this post was submitted on 16 Sep 2024
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[–] DeceasedPassenger@lemmy.world 5 points 1 month ago (1 children)

Would you mind sharing a link? Piqued my interest

[–] sp3tr4l@lemmy.zip 10 points 1 month ago* (last edited 1 month ago)

Ok, so, she didn't criticize Spencer in the same video she describes herself as an ex-MSFT executive producer.... she's criticizing the Concord producers... for basically poorly managing the development.

Here she is in an earlier vid criticizing Spencer:

https://m.youtube.com/watch?v=69gs773bZRI

And here is the later Concord vid where she basically blames the devs of multiple MSFT projects she was an executive producer on for just not listening to her.

https://m.youtube.com/watch?v=6IM11RtGLJ8

Like... I agree with her general message of 'feedback from players is important' and 'don't vastly misjudge your target demo' but like... you were the executive producer and ... you say your dev teams weren't listening to yourself, and you are portraying yourself as the player advocate...

So ... shut down development if they won't listen? Pull the funding, or threaten to?

Or, if you were just an advisor and tangential contributor with no real power... then what was your job?

What were you being paid for? Talking at people for them to not listen to you so you could then be smug about it later and just bounce around companies based off of your own clout?

To me this is the exact kind of bullshit that leads to games with massively inflated budgets and design by committee:

You have all these corpos that don't really do anything other than have mixed at best track records, who all act holier than thou and all are somehow involved in development basically so they can network and build their resumes, with little to no actual care that their unnecessary involvement blows up entire studios and ruins the careers of actual coders, level designers, artists, etc who actually make the game.

All these excess people who just generate conflicting demands and unnecessary meetings and emails that require extensive reworks... otherwise known as bad management.

Specifically to Concord, we saw how the lead art design person on twitter went from towing the company line about how great the whole project was to basically flipping 180⁰ after the game was canned and saying that development was excruciating with art being redone and redone by committee and then all the higher ups refusing to acknowledge any of their role in the process.

Its... Its the nature, seemingly, of nearly every single large studio these days that corporate office politics rules all, everyone has to play the game of humoring all the opinions of these overpaid execs, and then when shit blows up, nobody takes accountability for anything and everyone instantly becomes piranhas seeking a scapegoat.