this post was submitted on 25 Nov 2024
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It's possible that they did intend to separate out those things at some point in development, but never actually got around to doing it.
The scale-creep of Elden Ring makes it so that the game is, in a lot of ways, weirdly less "polished" than other Fromsoft "Souls-Borne" titles when you consider the significantly increased development resources available to it.
I wouldn't even know how to begin to argue it's less polished than any souls game. Dark souls has its entire second half, dark souls 2 has the entire game that's incredibly unpolished and dark souls 3 never felt particularly cohesive anyway
There is a lot of reused assets and bosses in the dungeons.