this post was submitted on 29 Dec 2024
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Greentext

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[–] sepiroth154@feddit.nl 35 points 1 week ago* (last edited 1 week ago) (2 children)

Huge amounts of foreshadowing, but the story is already very predictable.

Motion controls.

Very long unskippable cutscenes before all bosses.

Hitboxes that make no sense whatsoever.

Voice Actors that really want to be somewhere else. (perhaps with full bladders?)

All cutscenes are slideshows.

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

[–] Dave@lemmy.nz 15 points 1 week ago (2 children)

Very long unskippable cutscenes before all bosses.

It's probably assumed but just to be clear - the save point is before the cutscene, so if you die then you have to watch the cut scene again every time.

[–] taladar@sh.itjust.works 11 points 1 week ago

The save point is obviously not even directly before the cut scene but before some slow moving platform/elevator jump puzzle you need to navigate by waiting for each of them to be in place that comes before the cut scene.

[–] prole@sh.itjust.works 6 points 1 week ago (1 children)

Also, maybe do what FFXII did to my teenage self, and put a save point between phases of an incredibly difficult, optional boss (I will never again not have multiple saves after that nightmare).

[–] SolarMonkey@slrpnk.net 4 points 1 week ago (1 children)

I don’t recall what game it was, but probably ff7 remake..

If you die in prolonged battles you can choose where to resume even though you can’t actually save there. Last checkpoint, before starting the combat at all, or before the current phase of battle for multi-phase fights.

This was ridiculously helpful for a few things, where you had some difficult non-boss thing that drained your health (if this was your first play through) and then that led directly to a boss fight.

I played super fast and loose with saves in that one thanks to the auto save.

[–] prole@sh.itjust.works 2 points 1 week ago* (last edited 1 week ago)

Yeah, I have mixed feelings about that... I've become a huge fan of From Software games, and have learned that some of my favorite gaming experiences are ones where I overcome extreme challenges (I'm that guy who defaults to "hard" difficulty on first playthroughs). And whenever I die and start in the middle of a battle with full HP and MP (but the boss remains in phase 2 without healing), I feel a little bit of that joy being taken away from me lol.

And I'm weak. Sometimes just having that option there is enough for me to "rage quit" a battle and just brute force it that way. And that's not rewarding at all.

I mean shit... I don't know if I've ever admitted this, but I believe this is a safe space: Sekiro is my favorite video game of all time, and I still haven't beaten "Demon of Hatred" without using cheese... It haunts me. Maybe this time will be different...

[–] Hoimo@ani.social 12 points 1 week ago* (last edited 1 week ago) (2 children)

A huge open world, with massive Travel distances and no fast travelling, and theres nothing to explore.

But right before the final boss you find out you should've been collecting 100 golden rings from nooks and ledges and now you have to grab a guide and check all 100 locations because there's no way to know which ones you found already.

[–] Passerby6497@lemmy.world 5 points 1 week ago (1 children)

And at least 2 are only available during a main mission and aren't advertised.

[–] Hoimo@ani.social 4 points 1 week ago

I haven't seen many open world games do that, but I have seen it in platformers where the item is in the most dangerous spot at the end of the most annoying level and if you miss it you get to start it all over again. Or like in Rayman where you kinda just have to jump in every pit and hope a platform spawns to catch you. Oh, but your lives are limited and if you lose the last one, you have to restart the entire game.

[–] luciferofastora@lemmy.zip 4 points 1 week ago

Nah, not 100, that's too convenient a number. Make it something weird like 97 or 143 or whatever non-intuitive option. Have someone hint about 90% in that you'll want "all" the rings, but prior to that final quest, nobody tells you how many there are, so you'll be at 97 searching for the last three and going nuts.

Of course, the achievement isn't for finding, but for delivering all of them and only triggers when you're handing them over, otherwise you might know ahead of time that you've got them all.