this post was submitted on 25 Sep 2024
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The Rustinomicon has a chapter on it. The basics are quite simple: Declare non-opaque types to use layout matching the C ABI, export/import functions, some wibbles around name mangling.
Option<T>
vs. null pointers. Where things get a bit more involved is unwinding, but then you're at the end of it, nothing should be shocking to anyone having written C.As to how Rusty it is... not very. I mean Rust has first-class FFI support, but the way FFI stuff is written is necessarily unidiomatic because you're basically writing C in Rust syntax and you won't get out of declaring your own functions `unsafe' before you read the rest of the Rustinomicon to understand what properties you need to ensure because the nice and shiny parts of Rust assume them.
Hmm. So I guess it comes down to what OP is doing. They either want to write a Rust library, or something that uses a Rust library that may not be standardised or even exist yet. If the latter, they should stick with C.
Writing C bindings to a Rust library is the easier scenario because you can rely on the safe code having nice and clean memory semantics.