this post was submitted on 05 Jan 2025
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[โ€“] merthyr1831@lemmy.ml 12 points 2 days ago* (last edited 2 days ago) (1 children)

if you had a top of the line pc in 2014 you'd be talking about a 290x/970/980 which would probably work really well for most games now. For CPU that'd be like a 4th gen intel or AMD Bulldozer which despite its terrible reputation probably runs better nowadays thanks to better multi-threading.

A lot of the trending tech inflating minimum requirements nowadays are stuff like raytracing (99% of games don't even need it) and higher FPS/resolution monitors that aren't that relevant if you're still pushing 1080p/60. Let's not even begin with Windows playing forced obsolescence every few years.

Hell, most games that push the envelope of minimum specs like Indiana Jones are IMO just unoptimised messes built on UE5 than legitimately out of scope of hardware from the last decade. Stuff like Ninite hasn't delivered in enabling photorealistic asset optimisation but HAS enabled studios to cut back on artist labour in favour of throwing money at marketing.

[โ€“] bollybing@lemmynsfw.com 3 points 2 days ago

You have to try really hard to even notice Ray tracing in a lot of games. Well except for your fps halving, that's pretty noticeable.