this post was submitted on 28 Sep 2024
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[–] Sparky@lemmy.blahaj.zone 53 points 1 month ago* (last edited 1 month ago) (6 children)

Hey thanks for reminding me I made a clock squared in blender about 2 years ago

yes there is an error in the image, and no I'm not telling you where it is

[–] oo1@lemmings.world 45 points 1 month ago

at 6 it says 12:30

[–] xmunk@sh.itjust.works 12 points 1 month ago (1 children)

1 o'clock and 10 o'clock are the the wrong angles.

[–] lord_ryvan@ttrpg.network 5 points 1 month ago (1 children)

You mean they're slightly off? Like 7:00?

[–] xmunk@sh.itjust.works 4 points 1 month ago

Yup, like 7 PM.

[–] cmhe@lemmy.world 5 points 1 month ago (1 children)

An interesting concept would be if all hand on the 12 clocks would work, but the hands of the clock in the middle are stuck at 12 position, this way the hands in the middle would point to the clock showing the correct time.

[–] Sparky@lemmy.blahaj.zone 1 points 1 month ago

That's a neat way of doing it

[–] bstix@feddit.dk 2 points 1 month ago* (last edited 1 month ago)

11 is missing the hour hand in the miniatures.

[–] flora_explora@beehaw.org 2 points 1 month ago* (last edited 1 month ago) (1 children)

What a fun idea!

Is it on purpose that all clocks in this are coupled at the 3 o'clock position? I assume all the clocks go the same speed. Then the large clock and all the smaller clocks at the 3 o'clock position (there are 13 of them) would show the same time. E.g. in one hour, the 12 o'clock position would show 1 o'clock, but the large clock and all the clocks on the 3 o'clock position would show 4 o'clock.

Oh and why is it a clock squared if you have three layers of clocks? Isn't it cubed then?

[–] Sparky@lemmy.blahaj.zone 1 points 1 month ago (1 children)

I was mainly thinking of making some recursion hence why all the subclocks mirror the parent clock (for that given hour). Also I called it clock squared because I didn't think the resolution would be high enough for people to actually notice the 3rd level of clocks.

You might notice that some dials don't really align with the hours they're supposed to show. That's because I had to place a bunch of clocks at varying hours with a viewport rendering the parent clock at an angle that probably made it difficult to spot the errors. I rendered it once and didn't bother re-rendering it once I saw the errors :)

[–] flora_explora@beehaw.org 2 points 1 month ago (1 children)

Haha yes, recursion is always fun!

Although I'm still confused on what the clock would show in an hour. Because if the subclocks mirror the parent clock at the given time, then they would all be stuck to the hour they are positioned on? Or if they can move then the sublcocks are coupled to 3 o'clock of the main clock. But well, it is all hypothetical anyways :D

[–] Sparky@lemmy.blahaj.zone 2 points 1 month ago

Idk maybe the sub clocks are static and never change :3