this post was submitted on 24 Aug 2023
89 points (100.0% liked)

Gaming

30534 readers
278 users here now

From video gaming to card games and stuff in between, if it's gaming you can probably discuss it here!

Please Note: Gaming memes are permitted to be posted on Meme Mondays, but will otherwise be removed in an effort to allow other discussions to take place.

See also Gaming's sister community Tabletop Gaming.


This community's icon was made by Aaron Schneider, under the CC-BY-NC-SA 4.0 license.

founded 2 years ago
MODERATORS
 

Should put this whole issue to rest (for a while, at least ๐Ÿ˜‰).

you are viewing a single comment's thread
view the rest of the comments
[โ€“] soulsource@discuss.tchncs.de 2 points 1 year ago (1 children)

I'm not an artist - my 3D modelling experience can be summed up as "none", so I can't really answer your last point. I know for certain that we don't use normal maps to the extent they could be used, and therefore have way more detail in the meshes than they would need to have. I'm also pretty certain that we don't do any tesselation on player pawns, and I think (but am not certain) that this is due to some engine limitation (again, don't quote me on that, but iirc Unreal doesn't support tesselation on skeletal meshes on all our target platforms).

[โ€“] dillekant@slrpnk.net 1 points 1 year ago

TIL for no tessellation on skeletal meshes. I hope over time Unreal / Epic will put some effort in on minimising memory usage, even though I know they "just" got done with Nanite and friends.