this post was submitted on 15 Oct 2024
321 points (99.4% liked)
Programming
17391 readers
304 users here now
Welcome to the main community in programming.dev! Feel free to post anything relating to programming here!
Cross posting is strongly encouraged in the instance. If you feel your post or another person's post makes sense in another community cross post into it.
Hope you enjoy the instance!
Rules
Rules
- Follow the programming.dev instance rules
- Keep content related to programming in some way
- If you're posting long videos try to add in some form of tldr for those who don't want to watch videos
Wormhole
Follow the wormhole through a path of communities !webdev@programming.dev
founded 1 year ago
MODERATORS
you are viewing a single comment's thread
view the rest of the comments
view the rest of the comments
Yeah management is totally backwards there; it's like the building manager on a construction project going "all electrical needs to be done in X weeks", but realistically they have no direct control over that deadline being met by declaring an arbitrary deadline. The unfortunate difference is that if you do a shitty job wiring a building, you'll fail inspection and have to spend more time and money fixing it. Software can often hobble along; there aren't strict enforcements for quality that the business can legally ignore, so you'll always have sad defeated devs go "okay boss, we'll skip the things we need to get this done faster for you (I hate this job and don't care about the product's long term success)". Having a steady supply of those people will slowly kill a software company.
In the past, I've dealt with estimate pushback not by explaining what necessary work can be removed like tests, documentation, or refactoring, but by talking through ways to divide the project more effectively to get more people involved (up to a point, a la mythical man month). That seems to go more proactively. Then we look at nixing optional requirements. But, I've also usually dealt with mostly competent engineering management.
Yeah that’s what we did last time. I implemented a basic framework on top of a very widespread system in our codebase, which would allow a number of requested minor features to be implemented similarly, with the minimal amount of required boilerplate, and leaving the bulk of the work to implementing the actual meat of the requests.
These requests were completely independent and so could be parallelized easily. The “framework” I implemented was also incredibly thin (basically just a helper function and an human instruction in the shape of “do this for this usecase”) over a system that is preexisting knowledge. My expectation was to have to bring someone up to speed on certain things and then let them loose on this collection of tasks, maybe having to answer some question a couple times a day.
Instead, since the assigned colleague is basically just a copilot frontend, I had to spend 80% or more of my days explaining exactly what needed to be done (I would always start with the whys od things since the whats are derived from them, but this particular colleague seems uninterested in that).
So I was basically spending my time programming a set of features by proxy, while I was ostensibly working on a different set of features.
So yeah, splitting work only works if you also have people capable of doing it in the first place. Of course I couldn’t not help this colleague either, that’s a bad mark on performance review you know. Even when the colleagues have no intention of learning or being productive in any way (I live in a country with strong employee regulations so almost nobody can be fired for anything concerning actual work performance, and this particular colleague doesn’t hide that they don’t care about actually doing a good job, except to managers so they still get pay raises for “improving”).
Yeah, you can tell I’m unhappy