this post was submitted on 18 Oct 2024
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[–] empireOfLove2@lemmy.dbzer0.com 48 points 1 month ago* (last edited 1 month ago) (1 children)

You didn't love the company. You loved the creative teams that poured their hearts and souls into every line of code and pixel drawn and story written.

[–] marcos@lemmy.world 3 points 4 weeks ago (1 children)

Well, there was a time those were both the same.

All of those companies became loved when they had 1 to 10 people in there.

[–] myrrh@ttrpg.network 0 points 4 weeks ago

...man, that's a deeeeeep cut for a time when electronic arts developed good games...