this post was submitted on 30 Aug 2024
288 points (99.0% liked)
PC Gaming
8615 readers
742 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments, within reason.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
i mean civ is never really worth buying until they put out a complete edition with all the features they removed so they could slowly sell them back to you as dlc.
Try unciv
I don't think they really do that. I remember Civ 6 launching with everything 5 had as DLC in base game and the DLCs added new things 5 didn't have.
I don't think 6 had religion or a bunch of stuff originally, it had less content than 5 at launch (forget the civs, just the mechanics). That was fixed in the first major update.
I'd expect a year or 2 before we can start seeing 7 become the full game it needs to get to to pass 6.
it was diplomacy that was stripped then re-added this time. in base civ 6 there was no diplomacy. that's ridiculous. that's like one of the most core mechanics and win conditions. then when they did add it it was so busted that you'll often accidentally get a diplo victory on your way to any other victory.
6 definitely had religion at launch. IGN actually declared "This game will go down in history as the most fully-featured launch version in the 25-year series."
that's a weird thing to say about a game that came out without diplomacy or diplomatic victories. but ign has a long history of overating games from waelthy companies.
edit: but also, the way that ign feels the need to praise it for being fully featured at launch when it was still missing a base mechanic really helps my point. they always do this. this may actually be the least bad one they've ever done. that's just a low bar. like the 4th least bad release.
idk man... i guess In today's market this behavior has become less bad by comparison to everyone else, but I'm not going to ignore the rising temperature of the water in this pot. the whole industry is getting worse. I'm not going to give this company ground to legitimize their greed because the rest of the industry shot past them in shittyness. this was one of the first series to explicitly be scummy with dlc. they helped create the modern landscape of battle passes and gacha bullshit. they were once some of the worst out there...
Sure but the fully fleshed out diplomatic victory in Civ V was only added by DLC, it's not that crazy that the equivalent was a DLC in VI. Beyond that, things like religion, archaeology, and espionage were all DLC features in V but were base game in VI. It was a clear step forward on the whole.
also, there was a religion mechanic, but no religious victory.
I stand corrected, must be thinking of civ 5... Or World of Goo...
civ 6 literally added diplomatic victory back as a dlc
Fair enough, I forgot it didn't launch with the world Congress stuff. It has enough other new stuff and a bunch of features from Civ 5 that at least for me it made up for that being left behind at first.
Except for the Aztecs and Poland I think.
Eh I don't really count civs I guess. I was just counting features like religion and stuff like that. The civs are usually pretty cheap and they don't really change the game that much.
I find this argument really annoying / entitled.
Are they supposed to increase the scope of every iteration in the series and take an extra few years to make each one, or are they supposed to never release DLC? which would make you happy?
I don't think you accurately read their comment.
They're not spending years in development planning and creating new, exciting content. They're holding back basic features from the beginning and selling them to you over time for many times the base game's price.
Yes because it's a new game, putting all the features they developed in the previous base game and years of DLC would take them a long time. This is how software development works. They don't just have everything feature toggled off....
You make it sound like they start from scratch with every new game.
Many core mechanics are different in each game, and even if they kept the code identical for the DLC mechanics the bulk of the work is asset creation, balancing, etc.
There's no universe in which you're right
They are right in this universe actually, just look at the sims, 4 didn't even had infancy at launch, the baby just became a kid.
and that's greedy and why i don't play that series.
I would like it to come out with the same number of win conditions that the previous ones had. diplomacy was a base feature in at least the last 2 games before it. it wasn't a dlc feature before. they removed it this time, then added it back as dlc. they do shit like that every time.