this post was submitted on 01 Sep 2024
66 points (100.0% liked)

OpenSourceGames

2546 readers
3 users here now

founded 4 years ago
MODERATORS
66
Thrive 0.7.0 (lemmy.world)
submitted 2 months ago* (last edited 2 months ago) by heartbreaker@lemmy.world to c/opensourcegames@lemmy.ml
 

This release marks the completion of the 0.6.x roadmap. Next up we'll be working through the items on the 0.7.x roadmap. For this release the major features are a new auto-evo algorithm based on miches that should generate much better AI species, and there's now a convolution surface algorithm which gives macroscopic creatures a "skin" in the prototypes. There's also a lot of smaller new features and tweaks to the microbe stage as usual. The last roadmap items to be completed where engulfing balancing and fixing as well as allowing continuing as a related species in easy mode.

You can read more in the devblog

you are viewing a single comment's thread
view the rest of the comments
[–] TootSweet@lemmy.world 3 points 2 months ago

Without confirming on the site/devlog, I think what heartbreaker was saying was that the multicellular phase features are still in early-ish development. So, technically yes, you can do multicellular (though maybe only in nightly builds or something? not sure) but there's not very much to do in the multicellular phase just yet.