this post was submitted on 31 Aug 2024
731 points (97.5% liked)

Gaming

3052 readers
199 users here now

!gaming is a community for gaming noobs through gaming aficionados. Unlike !games, we don’t take ourselves quite as serious. Shitposts and memes are welcome.

Our Rules:

1. Keep it civil.


Attack the argument, not the person. No racism/sexism/bigotry. Good faith argumentation only.


2. No sexism, racism, homophobia, transphobia or any other flavor of bigotry.


I should not need to explain this one.


3. No bots, spam or self-promotion.


Only approved bots, which follow the guidelines for bots set by the instance, are allowed.


4. Try not to repost anything posted within the past month.


Beyond that, go for it. Not everyone is on every site all the time.



Logo uses joystick by liftarn

founded 1 year ago
MODERATORS
 
you are viewing a single comment's thread
view the rest of the comments
[–] TrousersMcPants@lemmy.world 2 points 2 months ago (2 children)

What? I played Diablo 1, it literally had a story? Chris Metzen co-created the setting for the franchise with David Brevik and Bill Roper in 1996. The changes Blizzard wanted made from the original concept of Diablo was to make it real-time rather than turn based and to add multiplayer as part of the publishing agreement. I don't see anything about a storyline being "forced" on the developers.

[–] Phegan@lemmy.world 3 points 2 months ago

https://youtu.be/0coFsOfLcPg?si=1JRdDva77SivwKN6

This is the interview. I don't have a timestamp but the whole thing is compelling.

[–] Phegan@lemmy.world 2 points 2 months ago

Basically David brevik said that there was no story and the cut scene on the end was added by blizzard south. They had no intent to add that.

I stand corrected though. Metzen is credited as a writer on Diablo. But not Diablo 2.

I suspect Metzen wrote the ending that was tacked on according to Brevik, since at that time blizzard north was a completely different team at the time.