this post was submitted on 20 Sep 2024
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Satisfactory
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I created stackable blueprints that include a specific type of building, for example constructors. They have an input and output on the ground and i can build them higher and higher as long as the belt is fast enough to push in and out the materials.
By doing that i normally have one or more towers for each component, similar to your mentioned microservice architecture.
On the ground i connect these towers to build the downstream components, essentially creating your mentioned microfactories out of the towers/microservices. Perhaps Manyfactories is a better name, as it's somewhere in-between micro and mono.
It's fast, scalable throughout the research tiers and pretty enough for my own standards.
I wonder if there's a correlation between a love of blueprints and a preference towards closer together infrastructure. Because my friend also loves blueprints, but I generally don't like them.
I always tell him he's like King Neptune and I'm Spongebob. He's shuffling out gigafactories in minutes and I'm here tucking in my conveyor belts and reading them stories. Each one is a special snowflake to me
During my first playthrough I eventually came to the conclusion that I'll never progress much further if i keep building every small item one by one. I do not have much time to play the game, so blueprints came in handy. Since then I have never looked back.
You're totally right though, there are many ways to play the game and they are all enjoyable. I bet there's even players roleplaying a nomadic, explorative playstyle.
This makes me think of the analogy in systems administration of "pets vs cattle"
Exact same strategy here. There's a lot of ways to decorate towers too which is great.