this post was submitted on 16 Sep 2024
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[–] jonne@infosec.pub -5 points 1 month ago* (last edited 1 month ago) (2 children)

And I don't get why they would use it for graphics instead of using an AI coprocessor to do interesting stuff in games, like generating dialogue, complex missions, smarter NPCs, maps, etc.

You could build worlds where stuff happens that isn't just governed by randomly doing stuff based on triggers.

[–] MudMan@fedia.io 10 points 1 month ago

Oh, now you're wrong. AI upscaling is demonstrably more accurate than plain old TAA, which is what we used to use in the previous generation. I am NOT offloading compelling NPC dialogue to a crappy chatbot. Every demo I've seen for that application has been absolutely terrible.

[–] fushuan@lemm.ee 4 points 1 month ago

Because as complex and hard to decipher as it is, all AI does is inference. Doing inference with graphics is something that has been perfected through decades and is worked on heavily.

Quests and dialogues rely more on the creative thinking of writers, having a satisfying side quest is quite hard and leaving a text generator engine that task is a huge pitfall. It has it's use in generating some bulk texts that can then be proofread, but generating text live? Hell no. Plus, what about voice acting? Will you also steal actors voices so that the garbage text generated is said by "not scarlet johansson" v3? If you think AI will generate smarter behaviours your definition of smart and mine really differ. Will AI be able to rig animations and infer correct rig positions so that the NPC features line up with what they are saying? Mocap and voice acting is done heavily in big productions to get that.