this post was submitted on 28 Aug 2023
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Oh gosh, I vaguely remember the pausing & queueing up action thing. I usually played 2 player, and I'm trying to remember if that paused everyone or not.
Yea, I saw Midnight Suns as a mashup between something like XCom and a CCG. I haven't played too many CCGs, though I did enjoy Slay the Spire. I see the cards as adding some randomness to the game, but as far as the tactical positioning it doesn't really change things for me. I remember the environment actually factoring in quite a bit... pushing people into things, or throwing things. I guess the lack of grid didn't really hurt that, but I wonder if I would have enjoyed it more if the grid had been there. Ultimately I don't know if it's the grid itself, or just a fundamental shift in style of gameplay that leads to me not enjoying these games as much.
Yeah, in Midnight Suns specifically I don't think the grid would have worked, because that game is built on grinding extra turns and extra damage from interactions, so you need to be able to line up things with each other. Like, you don't just want to hit, you want to hit so that the guy goes flying into an explosive that topples a thing that then falls on another guy. It's more of a puzzle game than anythign else sometimes. They even have a challenge mode in there with those sorts of setups.
I think it's perfectly fair to be mostly into grid tactics, it's almost a different genre. I don't think you can legitimately look at BG3 or Midnight Suns and suggest it's the same type of thing as Final Fantasy Tactics or even XCOM. There's connective tissue there, but it's like comparing, say, Devil May Cry and Tekken.