this post was submitted on 12 Oct 2024
222 points (97.8% liked)
PC Gaming
8492 readers
316 users here now
For PC gaming news and discussion. PCGamingWiki
Rules:
- Be Respectful.
- No Spam or Porn.
- No Advertising.
- No Memes.
- No Tech Support.
- No questions about buying/building computers.
- No game suggestions, friend requests, surveys, or begging.
- No Let's Plays, streams, highlight reels/montages, random videos or shorts.
- No off-topic posts/comments.
- Use the original source, no clickbait titles, no duplicates. (Submissions should be from the original source if possible, unless from paywalled or non-english sources. If the title is clickbait or lacks context you may lightly edit the title.)
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
I do think they have a point: there's not many other engines I can think of that are quite as 'tangible' as theirs. Every object has its physical place in the world and can be picked up, manipulated,... in a way that's unlike other engines where the world just feels more static.