believe that Nintendo DIDN'T buy Rare during the gamecube era. It still makes no sense to me. And it's like my brain refuses to accept it.

[–] Prunebutt@slrpnk.net 11 points 2 weeks ago

You'll have to supply your own rom. Then it's not copyright infringement, since you can do whatever you want with the copy you've purchased.

[–] Sebastrion@leminal.space 9 points 2 weeks ago

Well, this list of Unofficial PC Ports proves other wise https://github.com/Sebastrion/awesome-unofficial-pc-ports

[–] turkalino@lemmy.yachts 5 points 2 weeks ago

The lawsuit dance has already been done. Can’t sue over decompiled code, but they can sue over assets, so anyone who wants to actually play something made with a decompilation has to supply a “legal” ROM that’s rightfully “theirs” for the assets to be sourced from