this post was submitted on 15 Sep 2024
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Minecraft

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On this day 10 years ago, Microsoft acquired #Minecraft developer Mojang for US$2.5 billion.
https://minecraft.wiki/w/Mojang_Studios#History

In a blog post announcing the purchase, Owen Jones wrote: "Everything is going to be OK. <3"
http://web.archive.org/web/20140915131835/https://mojang.com/2014/09/yes-were-being-bought-by-microsoft/

Ten years later, Mojang now has been part of Microsoft almost twice as long as it has been independent.

It's interesting to look back at the original announcement video from Xbox as well:
https://youtu.be/lXNWchwDiG8

@minecraft

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[โ€“] EddyNottingham@lemmy.ml 4 points 2 days ago (1 children)

I think it's still simple enough, and actually simpler to get into and start playing now due to QoL improvements. I'm pretty casual, but I do run a server, and the Minecraft community who play regularly seem to mostly be asking for way more content.

[โ€“] Cethin@lemmy.zip 2 points 2 days ago

It's simpler in different ways. Understanding how to play the game is easier now, and modding is a cake walk compared to what it used to be (I wrote a mod for repairing equipment that got popular, which is almost identical to what they ended up implementing), especially adding custom blocks.

Understanding what to do is a lot harder. The dangerous stuff I caves that you can't run near or whatever, for example. Good luck figuring that out without the wiki. It used to be you'd punch a tree and then start mining. There was a lot less stuff to figure out. Sure, you needed to look up the optimal layer for diamonds if you wanted to optimize, but it wasn't required. Recipes you also used to have to look up, which was always dumb. Some recipes make sense, but especially as the game grew there's no way you could try all the combinations of items to figure out recipes. I still think it still works the same in vanilla somehow, but I always install a mod for that, especially since it's so much worse now and mods multiply it.